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GREAT MAP!
Thanks for checking out my maps, I subbed to your channel!
Thanks for making a video!
Ill check it out!
I might make a "hardened version" in the next few days or so and upload that along side this one, since alot of people are looking for a more difficult challenge.
And I hate playing a map that has no guide kek - especially when they make you search for things.
But thanks for playing and for feedback!
(also ill look into the ppsh bug)
Glad you enjoyed!
I live with two roommates and we all sit around playing workshop maps, thus one of the reasons to make this kind of a "casual map." (or as you said a map you can chill with friends on)
The way the scripts are set up for panzers are supposed to be along the lines of
ROUND 8 = 1 Panzer
ROUND12 = 2 Panzers
ROUND 16 = 3 Panzers
ROUND 20 = 4 Panzers
(and then just repeating 4 panzers every 4 rounds)
However I guess it's set up like dogs where there is some leeway on when they can spawn.
But thanks for the feedback!
Im currently working on a sequel to this map which will hopefully address some of the issues that this one had.
Thanks for playing!
The layout is a little weird but it's easy enough to learn. The panzers could fit really well on the map if they were a little more difficult to kill and spawned at the start of specific rounds instead of spawning so randomly. Opening PaP isn't too difficult and I think it's alright.
I do actually really enjoy the feel of the map. The map's pretty easy but I don't think that's a bad thing as this is a really good map to just sit down and play with friends. The amount of guns makes every game on the map different in some way. Same goes for the large variety of perks on the map. Over all, I really like this map and can't wait to play more maps by you in the future! Good job!
All understandable feedback. I do 100% agree about the zig zag paths and whatnot, and that's something I can improve on with later additions.
The lighting I have been slowly learning about (ex: flickering effect in spawn.) But like anything, just takes time and practice to master. Any lighting areas that needed urgent attention? I'd say the two homes, as well as the flame barrels scattered around the map.
-General map layout
the zigzags and the random turnabouts to get from a to b were somewhat frustrating. Map size also played a negative role
-Lighting
I understand not having this consider it's your first map, but lighting is one of the most powerful things mappers can utilize. I'd recommend looking up some guides.
-Panzer spawns
I went around the entire map looking for jug and the only times i got downed were by 3 panzers spawning in on me in alleyways and essentially corridors.
I do really like the idea of putting vulture aid right by the power to guide the player, for perks and guns.
All of these things really don't matter but they're certainly things to consider. Can't wait to see your next map
Thanks for your feedback! i'll watch your video as soon as I have some time! I will also fix that bug as soon as I can.
https://youtu.be/BEJ4P_e78Dc
thats the link if you would like to look at it also do have a some point in the building with the craft of the shield zombies will not go in it will stand outside like if zombie blood