Tabletop Simulator

Tabletop Simulator

Tiny Epic Pirates - Deluxe
31 Comments
Lukeyy19  [author] Dec 22, 2024 @ 3:27pm 
Sorry it took so long, I forgot that I never added the solo stuff for the expansion, I have just added these now.
Zeltendor Dec 1, 2024 @ 10:28pm 
Just missing the 2-sided solo mats for Amdiak expansion, but overall i love it, 10 out of 10 would highly recommend
Slimey Boi Dec 10, 2022 @ 2:06pm 
Solo components are missing for the Curse of Amdiak
packrat1984 Oct 14, 2022 @ 11:32pm 
Just trying to friend you because I added a few things but don't want to publish your work. Grab what you like or not. Thx for the great mod. How did you do background?
Kurzheck Apr 30, 2021 @ 6:27am 
Thanks for confirming! and thanks for offering to add them :)
Lukeyy19  [author] Apr 28, 2021 @ 11:05am 
Hi Kurzcheck, no I didn't realise there's different solo components for the Amdiak expansion, i'll try to implement them when i can, possibly this weekend if I have time.
Kurzheck Apr 26, 2021 @ 11:56pm 
Hi, thanks for making this! Are the "Ghost Pirate"/"Amdiak" solo mats in here? They don't seem to be in the bag with the rest of the Amdiak stuff but i might just be being dumb :)
running_mac Apr 24, 2021 @ 12:26am 
@Lukeyy19 - wow, I just tried it, everything is working perfectly now. Great work and thanks for the touch up. Have a nice weekend!
Lukeyy19  [author] Apr 22, 2021 @ 1:49pm 
@running_mac - thanks, I have fixed the Port Tokens so they can be moved, not sure how the got locked. There was one Search Token that wasn't facedown in the bag for some reason so i have flipped it facedown now.

As for the Order Tokens, because of their custom shape TTS doesn't allow them to have a different front and a back however they don't really need one, just shuffle the bag and then place them clockwise on the wheel as you draw them and it will be random.
running_mac Apr 21, 2021 @ 11:25pm 
Hey Lukeyy19, you did a really impressive job here, respect for that! It looks damn good and it has everything in it that is in the original. Thanks for that effort. I have one more question. I noticed that the port tokens can't be moved onto the map and when you want to place the wheel with the Order tokens, as well as the Search tokens on the maps, the tokens don't automatically come out of the bag face down. Would it be possible to rework these little things, then it would be perfect.

Greetz
Lukeyy19  [author] Apr 17, 2021 @ 6:31am 
@BrunoTeTa - Thanks for the offer but I received my own copy recently and have now added the rulebook.

@Lady Maou - I have added them into the game but if you still want the PDF I have uploaded it here - https://drive.google.com/file/d/1oIHVbuyiOxn7XrDquPxmhp7ZUiAMMTdp/view
Terra Apr 4, 2021 @ 3:31pm 
@madscientist Do you know where I can find the Curse of Amidak rules? I've been having no luck finding them online and my physical copy hasn't arrived yet.
Harbek Mar 28, 2021 @ 12:41pm 
@Lukeyy19 Hi, i have the PDF, add me.
Lukeyy19  [author] Feb 12, 2021 @ 4:33pm 
I have the skeleton crew cards included but if you have been able to find a pdf of the CoA rulebook then yeah i'd like to be able to add that in.
madscientist Feb 10, 2021 @ 5:21pm 
Thanks so much, everything looks great! Btw, not sure if you're still looking for the Curse of Amidak rulebook and crew but I have them if you'd like to put them in
Lukeyy19  [author] Feb 10, 2021 @ 1:57pm 
@madscientist - I'm glad you're enjoying it, I have updated the game as below:

I don't have the coding skills to make a button, but if you want a way to randomise the map without reloading the game, as the host click the zones option on the left of the screen, click Randomize, a box will appear on the map tiles, click that and a button appears to randomise the map.

The Alt orientation should now be fixed.

Thanks to the recent TTS update I was able to implement the search tokens in a better way to eliminate the issue of seeing the ghost of the underside.

I have made sure there's 4 sets of dice but I'd rather keep the black dice like the physical game.

I'd rather not use someone else's asset in the mod as if it was taken down it would break mine. The coin is a default TTS item and so isn't going anywhere. Maybe I will try to find a 3D model and create a coin asset myself but that won't be at the moment.

I'm not sure how the Blue player became Teal but this should now be fixed.
madscientist Feb 8, 2021 @ 8:08am 
Hm it removed the link. The mod I referenced is the Jamaica Cannon/Food Tokens/3d Holds/Gold Doubloons mod.

Additional small suggestion I just noticed: the blue player's seat color is set to Teal by default, not Blue.
madscientist Feb 8, 2021 @ 7:16am 
This mod is awesome! So far I've played it a few times solo and taught it to a couple friends for a 3p game. A few questions / suggestions:
- Can the randomize map function be implemented as a physical button on the table as well as the popup on load?
-The Alt-zoom views for the map cards are upside down and the one for the Market card is rotated 90 degrees
-Sometimes when placing Search tokens face down, the snap point on the map card below faintly shows the underside of the token, not sure if this is fixable or just part of TTS
-I've found it very convenient to spawn in 4 separate sets of battle dice, one in each player color, and to start the third die for each player on the appropriate row of the Legend mat
-Any chance you could replace the golden US quarter with a doubloon asset? There's a great one I've been spawning in to use located in this mod: {LINK REMOVED}

duensingtc Jan 23, 2021 @ 1:39pm 
Thanks. I can't wait to get my physical copy.
WestwoodFM Nov 26, 2020 @ 11:31am 
Can someone share the Rules of this game?
Caprica55 Aug 23, 2020 @ 9:16am 
That is very helpful for the future -- thanks!
Lukeyy19  [author] Aug 23, 2020 @ 8:50am 
Thanks Caprica55 - The collider is just a separate model of a box about the size of the base of the ship that sits at the height the cubes need to rest in the ship. Like this - https://i.imgur.com/7d7eosl.png
Caprica55 Aug 22, 2020 @ 2:47pm 
You did an excellent job on those ship models. I was having a heck of a time on how to create the collider, so the cubes would rest on the ships. Thanks!
Lukeyy19  [author] Aug 22, 2020 @ 11:17am 
I got the ship models working! They don't look great if you zoom right in as they had to be severely simplified to work, but they work!

I also modified one of the Pirate Ships into the Ghost Ship for the Curse of Amdiak expansion and made some Cursed Gold. None of the other stuff for the expansion is available yet as there isn't enough assets out there so the expansion isn't playable but you can check out the model and the Cursed Gold if you'd like.
Lukeyy19  [author] Aug 21, 2020 @ 6:47pm 
So I was adding the updated rulebook and solo cards when I realised that the artwork wouldn't match, some things would be referring to a black merchant ship and some to a green which I wasn't happy with so in the end I did take the time to update most of the artwork and pieces to show the now black pirate ship and green merchant ship.

Unfortunately still no luck with the fancy ship models, they just refuse to load no matter what I try so it's still stuck with my basic ship models, but I hope you like all the other updates.

@tonywhetmore - I also named the individual Order Tokens as you suggested.
jariterbang - yos Aug 19, 2020 @ 2:33am 
great! so looking forward for the solo cards, thank you for your hard work and keep it up
Caprica55 Aug 16, 2020 @ 2:59pm 
Np -- thanks for all of your effort on this mod!
Lukeyy19  [author] Aug 16, 2020 @ 2:33pm 
Thanks for the kind words everyone.

I spent a while today trying to get the lovely ship models from the PnP to play nicely with Tabletop Sim but I couldn't get them to load as I think they are too complex and I don't have the right software/knowledge to simplify them so it looks like i'll just have to stick with my basic ones for now.

I'm sorry Caprica55 but I probably won't swap around the colours, I just made this to try out the game with my friends and figured I'd share it so other's could do the same. It would require spending a lot of time updating all of the tokens and meeples for the green player and other parts just for a colour change that ultimately makes no real difference to the game. I'd probably only do that if I were to update the whole thing with all of the new artwork which i'm not going to do anytime soon.

I will try to implement the Solo Cards from the PnP, update the rulebook and add the crimson silver rulebook when i have some free time though,
Caprica55 Aug 16, 2020 @ 8:19am 
To more closely match the official PNP, could the the color for the green Pirate Ship be changed to black and the black Merchant Ship to green? I tip my hat to you. I can create the 3D ships from the PNP but can't figure out how to add cubes to the ship like you did. My 3D object skills are not that great.
jariterbang - yos Jul 26, 2020 @ 12:17am 
hey this is very well done, thank you for making this mod. And would you perhaps add the solo AI cards if you have those? thanks again
Spinier Virus Jul 7, 2020 @ 8:08pm 
This content is very impressive. I backed this game on Kickstarter and eagerly await the release of the print & play version later this summer, as well as the full product early next year. Until then, I expect this workshop content to satisfy my need for Tiny Epic Plundering!

I have not checked out the Crimson Silver content yet, but everything else looks great and operates very nicely. The ship models actually carry the booty crates as they should, and order tokens snap nicely into the helm mat, properly orienting themselves automatically.

I made just one tweak to a local save of the content for my own sanity - I renamed the order tokens from "(color) Order Token" to the name of the order (e.g. Plunder, Attack, Crew Up). This way, mousing over the token shows the action name, especially useful if the graphic is covered by a deckhand meeple.

Well done, Lukeyy19. Very well done. You have made my summer. Thank you very much!