Tabletop Simulator

Tabletop Simulator

World at War 85 Starter Kit (With Solo Assistant)
18 Comments
Richthofen56  [author] Jul 4, 2020 @ 11:49am 
Hey, we try to keep Canadians happy right (Kawartha Lakes ONT here). I'll see if I can get a fresh PDF to solve that issue. Its frustrating. I've added 2 new mods for the two separate solo kits you can use to bring into any of the existing games. Instructions on the table. Eventually, they'll be in all the mods as I get to putting them in. So many mods, so many BBQs, so little time :)
TheSovietOnion Jul 4, 2020 @ 8:59am 
Thanks for adding the solo play module! The slow PDF speed is an interesting issue, but I still appreciate having it!
Richthofen56  [author] Jul 4, 2020 @ 5:06am 
Ya that is a bit weird and I'm getting the same effect. Still usable but just slower than normal. I tried re-uploading the PDF but same result. I'll investigate further.
thomasew2001 Jul 4, 2020 @ 4:25am 
Hi,

Thanks for adding the Solo Assistant .. :)

Any idea why paging thru the Solo Manual is so painfully slow?, .. even with Mod Caching on.

Every load of the Module, requires that you painfully step thru the Solo Manual, just to ensure that every page is cached, to enable quicker browsing etc..

Paging thru the 144 page WaW'85 rulebook is almost instantaneous.

Regards

Cheers
Tom
Richthofen56  [author] Jun 27, 2020 @ 2:32pm 
You might want to take that to a LnLP site for the best answer. Both FB and BGG have a pretty fast response time on rule related questions. This really isn't the forum for it.
TheSovietOnion Jun 27, 2020 @ 1:55pm 
This rocks!

Game question: The Soviets have initiative and enter the board on or later than turn 1. How does the leadership & command step function on that first activation? There are no Soviet units on the table, so nothing is in or out of command. Does the Soviet player assign the HQ to a unit prior to deployment?
Richthofen56  [author] Jun 14, 2020 @ 4:42pm 
Fixed Tom. Thanks.
thomasew2001 Jun 14, 2020 @ 4:35pm 
Hi,

Thanks for sorting the Map out .. :)

The default TURN marker seems to be missing in the latest update, .. in an earlier version it was already positioned on the TURN TRACK, and thus, .. not in the ADMIN Counter crate.

The T+1 and T+10 markers are in there, .. but, I'm not sure what they are to be used for, .. yet.


Best Regards
Tom
Richthofen56  [author] Jun 14, 2020 @ 3:19pm 
New map 2 uploaded.
thomasew2001 Jun 14, 2020 @ 8:19am 
Ah ok .. Thanks .. :)
Richthofen56  [author] Jun 14, 2020 @ 8:03am 
Can't fix that north marker till I get a new map Thomas. Thats a temp one from the scenario booklet. Shouldn't be long.
thomasew2001 Jun 14, 2020 @ 7:13am 
Hi Richthoven,

With your latest fix, .. is the North marker sorted?

I've tried deleting and subscribing again, .. but no change.

Regards
Tom

https://steamcommunity.com/sharedfiles/filedetails/?id=2130276933
Richthofen56  [author] Jun 14, 2020 @ 5:50am 
You can orient the map however you want depending on where people sit at the table Thomas. Like everything else in TTS, just right click on it and rotate, or scale it, or flip it, or a dozen other things :) That said, fixed and thanks for the heads up. Any other issues just shout. As a LnL player, I appreciate your experience.
thomasew2001 Jun 14, 2020 @ 5:28am 
Hi again,

I just noticed the new Map Crate, which currently has Map 3 inside.

If I drag that map out, it also has it rotated. Does it assume the default orientation of the default map? Don't know enough about TTS to say.

That being the case, .. it might be best to align Map 2 horizontally, .. as I think that most WaW '85 scenarios use horizontal map orientation.

Thanks again.

Cheers
Tom
thomasew2001 Jun 14, 2020 @ 5:10am 
Hi Richthofen,

Thanks for uploading the correct map, .. and I see you rotated it 90 degrees, .. which you really didn't need to do, .. certainly not on my account.

.. I only wanted to rotate it, as it was the way I used to play it, from the Print and Play version .. :)

However, .. the new map seems to have an over sized North marker, .. which forms part of the map, .. and can't be resized.

If you upload a new map, without the embedded North marker, please don't feel it necessary to have it rotated, .. I'll get used to the horizontal orientation .. :) .. which I'll need to do for most of the other scenarios, .. when they are released.

I did try the rotation (on the previous map) by resizing first, and it did cure the flickering etc.. :)

Thanks again for the marvelous work you do .. :)

Cheers
Tom
Richthofen56  [author] Jun 14, 2020 @ 4:25am 
Map 2 added. I couldn't reproduce the flickering issue Thomas. Let me know if it continues.
Richthofen56  [author] Jun 14, 2020 @ 3:50am 
Hey Thomas. Thanks for the heads up on the map. I'll fix that ASAP and upload map 2. The flickering is probably because it hits the table edge when you rotate it 90 degrees. Try scaling it down to a smaller size to allow it to fit (right click and scale, then down). I'll have a look in case its another issue.
thomasew2001 Jun 14, 2020 @ 12:02am 
Hi Rh56,

Firstly, .. thanks for doing this .. much appreciated. :)

One problem though, .. it's using the wrong map, .. should be Map 2 .. not 3.


I do wish I could rotate the map 90 degrees, .. but, it freaks out at the 90 degree point .. :( .. not sure if there is a way of doing it.

I play on an ultra-wide screen (21:9), .. so, easier to play with the default screen layout, rather that rotating the entire table 90 degrees.

I can rotate all the other bits, i.e. charts, rules etc. 90 degrees, .. just not the map.


EDIT: I say above that I couldn't rotate the map, .. but, after fiddling about, and even with all the flickering and flashing, and disappearing .. I was able to get it to rotate.

.. interestingly, I was just looking at the LnL Falklands module, .. and all those maps rotate fine, without all the flickering, flashing etc., .. different method perhaps?


Thanks and Regards
Tom