RimWorld

RimWorld

Configurable Mental Breaks
45 kommentarer
Helixx247 29. aug. kl. 9:20 
I dont know why but this mod does not work more me, I checked all the boxes in the mod settings and still pawns get hungry and have breaks.
Latex Santa 30. juli kl. 5:23 
Shout-out to user Killer Tamashi, who linked me to this mod!
Latex Santa 30. juli kl. 5:22 
@GimmeYoCookiez
Incredible mod, thank you.
MoJean 25. juli kl. 3:47 
thanks Niels for updating. You're amazing
The Bard of Hearts 20. juli kl. 17:34 
Thanks for the mod work!
GimmeYoCookiez  [ophavsmand] 20. juli kl. 14:13 
1.0.5
* Updated to RimWorld v1.6

@kingrevolucion12 it should affect all pawns
MoJean 20. juli kl. 6:10 
please can this updated? I really cant play with the constant mental breaks
The Bard of Hearts 15. juli kl. 15:15 
Hoping for update
Tapeworm 16. juni kl. 11:38 
its not working anymore :Sob:
kingrevolucion12 9. apr. kl. 5:24 
This only affects the settlers or also the rest of the factions because I have a mon that makes them enter berserk with Scaria, does it affect only one or both factions equally?
brevisdiem34ミスト 22. dec. 2024 kl. 21:22 
@Sierra you are describing a vanilla mechanic - look to the wiki http://rimworldwiki.com/wiki/Menus#Threat_response
MapleSierrap 5. nov. 2024 kl. 23:13 
Seems like there is no toggle for "Fleeing in panic".
aZeRob126 13. aug. 2024 kl. 3:03 
All.
GimmeYoCookiez  [ophavsmand] 20. juli 2024 kl. 5:05 
@aZeRob126 Which mental breaks did you try to disable in the settings?
aZeRob126 12. juli 2024 kl. 8:33 
likely broken on 1.4, enabled it, tried to play a game of rimworld, everyone proceeds to have mental breaks
Killer Tamashi 27. juni 2024 kl. 0:39 
Sweet! Wish I came across this mod sooner--I always thought it was stupid my colonists wanted to run into the wild just because they didn't get recreation time that day..
Monkey Magic 30. maj 2024 kl. 18:40 
@GimmeYoCookiez - Have you considered an option to add a delay, or otherwise nerf rather than remove mental breaks? Some would be more tolerable (and could be dealt with) if they did not activate instantly, and switching them off entirely seems kinda heavy handed
Sif 30. apr. 2024 kl. 17:04 
This is a GODSEND! No more will my pawns go into a sad wander because they chose to walk down the ONE dark hallway in my base that they've refused to build wiring for! :D
specopsbarton 29. apr. 2024 kl. 14:43 
thank you! :steamthumbsup:
GimmeYoCookiez  [ophavsmand] 29. apr. 2024 kl. 13:36 
1.0.4
* Updated to RimWorld v1.5
specopsbarton 20. apr. 2024 kl. 7:26 
1.5 update pls?
tatarpilled 18. apr. 2024 kl. 8:33 
1.5
DarkiYolo 16. apr. 2024 kl. 3:38 
Need an update for 1.5
Mahamotti 13. apr. 2024 kl. 7:34 
Will the mode update to v1.5?
Drakogarnus 31. mar. 2024 kl. 13:05 
my pawns are still giving up despite me disabling the break mods probably busted on 1.4
7watcher 14. feb. 2024 kl. 13:25 
This mod no longer works for my pawns
line 31. mar. 2023 kl. 16:06 
[HugsLib][ERR] Exception during DoWindowContents: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string,single,single)
at NMeijer.ConfigurableMentalBreaks.ConfigurableMentalBreaksMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00006]
in
<redacted>:0
at
HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4]
in
<redacted(bunch of random shet>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
HugsLib.Settings.Dialog_VanillaModSettings:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
line 31. mar. 2023 kl. 16:03 
this is broken on 1.3 because it errors out when you try to access its settings please fix
Cheese Demon 26. feb. 2023 kl. 15:21 
Hey thanks for making this mod i hate dealing with Insulting Spree's and Berserk from Prisoners
FeFePlay 21. okt. 2022 kl. 15:43 
1.4
sometimesidiot564 27. maj 2022 kl. 1:26 
i need a mod that stops colony animals going into mental breaks when their bonded colonist dies. for context all of my colonists are immortals so they die a lot.
AnotherAbyss 11. feb. 2022 kl. 23:01 
Going to combine this with Mood Matters mod (which gives pawns buffs and penalties based on mood) and see how different gameplay ends up being.

Thanks for making this!
MFcoffee 17. nov. 2021 kl. 23:23 
They're under Options, Green button.
EnvyHeadMonbo 30. okt. 2021 kl. 0:38 
where the eff are the mod settings he had ask an no one answered
Rin_74 8. aug. 2021 kl. 11:32 
hello, stupid question here, where are the mod settings located? I cant seem to locate a place where the "settings " are to configure what I need.Thanks
NECK 23. juli 2021 kl. 8:14 
THIS IS EXACTLY WHAT I NEEDED! Half the mods I find are just kind of what I needed, but this one is verbatim what I've been asking for like half a year now. I have no idea how I didn't find this sooner, but at least I have it now and my future psychotic rimworld misadventures will be that much better because of it.
specopsbarton 21. juli 2021 kl. 2:30 
Thank you for this mod. :steamthumbsup:
Ender 6. juni 2021 kl. 16:07 
Nice mod, thanks.
Jippy 1. maj 2021 kl. 6:54 
Somebody entered a murderous rage and almost killed a colonist that was in a coma ._.
i eat cigarettes 1. okt. 2020 kl. 9:23 
thanks for this, now i can stop my pawns giving up on the colony because they had to eat without a table
Mysterius 14. aug. 2020 kl. 2:38 
Can you customize mental breaks for prisoners only?
The Bold Attack 13. aug. 2020 kl. 15:20 
can you add more features like the ability to disable mental breaks during raids or while being drafted
GimmeYoCookiez  [ophavsmand] 9. aug. 2020 kl. 6:04 
@TurtleMan sorry for the late response! I can't reproduce the issue you've described. Are you sure it's because of this mod? The code is extremely simple and only overrides the mental break list generation. So this should in no way interfere with drafting.

Can you try only without my mod and see if the issue still occurs then?
TurtleMan 24. juli 2020 kl. 21:56 
Update: Ok it didn't work, I'm getting the right click bug where selecting a colonist and right clicking anywhere causes the colonist to be drafted :(
TurtleMan 24. juli 2020 kl. 21:30 
THANK YOU for this mod!!!! I added to a save file and hope it works. No longer have to keep executing colonists after they destroy a 75x stack of advanced component.