Tabletop Simulator

Tabletop Simulator

Empires in Arms
18 Comments
woody2069a Aug 11, 2024 @ 6:17am 
New Players needed for EiA using Tabletop Simulator!

Hello, we are starting a new Empires in Arms game. My fifth to date. As a group we have played, found issues in the rules and fix the issues.
Would you like to play?
Ragnar would be moving from player/Game Master to full time Game Masters
I hope you can join us.
Game time is 9:30 Pacific Daylight or 4:30 PM Sunday, Greenwich Mean Time (GMT)
Today would include-
A review of the rules
Selection of Countries
Agree to schedule

Discord link - https://discord.com/channels/508488197878185985/1239505251103670284
gamer3213000 Mar 26, 2023 @ 3:22pm 
I used to play the table top all the time don't know if its a bug but the only thing I see is I can't find the great prussian leader Blucher. I dont' konw enough about this stuff to try and copy and create another counter from one of the others. Rest looks okay from what I can see. Just not for sure what some of the neutral cav, inf, ship counters are for since they all just say 0 value???
[-HEL-] Ragnar Mar 25, 2021 @ 5:47am 
Bigger map + alternate artwork for corps counters + alternate garrison counters
Bobble Feb 20, 2021 @ 11:01am 
What is new in these last update?
athelasloraiel Jan 8, 2021 @ 11:57am 
wow. Any chance for EiH variant too?
nickrobineault Nov 21, 2020 @ 7:08pm 
@BIGJOE: Will you come with a Mod that is setting "VIVA la révolution" and the austrian Succession campaign...like you hit buttom of set up one of these 3 scénario on loading? Could be very nice.
dave1314 Nov 12, 2020 @ 11:09am 
Excuse my ignorance - I'm totally new to workshops - but how do I play your content, Dave? Thanks in advance!
celowyn Oct 4, 2020 @ 8:51pm 
Absolutely amazing! You sir, have helped me complete one item on my bucket list!
The Chihuahua Of Bliss Aug 7, 2020 @ 8:22pm 
Holy fuck. You actually did it, you madlad!!!
nickrobineault Jul 11, 2020 @ 12:49pm 
OHH wow thank you!!!
giobaratto May 24, 2020 @ 10:53pm 
Great mod! Thank You
buergermania May 24, 2020 @ 10:47pm 
This is wonderful! Thank you!
BigJoe  [author] May 24, 2020 @ 11:27am 
Just added a new version. Custom card issue should be fixed, along with:

Fixes:
- Each country has number of corps equal to the number of counters on the punch sheet (according to Johan's sheet)
- Digital counters deleted, infinite bags of regular chits added to track minors.
- All minors now unlocked by default.
- Added infinite bags for each power to contain Garrison/Mil/FreeConq counters
- Transports now reflect what was on the punch sheet for EIH purposes.
- Blucher now moved to 1806
- Russians now have Cossacks counters.
- Added kingdom chits.
- Deleted player "hands" that were causing dragging chits to work wonkily.
- Custom card popup no longer occurs on load.
Caprica55 May 24, 2020 @ 8:18am 
I think there is only one way to fix the custom card message since it may be a bit of a bug. If a person expands the mod, the blank custom card can be seen as included in the mod -- not sure how that could happen. Start your mod and just x out of the window when it appears, and then update the mod. The blank card should be excluded from the updated mod. It also works if I just save the game after I x out of the custom card window when it pops up. The saved game will not have the custom card popup when reloaded and an Expand does not include the blank card.
Caprica55 May 24, 2020 @ 7:50am 
Thanks for the mod! I just get one popup regarding a custom card where the back and front are undefined. There must be a blank custom card somewhere on the board but not sure where :)
Davout May 24, 2020 @ 5:16am 
¡ Guau ! Heavy Duty ! I have the game and never could play it. Thank you very much.
Cyrano May 23, 2020 @ 9:20pm 
Woah. Just, well, WOAH.
Marco_Kpc May 23, 2020 @ 5:07pm 
Great !!! Thanks !!!