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This mod just corrects the difficulty prediction, not actually changes the difficulty?
That's great.
Thanks for publishing them too! I think it's just a presentation of information thing. More clearly demarcate the techie "this is how it works" from the not-so "this is what it does".
99% of people want to know the what and not the how.
But to clarify a little, in the description I say Operations, not just Missions. This mod fixes a bug, so now the time between the 1st and 2nd Operations is a little easier
And yes, the other mod just logs details about hit rolls for Axiom's Smash and Fear Factor, plus other stuff that happens to use those functions. It doesn't change the gameplay at all.
I think it's the second mission of the first Act... Which kind of proves your point.
From what I understand of the aim mod it's logging more events (or the same events more verbosely) to the game's log files.