Transport Fever 2

Transport Fever 2

American Crossing Signals (Modern)
82 Comments
jackransom04 Aug 28 @ 3:47pm 
You think you could make a Canadian Rendition of these? Its just a different cross buck
BK Wils Apr 2 @ 12:01pm 
Reminds me of home. Thank you!
THE_DIRE_WOLF Nov 17, 2024 @ 1:38pm 
can you put this mod on mod.io for all platforms
TheVood Sep 13, 2023 @ 6:36pm 
Would you consider making a Canadian version of this and your other RR crossing packs, either as a separate pack or in the same packs? It would basically be a matter of changing the cross texture to plain white with a red outline.
N0neGiv3N Jun 25, 2023 @ 8:41am 
Thanks for this mod Modelcitizen and Thank you Mudd for showing us how to change crossing arms.

"Click on the crossing arm that is there and a window comes up to choose which one you wish."

Should probably add this to the mod description. I had no clue how to change from the default ones until I read this.
Savegame7 May 10, 2023 @ 3:57pm 
Thanks so much! I never would have found that otherwise :)
If anyone else is looking "Modern American US Crossing Signals - Add-ons"
modelcitizen  [author] May 10, 2023 @ 9:18am 
@Savegame7 - There's been a mod released for that too. I can't remember the name. Sorry.
Savegame7 May 9, 2023 @ 4:33pm 
Another thought on the offset thing, would it be possible to make a couple of crossing signals that suit those roads? I'm sure a ton of people use them and have the same problem I do. I imagine it would just be taking the ones you already have and changing a line of code to widen the spacing. ie the 2 lane standard city road has a sidewalk, and is the same dimensions as east pavilioners 4 lane road without sidewalk. So therefore would not the spacing for a standard 4 lane with sidewalk work for the 4 lane without? just moving the spacing outwards 1 lane width each. Maybe I'm wrong but that's what I'm picturing....
Savegame7 Apr 25, 2023 @ 5:02pm 
Awesome thank you I found it it's called "unmarked crossing" in case anyone else is struggling to find it :)
modelcitizen  [author] Apr 25, 2023 @ 8:37am 
@Savegame7 - I believe there has been an invisible crossing released recently on the Workshop. As far as an offset function - I don't think that's possible and I would have no idea how to implement it if it was. Sorry.
Savegame7 Apr 23, 2023 @ 6:52pm 
A side note, I use East Pavillioners Roads too (attributes to a lot of previous issue, but not always) and anything with no wide sidewalk is awful at a crossing. is there a way to add an offset function? so we can slide them outwards for wider streets? just a thought
Savegame7 Apr 23, 2023 @ 6:48pm 
Hi I absolutely love your signls I use them on all my maps. I have an odd request and that is if possible can we get an invisible crossing or no crossing? I have places in cities all the time and crossings are just not placing correctly for my liking. I'd rather have no visible sign or barriers at all in these locations. some rural tracks and roads could benefit too by having no sign etc
modelcitizen  [author] Feb 25, 2023 @ 7:33pm 
@CashonWheels - That would be great. Let me know how I can help.
CashonWheels Feb 25, 2023 @ 5:50pm 
Could I do some add-ons for these? Maybe the older signals too?
modelcitizen  [author] Oct 13, 2022 @ 9:21pm 
@DeBones - Okay, I think I understand now. As far as the older crossings, I didn't have any plans to change the flash rate on these. These lights (at least where I grew up...back in the 70's) didn't flash as quickly as they do today. But I always appreciate your input. Take care.
WorldOfRailfanning Oct 13, 2022 @ 3:47pm 
update, maybe more modern and vintage models
DeBones Oct 13, 2022 @ 10:30am 
@modelcitizen To clarify the flashing lights work fine. But for realistic specifications, the light at the far end on the gate stays lit, not flashing at all while the all other lights do flash. I know with the large gate, it's impossible to implement it as it's 4 lights on the gate.

I'm realizing that the large gate is just an extension of the medium gate so my latest suggestion is probably pointless.

But in regards to the old crossing signals, I'm not sure if you where going to update that to also have a faster flashing rate to match the modern signals flashing rate as it is now.
modelcitizen  [author] Oct 13, 2022 @ 10:02am 
@DeBones - Hey there. I confused. Are the flashing lights still not working correctly?
DeBones Oct 10, 2022 @ 11:34am 
(old crossing update, referring to the flashing rate)
DeBones Oct 10, 2022 @ 11:32am 
I thought of a new solution for the gate lights on the far end of the gates, light 1 and 2 timestamps could both be placed on that specific gate light on both the medium and extra large crossing setups.

(Btw, the old crossing signals still haven't been updated, but don't stress it. These are just my final suggestions)
simslover011 Jun 9, 2022 @ 3:00am 
is this mod compatible with the mod Wait for it?:steamthumbsup:
modelcitizen  [author] May 8, 2022 @ 6:15pm 
Yeah. I knew this would be a pain, and it was. I had entered one timestamp in the .ani file wrong and it took me forever to find it. If you find anything not working right, let me know.
DeBones May 8, 2022 @ 6:11pm 
Oh snap, nice! I was having fun with the coding too.
modelcitizen  [author] May 8, 2022 @ 6:04pm 
As requested....all the lights now flash at an increased rate.
Maxo_26 May 5, 2022 @ 1:10pm 
Can you make the light animation faster like in real life? But still good work
modelcitizen  [author] Nov 30, 2021 @ 9:57am 
@ DeBones - I do the animation in Blender.
DeBones Nov 29, 2021 @ 11:54pm 
I'm so tempted to update the flashing rate myself. What animation software do you use?
Kuba 💉❣ Nov 25, 2021 @ 7:55pm 
@modelcitizen Nice, can’t wait to see it! :)
modelcitizen  [author] Nov 25, 2021 @ 4:50pm 
@ Kuba - Happy Thanksgiving! I'm slowly working on yet another automobile but that's about it.
Kuba 💉❣ Nov 25, 2021 @ 2:21pm 
@modelcitizen That's totally fine :) It was just an idea that I had, was wondering if you had it planned. Do you have anything else in the works if I may ask? Also, Happy Thanksgiving!
modelcitizen  [author] Nov 25, 2021 @ 5:28am 
@ Kuba - Sorry, no plans to add to these right now.
Kuba 💉❣ Nov 24, 2021 @ 11:38am 
@modelcitizen Quick question, would it be possible to add 4-quadrant gates for these? Alot of crossings on busier lines have them for added safety :)
bnsf4715 Jul 26, 2021 @ 3:56pm 
I was suggesting if you can make a version like this but with pedestrian gates.
Lookover12 Jul 17, 2021 @ 8:42am 
@modelcitizen
Awesome good to know that you updated these to work with the 'new' AI, much appreciated! :P
modelcitizen  [author] Jul 16, 2021 @ 6:07am 
@ DeBones - Thanks for bringing this to my attention. The traffic shouldn't wait so long now. I'll try to get the other crossings done soon. I did experiment with the flashers but the animation is working so well, I hate to tinker with it. I know it's not prototypical for 2021, but it was for 1975. :)
Anyway, thanks again.
DeBones Jul 8, 2021 @ 10:46pm 
The new game update now gives a warrant for this mod as well as the other 2 US crossing signal mods an update. Cars are waiting too long after the gates have rose. Possibly now, we can increase the flasher rate on the signals to 60fpm like irl and keep them on until the gates are fully reset (basically my last suggestion). All up to you.
bnsf4715 Jul 1, 2021 @ 6:43pm 
you should make a version with a mechanical bell
bnsf4715 Jul 1, 2021 @ 6:42pm 
never mind it works now :)
modelcitizen  [author] Jul 1, 2021 @ 10:36am 
@ kin-r-jac20 - Not to insult your intelligence, but make sure the mod is enabled and that your current game date is 1985 or after. If that doesn't fix it, let me know. : )
bnsf4715 Jul 1, 2021 @ 10:12am 
I subscribed to this and its not showing the American crossings
police patrol Jun 1, 2021 @ 6:48am 
this is a good mod, its beautiful with the mod that makes it night time
fdmedic11 Jun 1, 2021 @ 5:20am 
I cant get them to work, is there a trick I need to know?
modelcitizen  [author] May 11, 2021 @ 4:25pm 
@Gameboy789 - I've sent you a friend request. We can do this better in chat.
Gameboy789 May 11, 2021 @ 11:05am 
Is there anyway I could get my hands on some of the Blender files? I would like to try and make some new crossing designs, based off yours.
modelcitizen  [author] May 10, 2021 @ 4:02pm 
@ Gameboy789 - That's right. Blender. Thanks.
Gameboy789 May 10, 2021 @ 7:13am 
Thanks for making these! Did you use Blender?
modelcitizen  [author] Dec 17, 2020 @ 4:02pm 
@ GhettoGamer - Good suggestions, but I should be honest. I don't have any plans to return to these crossings for changes or additions anytime in the near future.
DeBones Dec 17, 2020 @ 1:31pm 
To specify my last suggestion, the extra signals should only apply on the city sets of signals.
DeBones Dec 16, 2020 @ 5:30pm 
I would also like to suggest that there should be a gateless signal on the left side of the large and extra large roads. When it comes to wide railroad crossings realistically, there would be a gateless mast for pedestrians on the farside. So instead of just 2 signals for large roads and 4 for extra large, there should be 4 for large and 6 for extra large roads. Again, the extra 2 would be gateless, unless you'd like to add quadrant gates. This and the retro version are my favorite mods. Well done! I'd also like my previous comment in an update but I'll leave it up to you. I can't mod with my potato laptop.
modelcitizen  [author] Nov 29, 2020 @ 4:48pm 
@ GhettoGamer - It can be done. The changes would be made in the animation files.