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Added: Secret ;P
I'm currently observing several issues, one of which is that replacing a passenger road vehicle on a passenger road line with an invisible truck throws an error about station compatibility (only vanilla stations)
The other issue is where I wanted to supplement a tram line with an invisible vehicle and attempting to assign the newly bought truck to said line resulted in a compatibility error (likely a mod where cargo vehicles pose a problem on pax lines).
While wishing for additional vehicles, I thought I might also post a wish for electric versions for trains in order to clean up the stats page where I'm boosting an electric train, and maybe a steam version for the same reason, additionally, I'd wish for an electric version if you were to implement an invisible tram as this might affect routings and the like.
Added: Industrial Revolution cargo types, as well as new ones in already supported mods.
Added: Truck.
Fixed: Compatibility with some industry mods.
Yes
It's up to Magnetic Reaper to fix his mod.
I tried what I could to work around it but was evidently unable to.
Problem was that while the wagon would sometimes show up, the locos would not when searching for 'invisible' or 'loco'.
I know I used a semi-colon. That is intentional.
Thanks.
After a couple months I've grown tied of manually searching for them in the massive buy menu list.
And I've been unable to find the issue that makes grouped vehicles unsearchable.
I've now fixed the root of the issue.
It's due to a game bug that was supposed to be fixed with the June update but apparently wasn't.
Change: Emissions set to 0.
Change: Engine type set to DIESEL.
Change: Add 'Ghost' to vehicle name/description.
Change: Rename 'myWagonConfig' to 'GT_Config'.
Balance: Set cost of 250,000.
Balance: Set running cost to 10,000 for invis loco/wagon.
Balance: Set running cost to 12,500 for power/tractive.
Balance: Reduce power and tractive effort by 50%.
Remove: Buy menu group, meaning vehicles can now be searched for.
0 metres.
New: Invisible Wagon.
New: myWagonData file in scripts folder to configure all the things [well just capacity].
That mod can't be used alongside the "No Fakes" mod.
@s4r4hb3th
1. No reason in particular. Though I was amused by the idea of using a horse powered loco when you need more hp.
2. Loading speed is on a per wagon basis.
For some unknown reason it shows loading speed even when there is no capacity.
1. Why is the engine type 'horse'?
2. Does the loading speed of 1 limit the whole train?
anyway, thanks for the locomotives
Agreed, I'll look into it tomorrow.