Stellaris

Stellaris

Perfect Stellaris 4.0.21 - Unstable- Updated on 23 August 2025
472 Comments
Hawkins Sep 20 @ 1:08pm 
For anybody having the issue with planetary diversity causing 0/0 you can fix it by downloading the previous version from smods released 21 August, just make sure you are clicking the correct download links
Shryke Sep 20 @ 12:21pm 
I am getting a bug where I am not getting the advanced traits or ability to remove positive traits with purity ascension.
FawltyPlay Sep 20 @ 12:07am 
The source of the 0/0 bug is one of the plantary diversity mods, or something else interacting with them. Sometimes you spawn in with 0/0 on everything, other times you spawn in with 2/0 and one month later it becomes 0/0. Either way you could never build a district. Removing all the PD mods fixed the problem for me, but its a shame.
Forever  [author] Sep 19 @ 11:36pm 
Hey everyone,

It seems that some mods got changed recently for the patch that was introduce. We can expect some instability. I will update the list in a few weeks time.
Tyrejj Sep 19 @ 2:11pm 
Is it playable regardless of the 0/0?
Nico Sep 19 @ 12:15am 
same here @Hawkins
Hawkins Sep 18 @ 10:46am 
Hi, I am playing on 4.0.21 and have a bug where all of my planets show 0/0 for generator/mining/agriculture districts. Is this actually a bug or am I missing something in the settings?
Kabouterpost Sep 18 @ 1:45am 
Yes, i am on version 4.0.21.
Forever  [author] Sep 17 @ 1:51pm 
Hey @Kabouterpost ,

Are you using the 4.0.21 version of the game?
Kabouterpost Sep 16 @ 10:22am 
It crashes as soon as i press on New Game.
Forever  [author] Aug 27 @ 7:08am 
@Inferi try put the standard settings of Gigastructural engineering and remove the default paradox species.
Inferi Aug 26 @ 9:52pm 
Started game as default UNE (after removing no default emps mod) and let game run on normal to update. Crashed day 2200.01.06 this is after touching nothing but beginner settings
beans Aug 15 @ 1:44am 
No problem, 37 years.
Forever  [author] Aug 15 @ 1:36am 
Hey Beans thank you for this information.

can you tell me how many years within the game you saw these bugs?
I saw some small weird stuff with the housing but nothing that problematic.
beans Aug 15 @ 1:33am 
Also, not sure if related, or even an issue at all, but at some stage through my save, city districts start deducting from housing (instead of providing +200 housing or whatever, they at some stage start providing -500 housing). Either way, something terribly wrong is happening with pop calcs in my save using this modset + some visual shipset mods and empire emblem mods.
beans Aug 15 @ 1:33am 
I have encountered an issue where mid way through a save suddenly my pop housing skyrocketed to -2.4M from +3.8k and I think it's due to buildings I have built in the specialization zones - I think this because I am only seeing this massive spike on my home world (i.e. has the most amount of specialized buildings built, more than 20 or something).

However, this is also impacting my other worlds but on a much smaller scale - I compared pop housing before and after the issue occurred and there was a slight decrease in housing (on a random tick about 3 seconds into a save, not even at the end of a month).

These reductions fall under the 'pop housing needs' subheading under housing, which doesn't clarify where this decrease in housing is coming from. To confirm I would need to look through how the mod causing this is interacting with housing and correct some calculation value myself but cbs...
Ordis(Jace) Aug 14 @ 7:08am 
Ahh thank you !
Forever  [author] Aug 14 @ 1:39am 
@Ordis(Jace) , I have tested it in the days of the update and I saw no issues...
Ordis(Jace) Aug 13 @ 3:23pm 
How does this function?
Because mods like NSC3 - Real Space Ships in Scaling Patch doesnt seem to work anymore according to the comments and Merger of rules is on hold?
And yet they work with 4.0?
Forever  [author] Jul 21 @ 2:18pm 
Update Online, Enjoy the game, please tell me if any bugs are found and other mod proposals!
Forever  [author] Jul 19 @ 3:53am 
Hello,

Update will be coming soon, and from what I tested this new game version is design around to work harmoniously with this collection. 110 years into the game, lost the game to the first crysis, and I didn't encounter a lot of lag as with previous game version.
pgames-food May 1 @ 6:18pm 
hi im still using i think v2.6 with a modpack but usually to get them to work specialist jobs, i think its something like this:

- go to planet
- click on the jobs tabs
- click on the specialists panel to open/expand it
- and then click once or twice on the row you want them to work on

(but, in later game, you might have to do this when paused, and/or wait a bit for the game to calculate and show the change, and sometimes, you have to unpause to let the next months calculations take place, and then see the change)
Kosmosis May 1 @ 3:47pm 
hey quick question just started using this modlist, any idea on how to get my pops to actually work specialist jobs? been having a problem getting my pops to work these jobs no matter what I try and wondering if theres something im missing. Thanks for any Help!~
Bullet Mar 27 @ 7:19am 
Welp, the conflict manager was a bit more complex than I thought, I hope the author can use it though.
Bullet Mar 27 @ 6:13am 
It was running smoothly when I disabled Ethics infinity and replaced with Ethics Classic in my save. then some random event caused it to crash sadly.

I'm gonna run it through the irony mod manager conflict resolver, see if there's any fix.
Borluig Mar 27 @ 2:48am 
I think they updated the game or the mods. It's not working anymore :(
Bullet Mar 26 @ 7:46am 
My saved crash and I did the steps, it worked but then when I wanted to reload the save, it crashed again.

Don't know if the error file has any useful information but it failed localization, Invalid planet class from my empire, and script errors for context switches.
theDehumanized Mar 14 @ 11:39am 
@Forever Yeah it didn't affect the game in any way but it was annoying. Culprit was Ethics and Civics Infinity btw.
Forever  [author] Mar 14 @ 9:05am 
As for this mod, I can test it out: Stellaris Ascended
Forever  [author] Mar 14 @ 9:02am 
@theDehumanized Can you give more details?

If you see factions of Example_ttt_example_example it means some mods have not developed their factions properly and that's the reason why their name looks like so but it doesn't affect the game itself.
theDehumanized Mar 9 @ 4:54am 
And any idea why this happening: https://imgur.com/a/u3OdhjF
I got no extra mods but I do not use UI Overhaul Dynamic and the mods that require it.
theDehumanized Mar 8 @ 11:39am 
What do you think on 'Stellaris Ascended' mod, would it be OK if I add it to my load order?
Forever  [author] Jan 11 @ 1:27am 
It is required, but its since I am having it physically in my computer it gives this bug where you don't need it when you actually do.
GiallorossoForever Jan 11 @ 1:06am 
importing json file doesn't import Perfect stellaris modlist patch , is the mod no more required ?
Forever  [author] Jan 10 @ 6:43pm 
Hey Steve,

I have encountered again the same bug and I have performed the following and it worked:
1. Exit Game.
2. Exit Paradox Launcher.
3. In this webpage unsubscribe from all my collection.
4. In your documents folder go and delete Cache files and contents.
EG: "C:\Users\your username\OneDrive\Documents\Paradox Interactive\Stellaris\cache"
5. In your documents folder go and delete Crashes files and contents.
EG: "C:\Users\your username\OneDrive\Documents\Paradox Interactive\Stellaris\crashes"
6. Verify integrity of game files from right clicking on the game on steam in Properties, Installed Files.
7. Subscribe again to the entire collection with the same load order.
8. Start the game WITHOUT PRESSING ALT TAB.
9. Load the game WITHOUT PRESSING ALT TAB.

Please tell me if it will work, this bug is from paradox launcher and not from the collection itself.
MrSteve_CWG Jan 10 @ 11:26am 
I did, and I checked the integrity of game files, etc. Still crashes to desktop at 95%. Started a new save, ran it for a couple hours, exited and tried to reload and same behavior. I'll come back and try again once you remove the instability warning. Thank you for all your hard work.
Forever  [author] Jan 9 @ 11:09pm 
Just enable it
GiallorossoForever Jan 9 @ 6:23pm 
patch mod is not enabled after importing json list to irony manager . i think it has a custom patch
Forever  [author] Jan 7 @ 7:32pm 
@MrSteve_CWG as already stated, we encountered this issue before. Try usubscribing to all mods and subscribing again
MrSteve_CWG Jan 7 @ 4:06pm 
Saved and closed out 2 days ago. Can't load that save now, the game just crashes at 95% or so on the load save step. I've rebooted, but the error persists.
Forever  [author] Jan 7 @ 8:07am 
What do you mean Imported?
GiallorossoForever Jan 6 @ 10:14pm 
patch no longer imported ?
Anaston Jan 2 @ 11:52am 
Yesterday reinstalling all mods helped. Today the game crashed again when loading, I also reinstalled the mods and it helped.
Intel i5-13400F
NVIDIA GeForce RTX 4070
Forever  [author] Jan 2 @ 7:22am 
@Anaston and others users please tell me if you get errors and also specify if you have AMD processor or Intel, or AMD Graphics card or Nvidia. It might also relate to these problems. I myself I am full AMD for processor and graphics card.
Forever  [author] Jan 1 @ 10:10am 
That's the same thing that happened to me... For some reason I waited and did nothing to the collection and the save game eventually worked. Try a windows restart. I am playing on the same save game that I got a crash and I am already in 2310 years.
Anaston Jan 1 @ 9:57am 
I keep getting game crashes. I can't download my save. The year is about 2240.
Forever  [author] Jan 1 @ 6:19am 
Happy New Year, everyone! I've played the game for 100 in-game years without encountering any crashes—just the usual stuttering that happens between the mid and late game. It seems the crashes and save game loading issues I experienced were related to my own computer. If you encounter any crashes or problems with loading save games, please let me know. Otherwise, the collection is now fully functional and greenlighted by me. Enjoy, and Happy New Year once again!
Forever  [author] Dec 30, 2024 @ 6:45am 
If anyone understands why there is a conflict with the Ethics mod that we have and the baseline game please tell me. In some recent crash logs I have found it to be the main reason of the crashes and broken saves.
Forever  [author] Dec 29, 2024 @ 7:28am 
Unstable version right now. If you want to make it work just remove entirely Real Space System scale with its mods. At the current stage if you play it save games don't function for some reason and you might get instant freeze at some point in the game.
Roma Invicta Dec 19, 2024 @ 4:00pm 
its strange but right now the mods doesn't load even when i sorted it myself