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It seems that some mods got changed recently for the patch that was introduce. We can expect some instability. I will update the list in a few weeks time.
Are you using the 4.0.21 version of the game?
can you tell me how many years within the game you saw these bugs?
I saw some small weird stuff with the housing but nothing that problematic.
However, this is also impacting my other worlds but on a much smaller scale - I compared pop housing before and after the issue occurred and there was a slight decrease in housing (on a random tick about 3 seconds into a save, not even at the end of a month).
These reductions fall under the 'pop housing needs' subheading under housing, which doesn't clarify where this decrease in housing is coming from. To confirm I would need to look through how the mod causing this is interacting with housing and correct some calculation value myself but cbs...
Because mods like NSC3 - Real Space Ships in Scaling Patch doesnt seem to work anymore according to the comments and Merger of rules is on hold?
And yet they work with 4.0?
Update will be coming soon, and from what I tested this new game version is design around to work harmoniously with this collection. 110 years into the game, lost the game to the first crysis, and I didn't encounter a lot of lag as with previous game version.
- go to planet
- click on the jobs tabs
- click on the specialists panel to open/expand it
- and then click once or twice on the row you want them to work on
(but, in later game, you might have to do this when paused, and/or wait a bit for the game to calculate and show the change, and sometimes, you have to unpause to let the next months calculations take place, and then see the change)
I'm gonna run it through the irony mod manager conflict resolver, see if there's any fix.
Don't know if the error file has any useful information but it failed localization, Invalid planet class from my empire, and script errors for context switches.
If you see factions of Example_ttt_example_example it means some mods have not developed their factions properly and that's the reason why their name looks like so but it doesn't affect the game itself.
I got no extra mods but I do not use UI Overhaul Dynamic and the mods that require it.
I have encountered again the same bug and I have performed the following and it worked:
1. Exit Game.
2. Exit Paradox Launcher.
3. In this webpage unsubscribe from all my collection.
4. In your documents folder go and delete Cache files and contents.
EG: "C:\Users\your username\OneDrive\Documents\Paradox Interactive\Stellaris\cache"
5. In your documents folder go and delete Crashes files and contents.
EG: "C:\Users\your username\OneDrive\Documents\Paradox Interactive\Stellaris\crashes"
6. Verify integrity of game files from right clicking on the game on steam in Properties, Installed Files.
7. Subscribe again to the entire collection with the same load order.
8. Start the game WITHOUT PRESSING ALT TAB.
9. Load the game WITHOUT PRESSING ALT TAB.
Please tell me if it will work, this bug is from paradox launcher and not from the collection itself.
Intel i5-13400F
NVIDIA GeForce RTX 4070