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It is unlikely that the Devs will do such a Submod for AotR, because the Devs of this submod are the Devs of the main mod too and there is no reason for them doing it for a different mod.
Question: do you know of any modification that makes it so that missiles do not penetrate shields in awakening of the rebellion?..and if not (considering that you've made this mod) would you (or someone) be willing to make a quick mod that made it so that missiles are stopped by shields in AOTR?..
And that's all of my ideas to you feel free to notify me if the ideas are approved for submod of course.
So forth my first idea gozantis that carry 4 fighters from the standard TIE to TIE interceptors and TIE bombers for all the Imperial splinter factions. Nice touch in my opinion.
For my second proposition I suggest the rebel Hammerhead corvette as a sacrificial ramming ship as its special move would be to damage enemy capitol ships with active shields kinda like the "Shield penetration Submod" but for ships.
Solid projectiles can go through deflector shields (but are stopped by particle shields, if the unit used those). I know many units used combinations of both, but even still, solid projectiles would still have some penetrative capabilities over lasers.
Perhaps a partial shield penetration, where the damage is split between shield & hull? (I.E. The shield loses some energy slowing down the projectile lessening its impact, but not enough to stop it.)