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please fix the two units
As for the More Firepower part, I might have to get idleisidle involved with this to get some designs laid out because as I mentioned before, the vehicles are from their original mod.
I should mention that the factions live off their beliefs. Hojinka likes to cause as much damage as possible, Nayaporia recently entered the war so the vehicles they have are either old or modernized vehicles that cost a lot to make, and Twigrick is absolutely desperate to try and relieve its citizens of its woes to the point that one vehicle in the T1 tank factory damages ITSELF when it fires because of faulty construction (Don't worry, the rest don't damage themselves).
I sent a friend request to you so we can potentially fulfill your request, because I want to see MicroWars grow. I want to expand its history, expand its universe, and even celebrate holidays on them.
(Wait, then I need to make Santa Claus with a minigun for Christmas)
Twigrick can be given a buggy that goes fast, but will instantly die if it gets hit by a Panzer Turret. (Imagine what a 46mm would do to a buggy to get the idea on this decision.)
Nayaporia will have a car that can float, but like the tanks, goes slower in water but the debuff is reduced by half since it isn't carrying heavy weaponry.
There have been cases where I changed the roles around for vehicles, such as Panzer Vor's role. It was previously a Tankette (Tank armed with a machinegun), but was given the Engineer role due to how amazingly useless it is in the Hojinkan Army. It was even able to float across water at a certain point, but after seeing that it sucks at swimming this ability was removed.
Hey, think you can send suggestions on what units you had in mind? A friend request can be considered.
If you got a spare Ryzen 16-core processor lying around, I need that to continue playing Rusted Warfare, according to my dealer.