Stellaris

Stellaris

We are the Imperial Navy NSC2 | Shipset for Stellaris 3.8+ and NSC2 Season 8
349 Comments
warfare1944 Sep 9 @ 1:15pm 
An update would be cool, but since it's been so long I doubt it'll ever come :/
DocHolliday Jul 25 @ 3:28am 
If this gets updated officially ever, please make the Flagship significantly larger... Barely looks bigger than the Dreadnoughts or Carriers...
pinkfrog godkiller Jul 4 @ 2:37am 
why is the shipsets model associated with the biology shipset?
fpk100 Jun 19 @ 8:48am 
is NSC3 required for this? Ive never used a shipset mod so i dont know for sure but as far as i can tell it doesnt add any framework needed for this, only new ships that i dont necessarily want yet since im rather new. Same question for the UI overhaul, i find the normal one alright so does the mod not work without it?
Kung-Fu Panda May 14 @ 8:50pm 
KainDeamon May 8 @ 4:23pm 
figure out the formatting yourselves im about to stab my pc over this. good luck.
KainDeamon May 8 @ 4:10pm 
and the guide stripped out the formatting also.... this is stupid.
KainDeamon May 8 @ 4:04pm 
sighs... stupid formatting.
KainDeamon May 8 @ 4:03pm 
got a basic fix working. go into the mod in steamapps/workshop/content/281990/2079926133/common/graphical_culture

open the only file there and copy this

gothic_01 = {

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}

fallback = mammalian_01
ship_color = no
ship_lighting = {
cam_light_1_dir = { 0.5 0.0 0.5 }
cam_light_2_dir = { -0.5 0.2 0.0 }
cam_light_3_dir = { 0.5 -1.0 0.0 }

intensity_near = 0.3
intensity_far = 0.7
near_value = 700
far_value = 700
rim_start_near = 0.5
rim_stop_near = 0.99
rim_start_far = 0.4
rim_stop_far = 0.99
#rim_start_far = 1.5
#rim_stop_far = 2.0
ambient_near = 0.1
ambient_far = 1.0
}
}


over everything there. makes it show up in mechanical and everything seems to be working. not sure about later in the game though.
KainDeamon May 8 @ 2:51pm 
bump on this being a bio shop type. just discovered this mod and looking forwards to using it. please update. thanks.
Lil spooky155 May 8 @ 1:42am 
can you update this its no longer working as the ships are now bio and it messes up my human runs whenever you get the chance please update it
mav933 May 7 @ 5:14am 
When you know a solution pls share it with us
jerrycuevas2010 May 6 @ 5:56pm 
Shipset shows up on screen and loads up but I am having the issue that the set falls under the bio section. Is there any way I can fix this to show up under normal human shipsets?
mav933 May 5 @ 11:06am 
will there come an update for 4.0 ? PLEASE SAY YES
tripod Apr 21 @ 4:00pm 
it ♥♥♥♥♥♥ up my screen, any way to fix it?
Inerael Apr 6 @ 6:49am 
@Tylerr it does work, its a shipset mod, update dont always broke it
Dezerker Mar 25 @ 4:07pm 
would love to see this updated please
Tylerr Mar 9 @ 9:39pm 
Just double checking, this no longer works right?
EL_Bonis Feb 24 @ 12:45pm 
i dont understand how to play it, downloaded all 3 mods. and it say dthe version is not compatible
acedefective13 Jan 11 @ 8:37pm 
So..for all of you asking for updates, the mod is still working. But, I can't seem to get the Cobra Destroyer and Strike Cruiser models to appear in-game even though I've researched the tech for them.
anori Jan 8 @ 3:45pm 
is NCS required for the mod to function or can we use it without NCS for just the vanilla ship fleets?
Boccher's Anasema Dec 29, 2024 @ 9:56pm 
crashes the game
Andrey Dec 22, 2024 @ 9:04pm 
upd pls
渡夜不眠真君 Dec 21, 2024 @ 10:16pm 
update plz
arver1944 Nov 18, 2024 @ 3:07pm 
update plz
💀Kralazar Mallus💀 Nov 5, 2024 @ 3:56am 
upd?
SergeantAtom Oct 18, 2024 @ 4:48pm 
Is there an NSC3 version of the mod?
pablo gonzalez Oct 14, 2024 @ 10:20am 
Why does the flagship looking like something out of just the vanilla nsc3? Is this only a problem for me?
Brother Skolas Oct 13, 2024 @ 4:26am 
is there a version that works with vanilla?
danteteacher56 Sep 25, 2024 @ 2:46pm 
It doesn't seem to work with NSC3? I might have a conflicting mod though.
T-82 Sep 25, 2024 @ 4:51am 
Mod is not abandoned and is in working condition.
Duck Sep 24, 2024 @ 9:48pm 
Mod is probably abandoned
Migstar117 Sep 11, 2024 @ 10:57pm 
Would LOVE to see an Update!
MartianLeo Sep 6, 2024 @ 5:44pm 
does this work without NSC3?
Kazen Jul 31, 2024 @ 2:54pm 
I've been using this mod for the last couple days and so far I have had no problems.
Inerael Jul 28, 2024 @ 9:16am 
hey, could someone tell me if this mod is still working ? I want to start a WH game but i'm not sure if i shall use this mod :)
acedefective13 Jul 27, 2024 @ 4:36am 
is this mod dead? can anyone tell me if it's compatible with the latest patch?
ItsDaKoolaidDude Jul 5, 2024 @ 8:47pm 
Additionally, could you fix the "Dictator bow" and "Jovian bow" because they're starting to affect every single shipset including vanilla and they're causing a bit of an issue by creating a directional box bug.
ItsDaKoolaidDude Jun 30, 2024 @ 9:51pm 
Mind giving a look over with this mod? Something from UI Overhaul's update today broke and its causing the colony ship construction window of "pick your species" to be completely blank. Same thing happens when I picked an inhabitable planet to colonize.
Average Garios enjoyer Jun 25, 2024 @ 3:09am 
Oh its beautiful
BloodyCrow_ Jun 22, 2024 @ 11:12am 
Im sad theres no lunar bow for the battlecruiser
Rizack Jun 1, 2024 @ 1:39am 
i have to say your ships in this look fantastic!!
Rizack Jun 1, 2024 @ 12:15am 
thanks for this mod!
Demoman May 15, 2024 @ 12:13pm 
update!!!
Black Apr 21, 2024 @ 4:32am 
Give him time guys :)
Kearse Apr 15, 2024 @ 3:11am 
From the author's profile: he's doing his master's diploma and is going to be busy until at least July.
KimbleTheDwarf Mar 30, 2024 @ 11:17am 
So sad this is not updated :(
G.I. BRO Mar 13, 2024 @ 12:15am 
:'( please update will send cookies
Militaryhistory1 Feb 18, 2024 @ 3:34pm 
Please Update