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http://cloud-3.steamusercontent.com/ugc/950724431499851702/9C3E5F5B1A981E5E66F012F0AA369141720E45C5/
This link is broken
Error in script (Spawn Script - 891107) function <blackplague_mission_05>: Object reference not set to an instance of an object
Is there a fix? I've restarted the sessions and also tried restarting Tabletop Simulator but the error persist. Thank you :)
Thanks.
It would also be a good idea to put some instructions in the Notebook.
Any looks really good otherwise, have you looked at the one for normal Zombicide to get ideas?
Looks good
- Some player items (trays, counters, noise buttons, documents, etc.) seem to be improperly locked or unlocked
- The Wulfsberg box was missing an English manual
Please check
But what a lovely mod. Hope you'll fix it soon!
expansions. Hoping you can fix! https://drive.google.com/file/d/1mSguBGTuKpco2Fe1a7HTeNyF6OC4MiSr/view?usp=sharing
is there a built in way to keep track if the number of, e.g., walkers that are on the board?
Need to add this function inside Spawn Script (line 1620)
function greenhorde_mission_00()
stage_parameters.guid = '179688'
greenhorde_missions_box.takeObject(stage_parameters)
end
It's not a scripted mod, at least the only preparation it's to choose the chars and the expansions with the integrated selecting board.
Than it's all manual
Unfortunatly I missed an information how to use this. In a lot of other boardgames for tabeltop simulator there is a easy to see note about 'how to start'. I was not able to find out which steps were necessary to get the game started in tabeltop simulator.
So we switched to an other game.
Regards Robak
thanks for the suggestion, yes maybe not infinite will be better, i'll think about it :)
for mission yes...but there are a lot and no time for now..
I only would change the miniature spawns to finite bags, in order to have the same mechanic of extra activation from the original game.
There are also lots of new missions to be implemented from the zombicide site. Maybe those missions can be the "horde box" missions that you implemented :D