Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whats wronng?
The LOD stills moving tho. Is that intended?
@Cago™² Oh no, I'm sorry xD They actually had a really subtle problem with the higher sway level before ... they had so few "joints" to keep triangles low that pieces of the tree would actually become slightly detached as it bent. It was barely noticeable but it drove me crazy so I turned it down until it totally stopped >_<
- What I'm probably going to do is update some of the existing pine scrubs to be more performance friendly, especially the bushes. I'm hoping to do that sometime within the next couple days. Releasing some more pine scrubs using the low tri template is possible, I'll have to see how well it works.
- I believe the vanilla trees range from about 300 to 1000 tris, so by triangle count these should all be considerably lighter. I think vanilla uses 256px textures, so these might be a bit bigger in that regard.
1. Are you planning on doing a Low-Tri version of the Pine Scrub? (Seems the tri range varies a lot, might now be worth your time but curious)
2. How does these compare to Vanilla Tree?
Great work - Love your stuff! Thanks for doing this.
Thanks guys!
or
four-FPS-friendly trees?
cuz I needz the 2nd one, haha.
Nice pack!