Torchlight II

Torchlight II

MapworksPlus
16 kommentarer
lo0mid> 6. aug. 2024 kl. 16:52 
Is it possible that this mod not only increases the difficulty on Mapworks but also on Synergy/Darkness? Thanks
lo0mid> 18. juli 2023 kl. 13:50 
Hello :D
Gulp DragonDawn 5. mar. 2017 kl. 12:54 
Is it Abysm Compatable?
Tribe-shine 6. aug. 2016 kl. 14:18 
i cant delete this mod
*Yuki* 21. feb. 2016 kl. 3:40 
is it links to character? Is it compatable with abysm?
OpaquePlacebo 21. feb. 2014 kl. 16:28 
Just got this add on with a friend, won't let us join together and when we try to load the game it won't let us play without the mod being activated. But when we try and play with each other it crashes our game. Any help, plz? It would be a darn shame if we lose our mains :\
potterman28wxcv 17. jan. 2014 kl. 10:06 
It works very well with Synergies if it's placed below it ; otherwise, it removes the random attributes of trash mobs. A great mod ! Fear these new Champions haha :D
potterman28wxcv 11. jan. 2014 kl. 15:58 
Anyway, ima try your mod and i'll give you more precise feedback :)
potterman28wxcv 11. jan. 2014 kl. 2:10 
You're right ; but here you have no merc, since the pet don't do enough damage to kill one monster
Nopon Drugs  [ophavsmand] 10. jan. 2014 kl. 6:38 
@Sir Penguin: The immunities (and other affixes) will show up in non-mapworks play.

@potterman28wxcv: Infinity is the runeword you are thinking of, and outside of 1 or 2 exceptions, fire and cold immunities cannot be broken by it (and those that are are left with extremely high resists). If a sorceress is going pure cold, she can't kill cold immune monsters aside from relying on her merc - similar situation intended here.
Hellshake Yano 9. jan. 2014 kl. 17:39 
I actually like the idea of immunes as long as multiple types can't occur on the same monster (which of course it can't, according to the description!). Also no *completely* physical immune monsters is a good choice, I'd say.
That said I haven't tried the mod yet (about to in a moment though!)
One question: Will immunities show up in regular (non-mapworks) play? Personally I think I'd prefer that they did.
Just my two cents!
potterman28wxcv 8. jan. 2014 kl. 14:52 
That immunities are bad idea imo.. In Diablo 2 you could have a runic armor decreasing the immunity so you could kill monsters immune fire even if every spells you had were fire. But there, imagine if an embermage is going only cold, and he faces a cold immune monster ?
Nopon Drugs  [ophavsmand] 30. dec. 2013 kl. 14:05 
Right by the guy who gives you your first quest - it's a gold plated automaton, just like the Mapworks NPCs. It's marked as a map exit on your minimap.
Mazdak 29. dec. 2013 kl. 16:33 
where is the npc that get you to level 50? I looked all over echo pass
Nopon Drugs  [ophavsmand] 23. dec. 2013 kl. 16:44 
They shouldn't as long as you're geared. It'll definitely be tough though.
Aherin 22. dec. 2013 kl. 17:23 
This looks really good. I play hardcore elite though. Will these changes one-shot my unsuspecting serker? :D