Stellaris

Stellaris

LLX's Mods - Megastructure Tweaks (2.8 'Butler')
23 Comments
ScHidralisco Jan 3, 2022 @ 5:41pm 
pliz update this mod
ScHidralisco Nov 26, 2021 @ 5:56pm 
Hi, update to 3.2.*
-TAT-Vibranium May 4, 2021 @ 5:44am 
Hi, work the mod with 3.0.*?
Cryswar Nov 10, 2020 @ 8:34pm 
I hope I don't come off as rude here, but would you mind looking at my feedback topic from april? There's still a number of bugs to fix and balance changes that I feel would improve the mod.
nekollx  [author] Apr 22, 2020 @ 7:00am 
should play fine as it adds new megas and changes vanilla bt i must confess im not running giga so not sure
Zersetzung Apr 22, 2020 @ 5:10am 
How does this play with gigastructures?
nekollx  [author] Apr 20, 2020 @ 6:06pm 
nope im a coder not a modler sorry
starfirejordan Apr 20, 2020 @ 6:03pm 
im assuming theres no custom models yet or is my other mods messing with this one?
nekollx  [author] Apr 20, 2020 @ 1:50am 
i fact having reballance may cause issues as they modify the same files/ids
nekollx  [author] Apr 20, 2020 @ 1:49am 
you dont need rebalance as all its functions (and more) are built in
Kermit Apr 20, 2020 @ 1:32am 
ok seems to work perfectly on a new game with all the mods on, weird... Guess something messed up on my save :/
Kermit Apr 20, 2020 @ 12:55am 
I've installed Rebalanced after noticing the problem thinking I might need it as you wrote you improved upon it.

Can't upgrade the new megastruct.
I'll try a quick run with just your mod to see if Zenith is causinf the issue (I'll let you know)
nekollx  [author] Apr 20, 2020 @ 12:38am 
TBA is normal i haven't written descriptions for each stage yet but maybe zenith or megastructure rebalance is prevening the ungrades.
when you mean you cant upgrade past the first stage is it on my new megas or on ruined megas?
Kermit Apr 20, 2020 @ 12:36am 
Seems like a great mod, had a little bug (maby due to other mods, I don't know)
All the text are TBA (few have descitpions of stages) and I can't get to upgrade past the first stage :/

Installed mod atm : Zenith of the Falllen Empire 3.0, and Megastrucutre Rebalanced.

Any idea ?
nekollx  [author] Apr 15, 2020 @ 7:14pm 
shoudl be fixed now for the seed cost
Cryswar Apr 15, 2020 @ 6:11pm 
None of the rest cost 1 alloy though, just that one. Looking in the files, you actually set that one's upgrade costs to alloys = 0.20000 for most upgrade levels, and upkeep is set to energy = 0.20 for seed_1, 0.40 for seed 2, and then a normalish 30 and 40 for levels 3 and 4 . The rest of the megastructures seem to be priced normally from what I could see so far.
nekollx  [author] Apr 15, 2020 @ 5:57pm 
you must have soem techs reducting megastructure alloy cost as all th megas have the standard 5k for site 10k to upgrade cost
Cryswar Apr 15, 2020 @ 5:37pm 
Oh wow, nice, thank you! I'll be able to test in depth in a few hours when friend gets on, for now I got on and looked into them.

Right now it looks like Space Robotics Lab and Gene Bank techs don't actually unlock anything, the Seed only costs 1 alloy for most of its tiers, and most of the megastructures techs don't say what they do ingame (but we got the list on mod page for that). I'll be able to test them in action when I play tonight.

That said, I really like what I see here and will hopefully be able to offer suggestions for magic school, nanoforge, etc. soon.
nekollx  [author] Apr 15, 2020 @ 4:59pm 
check the build goign up now i jsut added techs for all the new megas
Cryswar Apr 15, 2020 @ 4:49pm 
That's fair and totally understandable, I just brought it up since I don't have Megacorps so I can't actually build any of these haha.
nekollx  [author] Apr 15, 2020 @ 4:29pm 
thats just the nature of making a ton of mega structures the first build had them with no localization, later on i'll give them their own unlock tech dfevicing them from the coordicnator/assambly
Cryswar Apr 15, 2020 @ 4:14pm 
Well, apparently pretty much all of them require Interstellar Assembly or Strategic Coordination. Is that necessary or is there a non-Megacorps tech to tie them to?
Cryswar Apr 14, 2020 @ 11:59pm 
Looks great, I'll try and give it a shot tomorrow or the next day :)