Stellaris

Stellaris

Complex Origins
292 Comments
Prophet May 29 @ 7:54pm 
The Nanite origin seems to consistently crash my game upon unpausing.
The patron moon start doesn't crash but the starting planet gets the bonus for having the moon and the negative for not having the moon despite having it.

think it's safe to say this mod does not in fact work as is
KingSav3ge Nov 11, 2024 @ 5:56am 
Just so people are aware, this mod works as is. If it's not working on your game, than you need to readjust your load order. The game reads mods from the top to bottom. Keep similar mods together, such as origin mods, ship mods, etc, etc. With major overhauls being under small mods of the same time. For the real overhauls, they tell you where they need to be 8 out of 19 times and most have patches for other mods with the patch page telling you the load order between the two mods and their patch.

The more a mod overwrites, the lower it should be on the load order with base mechanic overwrites being at the bottom. If it has and number of " ! " in the name, than it goes at the bottom in their own specific order; which if you're using any of those mods, you should already be aware of that and their order.
Cryptid Sep 2, 2024 @ 4:08pm 
does anyone update any of the good mods anymore?
shenhouhong.de Jan 5, 2024 @ 1:11am 
can you update the mod please
Gojira Nov 10, 2023 @ 9:09pm 
only if dumbasses actually looked at the date when it was last update and match it and play on that version of stellaris to get the mod working
Young Depression Jun 1, 2023 @ 4:03am 
can you update the mod please
OmegaSky6X Apr 1, 2023 @ 9:45pm 
What version can i play this in? 3.6 or 3.7 or less?
Stitched Mar 20, 2023 @ 5:35pm 
If someone is looking for a reason their Eager Explorers ship can use hyperlanes instead of being able to jump, this mod is the reason. Used it for years now, but this time it breaks the civic. I think it has something to do with the stargate origin (Wasn't even using it! Was using everything vanilla).
Tsuna Jan 11, 2023 @ 12:43pm 
Why do I need hyper drive to use a stargate? Having a hyper drive defeats the point of using stargates early game. You're put at a severe disadvantage compared to just starting with hyper drives. It's also annoying that it an in game year to use the stargate. I watched all of SG-1. It's near instant travel from one gate to another. I'm going to avoid this origin as it only provides usefulness late game due to how long it takes to transition from one gate to another. If you're unlucky with research, you may end up being surrounded or conquered due to not being able to expand out a little.
Mercury! Dec 5, 2022 @ 9:19pm 
So...could anyone make a patch for this?
ChrissTheBurnedOne Nov 10, 2022 @ 2:44am 
sadly the nanite origin is broken, because your income is now 2 resources that share the name nanites, but only one of them is what you need to make your buildings, and the building you have, ironically give you more of the resource that you can't use to build, i tried to fix for 2 days straight, but i couldn't figure out what was wrong
cjs1916 Sep 20, 2022 @ 10:28am 
I wish mod devs were given early access to the dlc/updates so they could update their mods early
WWDragon Sep 12, 2022 @ 9:31pm 
I like to play machine intelligence, so this mods nanite start is REALLY nice! :steamhappy:
Doubly so when combined with one or both of the Distant Stars mods!
Thanks for making it!
Eitch May 18, 2022 @ 5:55am 
@Nerftanef Most of his mods aren't updated anymore without a speech. Many says because of lacking of Patreon or just not enough time. But idk, Announcing that you won't update the mods for a reason it's like a few minutes of our time and it's better than staying silent for years. There are some of his mod that are still alive thanks to the community patches as they are really good for not being Forgotten.
Nertanef May 13, 2022 @ 9:39am 
Shouldn't have to say this, but most of this won't work. It's last update was 2020. The author has effectively abandoned these mods after Stellaris kept going through huge overhauls, you know life stuff happens. If it doesn't work now, just know it used to, and it was awesome.
Isseus May 3, 2022 @ 1:28pm 
The Stargate Origin is bugged, sadly. I had high hopes, but it's utterly broken and won't let me leave the starting system. It also makes the stargates function like wormholes for ships, not for planetside armies, which is not what I was looking for.
sgt_destruction Apr 5, 2022 @ 2:53pm 
This mod is amazing and ive been missing it since the new updates came out
pookeypookey86 Mar 23, 2022 @ 7:03am 
is this 3.3.4 compatible love your work
Sparky Sparky Boom Man Mar 2, 2022 @ 12:15am 
Please update the mod for 3.3 as soon as you can. Love the work!
Saphaxe Feb 22, 2022 @ 10:34am 
Please make an option to turn off the Exofungus event; it aggressively targets the player and it's incredibly annoying, I've spent hours now doing nothing but managing the outbreak, not having time to click another box or do another thing because every thirty seconds its ANOTHER OUTBREAK
datguyin09 Feb 1, 2022 @ 3:05pm 
Can you use this mod in multiplayer
lehman3 Jan 19, 2022 @ 12:21pm 
Theres a bit of an issue ,when i try to use the stargate the explorer ship gets stuck in a loop and never moves throug the gate , funny enough the exploration cruiser that i get from another mod bypasses that issue, posibly due to it having ftl technology despite the origin
Grand Poo-Bah de Canadiannaise Dec 28, 2021 @ 11:51am 
Please update this mod and your other mods such as Forgotten Queens.
I appreciate your hard work and have enjoyed it very much.
Thanks so much!
ChrissTheBurnedOne Nov 3, 2021 @ 11:52am 
can confirm that the nanites origin is broken, because the game treats nanites produces from your pops/starting income of your nanites as 2 different strategic resources for some reason, despite me trying to code it differently, the game still refuses to accepts that those nanites are one and the same resource, so unless the mod author/someone more competent does something, that origin is very broken
arnolddr Oct 29, 2021 @ 5:42pm 
Question, where in the mod folder would I find the modifier for the Galactic/Internal Market fee. Right now, I cannot sell any resources without losing both the resources plus energy credits while using the Agglomerating Nanites origin. The fee for the market at game start is 130%, which is ridiculous and heavily hinders the ability to manage resources properly, especially since I can't even do monthly trades either.
Hulls Sep 17, 2021 @ 1:49pm 
My comment on the mod messing with robot production with lem is false. it was in fact a old trait mod that messed up pop production sorry for the confusion.
Markuis Sep 14, 2021 @ 12:55am 
Exodus sounds good but It may be a bit too weak start. I love the idea tho.
raiden55 Aug 31, 2021 @ 6:24am 
There's some issues due to the change on 3.0 ; without changing 2 lines of code it doesn't work.

There's 5 stages, I had a bug on stage 4. Still had some text issues, but it worked after fixing it.
danial0618 Aug 27, 2021 @ 8:59am 
Does Stargate Origins have to be lucky to study FTL to get to another solar system? (Even after archaeology, i can't go to another solar system.)
Grendain Jul 30, 2021 @ 1:40am 
Update pls :((((
EverChosen Jul 28, 2021 @ 12:41am 
update plz
3 Kobolds in a Trenchcoat Jun 27, 2021 @ 7:24am 
is this dead i guess?
Grendain Jun 20, 2021 @ 1:15pm 
Pls update for 3.0.3
amouse Jun 9, 2021 @ 11:15am 
does this work with the new stargate mod?
BroedipusRex May 20, 2021 @ 9:34am 
@Complex do you have plans to include the Behind the Scenes origin in this mod or release it as a standalone mod? The MODJAM mod no longer functions and your origin was by far the most popular among our playgroup.
Caesarscrown May 13, 2021 @ 3:02pm 
I'm also getting the issue with FTL not being researched after the excavation site
Sophist88 May 3, 2021 @ 11:24am 
When I start a game with one of your other mods then it advertises this mod to me... but it's out-of-date?
Bald May 1, 2021 @ 12:00pm 
About the origin of Loopers
I'm not sure I understand it well, about the resources and the silos, somewhere where I can consult an explanation or some charitable soul to explain it to me? :)
Journeyman Prime Apr 30, 2021 @ 2:45pm 
Could you do a standalone mod of your "Behind the Scenes" origin from the modjam? I want to add that origin to my collection!
phatninja63 Apr 28, 2021 @ 1:29pm 
:Hire::Hire::Hire::Hire: Complex
Jim Raynor Apr 24, 2021 @ 10:16pm 
Please update this mod, thank you
Desdaemonia Apr 23, 2021 @ 5:51am 
Looking forward to seeing this updated! For now just trying Nanites and hoping for the best.
Aldebrandt Apr 21, 2021 @ 8:39pm 
Excavation finished without giving FTL and the research didn't pop up for the tech, time for ultimate turtle strategy.
Nerzana Apr 20, 2021 @ 11:56am 
The excavation for the stargate origin is not finishing correctly in the new patch. I'm stuck without any ftl travel
e1lo87 Apr 19, 2021 @ 10:54pm 
game does run with this mod, might need a balance pass tho
El Yahpo Apr 18, 2021 @ 3:21pm 
Best damn origins on the workshop.
TTV/COFFENATION Apr 18, 2021 @ 6:08am 
Would also like to know how long it will take! :) Thanks for your mods
tjmaggots Apr 18, 2021 @ 3:51am 
Hi
Love the Hive mod and want to try this one.
Any news on the update progress please
Complex  [author] Apr 16, 2021 @ 3:31am 
Yes, I'll try to update it in a couple of hours
SokushaMT Apr 16, 2021 @ 2:00am 
any plan to update?