Tabletop Simulator

Tabletop Simulator

Pax Renaissance 2nd Edition Official Scripted
48 Comments
百年杂牌 Mar 11 @ 8:04am 
Besides, I also found in the AoR promo, three new emperor/republic square cards are missing, and I also discovered that these promo cards images can be found in the resources in BGA webpage of Pax Renaissance, I've downloaded them, if u don't mind can I add your friends and send them? Thank you!
百年杂牌 Mar 9 @ 9:12am 
So sad I don't own a copy of it now :-( but I found image on BGG site, see https://boardgamegeek.com/boardgameexpansion/367465/pax-renaissance-2nd-edition-age-of-reformation-pro
The lost eastern card has 1 Tax and 2 Corsair(for catho and prote) in Ottoman
Samuelw  [author] Mar 5 @ 8:21am 
Can you provide images of these promos?
百年杂牌 Mar 5 @ 6:25am 
Hi, I love this game so much and thank you to your kindly contribution to us players and community! But I found a problem, the AoR promo had 5 west cards and 4 east cards, but in this workshop I found only 3 east cards in promo, could this be fixed sometimes? Thank you again for your reply!
Samuelw  [author] Feb 15, 2024 @ 7:04pm 
@Pajonk77 You are welcome to contact the Publisher for permission. This module with the assistance and permission of the Publisher. :-D
Pajonk77 Feb 13, 2024 @ 3:11am 
Hi ! Can i publish polish version of this mod ?
Nokku Jan 24, 2024 @ 5:16pm 
Will we ever get an update for the promo cards? some of them have incorrect/outdated information and 1 card is missing
Samuelw  [author] Jan 9, 2024 @ 5:58pm 
Ion Game Design Discord server is a good starting place.
Djé Jan 9, 2024 @ 3:51pm 
I love this game. Where can I find people to play with?
Samuelw  [author] Mar 21, 2023 @ 5:34am 
Technically, all the player boards should be locked. In this case I left the others unlocked. During the setup script all player boards get locked into the new positions. If you right click > Toggle > Lock any plaster board can be able to be moved.
SirPistache Mar 20, 2023 @ 4:49am 
For some reason Bartolomeo (green player board) cannot be moved. Any idea why?
Samuelw  [author] Mar 3, 2021 @ 2:12pm 
Fixed partly.
Samuelw  [author] Feb 28, 2021 @ 10:28am 
I’ll work to redo the scripted setup from the start.
Samuelw  [author] Feb 28, 2021 @ 7:21am 
Yep. I boogered this up. It's going to take a bit of time to fix it. (sigh):steamfacepalm:
Logana Feb 28, 2021 @ 1:09am 
plz fix mod, game is setup for a specific 3 player game now
MGP Feb 27, 2021 @ 3:31pm 
Looks like you uploaded a borked version...There's no setup script currently.
Chadav71 Nov 13, 2020 @ 12:12pm 
Bravo. Magnifique MOD.
Samuelw  [author] Nov 9, 2020 @ 7:32am 
Thanks for catching that! I've updated the module today, also added rulebook 1/2. And created some TTS magic so the Concessions sit flat.
Le Coquin Nov 5, 2020 @ 9:34pm 
Hey! Nice mod, really a good way to familiarize me with the game before the real thing arrive!

I noticed that the ottoman republic card is a duplicata of the Aragon Republic card. Also, it would be nice that you include in the box the first manual of the rules, theres only the second one!

Thanks for your work!
Smithgift Oct 26, 2020 @ 2:17pm 
The empire cards seem to have disappeared as of 10/26
Samuelw  [author] Sep 23, 2020 @ 3:11pm 
Hi. @Graham671. I do work with the publisher directly to get the assets for the mod. Another great place to ask these questions is the ion games discord.
graham671 Sep 23, 2020 @ 10:45am 
Hi, during play we noticed that the globilization victory card is confusing/wrong. On the inactive side it does state the right victory conditions based on the rule book (2nd e): 2+ concessions and more prestige. On the active side it states: to win have more concession and 2 more prestige than opponets. The Active side is wrong based on the rule book. Is this a mod problem or is this directly from the publisher. If from the publisher is there a way to get ahold of them to address this issue before the game is printed! Thank you!
YABISH Sep 6, 2020 @ 11:49am 
Wow I see it has received a face lift. It looks absolutely stunning now!
Samuelw  [author] Aug 29, 2020 @ 10:21am 
@Max Thanks for the heads up! I fixed the default setup. Also updated the Victory cards with new artwork from ION Games. :-D
Max Planck Aug 28, 2020 @ 10:51pm 
Hi there! I'm in the process of trying to parse through the rulebook for this and I want to make sure I'm not making a mistake. When I do the auto setup it keeps the map cards set on their medieval sides. In the rules it says the Papal States and Mamluk start Theocratic. Am I misreading this or should I be manually setting those cards to their theocratic sides before play? Thanks for any help!
Samuelw  [author] Jul 26, 2020 @ 6:49pm 
I've updated the files. Thanks for your pateince.
Samuelw  [author] Jul 22, 2020 @ 11:28am 
@pizin Thanks. I'm hoping to get some updated assets from ion games in the near future.:steamsad:
Pizin Jul 22, 2020 @ 10:44am 
We played yesterday and had some problems with some cards changing to other ones.
Mamluk empire changed to second Byzantium.
Twelve ghulathes changed to Sionistic state.
Willliam Caxton had back on both sides but only for one player.
Catholic pirates are missing.
Card are missing op icons, which is problem mostly with repress.
Some cards like Machievelism have mistakes in game text.
Samuelw  [author] Jul 19, 2020 @ 3:41pm 
Thanks. I'm hoping to get some updated assets from ion games in the near future.
Uber dem Nebelmeer Jul 19, 2020 @ 12:06pm 
After the new update the Mamluk empire card has been replaced by Byzantium. Also, the repress op on cards no longer depicts the token that can be repressed.
Draumr Jun 13, 2020 @ 12:52pm 
The five missing files as reported by Flavio still show up as missing in the TTS Mod Backup tool. Switching off mod caching does not resolve the issue. Not sure what is trying to reference them though (they are in the 'Deck' section of the mod's files.)
JoeTantoBR May 26, 2020 @ 8:18am 
Thanks Samuelw!
Samuelw  [author] May 25, 2020 @ 11:50am 
Sure. On the front right corner is a white button. You can use that to customize the size to your liking in game.
JoeTantoBR May 24, 2020 @ 6:43pm 
Is there a way to make the table bigger?
Samuelw  [author] May 20, 2020 @ 11:23am 
Updated mod with new Pirate arrangement.
Other users are not reporting broken links when they tested a new game. Are you loading a saved game? If you are still experience problems, are you able to clear the cache for the mod?
Menu>configuration
uncheck Mod caching
reload the mod . will redownload everything from the internet instead of document folder
recheck mod caching when done
Haze May 20, 2020 @ 6:22am 
Could the pirate tokens be moved? Their snappoints get in the way of Yellow's west tableau line.
TheManija May 19, 2020 @ 9:55am 
Hi. There are down links you could update them. Please!!!
Draphsor May 19, 2020 @ 8:06am 
That did it—thanks!
Samuelw  [author] May 18, 2020 @ 7:07pm 
Ok. Now? 12 minutes! @Draphsor!
Don't forget to favorite, Like and subscribe. (And visit my Patreon ha ha!)
Draphsor May 18, 2020 @ 6:52pm 
Thanks for the quick response! Unfortunately it's still not working for me, at least for 4-player setup. Same behavior as before.
Samuelw  [author] May 18, 2020 @ 1:53pm 
Thanks for the heads up. Fixed and re-uploaded. Enjoy!
Draphsor May 18, 2020 @ 12:20pm 
After the most recent TTS update setup seems to fail—I end up with a pile of two comets and another pile of a bunch of cards for each market, and they never deal out. Really loving this implementation!
Samuelw  [author] May 8, 2020 @ 6:47am 
They start locked so it is easier to drag select pieces on the board. Map cards have 3 states 1,2,3. VP tiles are locked, press "L" to unlock then flip. (Thanks for the heads up). I'll update the help file in the notebook. Please let me know if the update 5/8 update helps.
keith.dvorkin May 7, 2020 @ 8:33pm 
Thanks for your work! We were unable to flip the victory cards and the map tiles.
Samuelw  [author] May 2, 2020 @ 11:28am 
Thanks! I fixed the image file problem that was really odd. Updated 5/2.
Noob In Noob May 2, 2020 @ 3:50am 
The card back of market cards are invisible instead of showing the proper texture
Try multiple ways to fix it but nothing works. Is it just me or the problem of the mod?
Samuelw  [author] Apr 24, 2020 @ 12:34pm 
Updated 4/24 with latest test artwork.