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Weapon Experiences:
• Shotguns
Felt a bit too underpowered, normal felt better?
• Grenade Launcher
The speed of the projectile felt like it was in slow motion. NPCs would get the jump on me because of it. (I suppose pretty much all of the lobbing launchers in POSTAL 2 feel this way.)
• Rocket Launcher
Rockets just vanish for no reason in mid-air or hitting """""something""""" making the weapon completely useless.
• Lightning Gun
It's OP, but the range is abysmal. No clear indication of the lightning's range. It looks the same whether you aim near or far.
• Nailguns
Super Nailgun was my most used weapon, I love this one. Sadly, the projectile isn't accurate to the crosshair making it difficult at times to hit enemies from a distance. Enjoyed sniping "fanatics" with it. lol
• Axe
I never got to kill anyone with it because I'd get blasted in the face. 😂
Thanks for this addon; it's really fun!
THERE'S NO MORE WEAPONS IN QUAKE WHAT ARE YOU TALKING ABOUT
these weapons are for playing all gamemodes, not only Postal 2
First is that all the weapons are spread across the weapon wheel instead of just their respective catagories. Like how The shot gun and Double barrel are in two slots, same going for the Nail gun and super nail gun. Maybe fix it where they actually belong in with their respective guns.
Second is just nick picky, but could you add the Quake guns in the secret areas in the game? Like behind the Lucky Genish or those areas in the mall? Maybe just as a version that has the player discover them instead of just giving them from the start like how Postal 2 did its weapons.
Third -and I understand if it isn't possible- allow NPCs to use these guns.
Viola just means raped
I've implemented a rocket jump
test it rn and tell me what u think
yea it works not that perfect as in Quake but anyway
how the ♥♥♥♥ Im supposed to make rocket jump if there's no rocket jump at all?