Garry's Mod

Garry's Mod

[vFire] Simfphys Support
199 Comments
I hit jellyfish with hammers Jul 19 @ 12:27pm 
can you make a LVS version?
БОТ Н. Dec 29, 2024 @ 9:56am 
:(????
NotAKid  [author] Oct 20, 2024 @ 12:58pm 
nah thats the comment i left in the code for that specific condition on startup
da ragin yajun Oct 19, 2024 @ 10:38pm 
Nah, no complaints here, I just had it disabled so my 500-mod Gmod doesn't incinerate itself during HL2 maps. I just found that silly little message on accident, forgot to disable your addon after vFire.
NotAKid  [author] Oct 19, 2024 @ 9:09pm 
--complain vfire is not installed
da ragin yajun Oct 18, 2024 @ 7:47pm 
or*
da ragin yajun Oct 18, 2024 @ 3:05pm 
[vFireSimf] You don't get cookies >:(
now that's a silly little message for those who disabled on don't have vFire lol
MERCY_ALL May 27, 2024 @ 6:27pm 
funny message when I don't have vFire.
Saint Stanislav Keeper Of Peace Apr 14, 2024 @ 3:59am 
hey i have found a problem that whenever i spawn a boat it explodes automatically and no its not any other addon only yours is causing something so could you please fix it?
DragonFlair2008 Mar 4, 2024 @ 3:19pm 
Luna the one who made simfphys has replaced simfphys and LFS into one mod called LVS
if you have any issues that is why
meaning op please make this updated or make a new one for lvs
biggie smalls Dec 27, 2023 @ 1:25pm 
lvs is the new vehicle base meant to replace simphys and lfs
NotAKid  [author] Dec 26, 2023 @ 9:14pm 
what is lvs

also pretty sure this mod blew up
biggie smalls Dec 26, 2023 @ 3:20pm 
Now do one for lvs
bebralolka777 Aug 17, 2023 @ 2:19am 
i can't spawn vehicles with this :steamthumbsdown:
atlanticgamer89 Mar 17, 2023 @ 4:25am 
@engineer gaming. Same i am experiencing that too
Calvin_Dean Feb 19, 2023 @ 7:28pm 
umm so i did not test it yet but looks fun
Sherlock Goose Sep 29, 2022 @ 7:19am 
How to make your car with 4wd ?
ralsei gaming Sep 23, 2022 @ 7:13pm 
for some reason it isint working, the vfire is replaced with the default simfphys fire instead of vfire
KFCto Sep 7, 2022 @ 12:45pm 
doesnt work for me at all
Lᵁz ⋆★ Aug 26, 2022 @ 7:26pm 
out curiosity, theres anyway to damage the passagers with the fire?
Rainbow ⁧⁧[RainbowDoesStuff] Apr 6, 2022 @ 2:04pm 
Also, the reason I asked for wac was because LFS already had Vfire
Rainbow ⁧⁧[RainbowDoesStuff] Apr 6, 2022 @ 2:03pm 
Ah! I understand. Thank you anyway!
NotAKid  [author] Apr 6, 2022 @ 1:17pm 
If i wasn’t busy with school and work i’d maybe attempt it, but i just don’t have much time anymore.
NotAKid  [author] Apr 6, 2022 @ 1:16pm 
LFS > WAC
It isn’t too hard to make a hook that adds vfire to wac.
Rainbow ⁧⁧[RainbowDoesStuff] Apr 6, 2022 @ 2:31am 
Sorry for being a nuisance like every other commenter who wants you to make another addon.
But could I make a request for vfire compatibility for WAC Aircraft?
Specifically for crashes/explosions. Or just simply when the chopper is in the on fire/damage state?

Thank you for taking you time to read this comment, if.. say you even did.
:missing:
Nut Master Mar 5, 2022 @ 8:39am 
well, can you make this script for Scars?
NotAKid  [author] Feb 12, 2022 @ 9:11pm 
it would only take a minute to update this script to utilize the simfphys hooks instead of replacing the functions, but i dont have time to nor the tools installed
sads
Notispadiko Feb 12, 2022 @ 4:44am 
seems like it don t want to work properly but good concept need to be updated for me both this addon and vfire
jimmy urine labubu Nov 20, 2021 @ 2:05pm 
yo it does work its just a little delayed
NotAKid  [author] Oct 8, 2021 @ 1:28pm 
i have no idea what that is, but if it uses vfire hooks then yes
Nut Master Oct 8, 2021 @ 7:15am 
does this mod work for optimized vfire mod?
jimmy urine labubu Aug 23, 2021 @ 1:54pm 
welll when the cars explode the fire isnt vfire but a little flame starts underneath the car and now it just doesnt set on fire before exploding and only smokes
jimmy urine labubu Aug 23, 2021 @ 1:42pm 
it dont work for l4d cars and the hl2 pre war cars
muck Aug 17, 2021 @ 5:06am 
A. AA. AAA. AAAAAAAAAAAAAAAAAAAAAA.jpg
AAABatteries Apr 23, 2021 @ 9:08pm 
True true, vcmod does suck ass. I actually paid for it and think it sucks ass.
if your coming let me see it Apr 19, 2021 @ 8:51am 
Ok fair enough
NotAKid  [author] Apr 18, 2021 @ 9:42pm 
vcmod stinky
if your coming let me see it Apr 18, 2021 @ 6:37pm 
make it compatible for vcmod :)
Biggest bird Apr 3, 2021 @ 10:58am 
[author]
NotAKid  [author] Mar 21, 2021 @ 4:57pm 
been in my subscriptions for quite a bit too
D MAS Mar 21, 2021 @ 3:17pm 
just now noticed my addon is in the collection

thanks
D MAS Mar 16, 2021 @ 9:11pm 
OH i didn't even think about feed gdi

yeah if you can reduce that to 50% or 25% on spread it would probably help a lot
NotAKid  [author] Mar 16, 2021 @ 9:00pm 
With vehicles I am pretty sure they spread so quick due to the wheel entities and with simfphys the seat entities. The seat entities should for sure be ignored but the wheels shouldnt catch as easily. There is also a feed value when starting a fire so I can try tinkering with that and seeing if it makes the fire spread slower.
https://docs.google.com/document/d/1GbSrWMqJYI0f4pP0pYBiG2TsKUCXifQLjCqC0qHA9a0/edit
D MAS Mar 16, 2021 @ 8:55pm 
i've got nothing outside of editing the vfire script directly, but for that i got a couple ideas for that

giving the fire's parent a variable that prevents it from spreading to itself for a given time

another is adding a temperature variable where a fire will increment it every burn think, and won't spread if its below a certain amount

now i haven't tested but the first method sounds good for preventing the fire from growing out of control and the second would be good for preventing catching fire from walking/driving over small ground fires, i would also consider an IsVehicle check for the first as simfphys and vanilla vehicles have the self-spreading problem more than anything i can think of

no promises but i'll let you know if i actually work on this
NotAKid  [author] Mar 16, 2021 @ 8:50pm 
@Sir. Vapenation
It is a conflict, please run vfire_simfphys_compatibilitymode 1 in console to fix Gredwitches tanks when exploding. His addon alters the explosion function after mine so my code is overwritten. I will be updating the addon soon for automatic detection of Gredwitches addon to enable compatibility mode, as well as a few more convars for more control of the addon and its behavior.
NotAKid  [author] Mar 16, 2021 @ 8:47pm 
@Sir. Vapenation
Gredwitch overrides the OnDestroyed function of his vehicles or something of the sorts, as my vFire explosion code is not run at all on his vehicles. Not sure what I can do about that but will take a closer look into what can be done.
NotAKid  [author] Mar 16, 2021 @ 8:06pm 
The fire spreads easier based on where the vehicle has their engine position set, so for vehicles where it is set toward the top of the model it'll catch and spread very quickly, but for models that have the engine position toward the center of the model it will be a very small fire and take quite a bit to catch.

I'm sure there is something I can do to somewhat fix it, but I've got nothing in mind atm.
D MAS Mar 16, 2021 @ 7:38pm 
yeah, i also seem to remember them not exploding properly?

also speaking of fire intensity vehicle vfires spread wildly to the point where a car catches on fire once, it's basically forked even if it had full health

i know it's not this addon and i asked the original creator about it but they're inactive nowadays, was working on a vfire edit to change stuff -like making the damage distance based, instead of random- but even that's not finished i'm so lazy
NotAKid  [author] Mar 16, 2021 @ 6:59pm 
Constant Engine Stalling & Backfire [4/14/2020]
Caused due to the fire effects being updated yesterday in Simfphys
Fixed by undoing my previous fix that spammed the SetOnFire() function false


I assume thats what broke for me, I don't remember exactly what changed but it somehow caused the vehicle to not start and putt smoke.
Since then I've included a compatibility convar just in case, which looking back at my code only delays the fire starting by 0.5 seconds..? vfire_simfphys_compatibilitymode 0-1
D MAS Mar 16, 2021 @ 6:37pm 
nah m8 just explode the entire map

also just throwing this out there but i remember when this mod was released and simfphys changed its damage handling slightly but enough to throw your (and my) scripts off