Stellaris

Stellaris

PD-RS:NF Compatibility Patch
67 Comments
Inquisitor Oct 7 @ 8:47am 
This mod causes planets to be come unterraformable no matter what.
JJWolf Oct 3 @ 12:21am 
@Kolonel Kimchi, @Ishmael Tibbs, I also have the issue and disabling this mod specifically fixed it.
Ishmael Tibbs  [author] Aug 27 @ 6:26pm 
Updated to fix the broken deposits. I still need to investigate the crash issue.
kahvipensas Aug 24 @ 3:15am 
This needs updating since the newest Stellaris patch. For example, Paradox changed "district_mining_max" to "district_mining_max_add"
Tendertail (Synge) Jun 30 @ 5:44am 
This mod causes Terad hive worlds to crash to desktop if you click the special button on the districts. Could use an update for sure.
NUMBER1ISMATT Jun 17 @ 7:22pm 
Update?
Kolonel Kimchi Jun 7 @ 12:47pm 
I'm not sure if this is a me-only issue, but this mod prevents me from terraforming; the button is grayed out and lacks any sort of tooltip explanation. Furthermore, when the conditions aren't fulfilled like lacking 'ecological adapation', it is grayed out with an explanation. It only shows when I should be able to terraform.
MickTheRus Mar 12 @ 3:49am 
WPs + RS:NF + PD would be super interesting
Ishmael Tibbs  [author] Feb 20 @ 12:00pm 
@Maschinenmensch Forgot to mention that i did eventually update this, though the interaction between the two has been DRASTICALLY reduced by the updates, so the impact is comparatively small now.

@Atlantispy I've been thinking increasingly about doing such a patch, as WP has been on a roll lately, and i love his work. It might be in the form of a different mod, however. I still need to investigate more.
Atlantispy Feb 17 @ 12:56pm 
I don't suppose that there's the possibility of adding in compatibility for WP's New Worlds too?
Maschinenmensch Jun 24, 2024 @ 8:07am 
If it were to be updated, I'd use it for sure, but if not, that's fine aswell. Thanks for making it in the first place.
Ishmael Tibbs  [author] May 18, 2024 @ 11:17pm 
FYI, I'm currently in the process of evaluating how or even if this mod should be updated relative to the latest changes in Planetary Diversity, which completely upend everything this mod was doing.
Ishmael Tibbs  [author] Dec 8, 2023 @ 4:01pm 
Updated for 3.10 and the latest PD & NF versions.
Sindusk Jun 23, 2023 @ 10:49am 
This mod is overwriting "is_pd_ecocity" from Planetary Diversity, deleting the script. This also applies to "is_pd_milarc_relic" and "is_pd_milarc" and potentially more that I have not found yet.
https://i.imgur.com/Psxvfwd.png
This should be fixed to prevent possible crashes and other stability.
✠Sexy_loli✠ Mar 9, 2023 @ 11:35pm 
Modification breaks the game. At the beginning of the game, the resource cells on the planets disappear. Please fix it
Angel Jan 23, 2023 @ 6:40pm 
"temporarily disabled spawning subclass modifiers on PD planet classes"
what do you mean here ?
Altan Dec 30, 2022 @ 12:56pm 
@Ishmael Tibbs : Thanks, keep up the good work have a happy new year :)
fLaMaster Dec 29, 2022 @ 11:43pm 
Thanks!
Ishmael Tibbs  [author] Dec 29, 2022 @ 10:50pm 
@fLaMaster Provisional update is out. I've got all the major compatibility kinks worked out, but i've temporarily disabled spawning subclass modifiers on PD planet classes while I parse through exactly how NF changed the subclasses. Some seem renamed, some seem removed, and all of it buggers up my script a bit.

@Altan Yes! All official PD submods are supported with no additional requirements. This is because of how Gatekeeper actually set up PD. All the content, including the submods, is actually in the main mod, and the submods just include activators for them.
fLaMaster Dec 29, 2022 @ 12:48pm 
Patch working for now? Because PD has some big changes and NF was cutted little bit.
Altan Dec 25, 2022 @ 2:22pm 
Does it include compatibility with PD's submods ?
SMmania123 Dec 20, 2022 @ 12:56pm 
Please update to 3.6
Ishmael Tibbs  [author] Nov 8, 2022 @ 11:43pm 
Interesting. I'm glad it is working now! And I'm very glad you're enjoying my work!
fLaMaster Nov 8, 2022 @ 2:17am 
Thanks again, it work now)
fLaMaster Nov 8, 2022 @ 12:15am 
Thanks. That is not another mod, because i tested only with Planetary Diversity, Real Space, Real Space - New Frontiers and this patch and decision didn't appears. Without patch it was, but you do a great work with this patch and without it RS:NF and PD unplayable.
Ishmael Tibbs  [author] Nov 7, 2022 @ 12:49pm 
I've updated for the latest PD & RS, but i've got to warn you that it is probable that it's another mod causing your problem. There was a slight rule change that /could/ have been causing it, but for the most part there shouldn't be an impact on planetary decisions.
fLaMaster Nov 4, 2022 @ 12:35am 
After latest New Frontiers update with your patch cannot build Arcology Project. Project didn't appears in planet decisions.Please update.
Ishmael Tibbs  [author] Oct 9, 2022 @ 8:57am 
That is... Extremely bizarre. Nothing in this mod should mess with planet designations. What class is the planet? And does it have a New Frontiers subclass modifier?

Actually, you should be able to try disabling the mod and seeing if that fixes the issue. 99% of the mod is galaxy generation, so it shouldn't break anything. If the problem persists, then it would point to another mod being the problem.
mhariz1993 Oct 8, 2022 @ 4:45pm 
When I use this I can't assign the Agri - World designation. It won't let me
Ishmael Tibbs  [author] Jul 14, 2022 @ 3:29pm 
@henk
After. I do need to update with Irony instructions. It really seems to have pushed paradoxos out.
henk Jul 13, 2022 @ 11:59pm 
where am i suppose to put it in Irony Mod Manager?

Before or after, I assume after (later overwrites earlier right?)

Sorry if this question already has been asked :)
Ishmael Tibbs  [author] Jun 26, 2022 @ 8:24pm 
Update posted to be compatible with the New Frontiers list. Good news is that design decisions implemented in the latest New Frontiers patch makes it substantially more compatible. Bad news is that it completely obviates a lot of work i had in the pipe for my next release. C'est la vie.
~Smont Jun 22, 2022 @ 8:49am 
Please update the patch
Ishmael Tibbs  [author] Jun 10, 2022 @ 8:55am 
Latest update is pushed, with compatibility for the public version of New Frontiers. Sorry it took so long. I started biting off bigger and bigger compatibility issues and it spiraled out of control. For now I've moved those elements to a WIP directory until they're complete.

That said, the mod will now support the generation of subclasses on PD-exclusive planets as well as on base-game ones! And i've developed scripting that will let me more easily keep that status up to date

@Skiddlydiddlydooda
I'd love to see those screenshots if you still have them. I haven't done much with the graphical side of things, so i don't know how much I'll be able to help, but I'd like to try!

@Musashi
As far as i can tell, the only major incompatibility between the public version of New Frontiers and the latest game is the subterranean origin. To resolve that, this mod will, for now, simply overwrite it with the base-game one.
Musashi Jun 6, 2022 @ 9:50pm 
How can there be a comp patch when the new frontieer mod is not working with the 3.4.3 version????? Misteries
xiaotang May 21, 2022 @ 6:38am 
update please
Grand Poo-Bah de Canadiannaise Apr 20, 2022 @ 1:27am 
PS I have screenshots if you need.
Grand Poo-Bah de Canadiannaise Apr 20, 2022 @ 1:26am 
So I had a look around with this patch and PD and RS active... and I noticed a number of graphical glitches in the planet view. Ex: a tomb world was half PD half RS tomb world display.
A frozen world had a yellow modifier (that didn't do anything) explaining the frozen world was an ice giant. (Ice giants are gaseous/fluid worlds, like Uranus and Neptune). Jupiter and Saturn both had ice giant planet displays, and I think Saturn was labelled as an ice giant. It's a gas giant. And, the planet displays were clipped off at the top quarter with blackness...
I thought I'd bring these to your attention, as, in my opinion, a patch (or patches) that successfully merge PD and RS is literally the best mod in the world of Stellaris.
I applaud your efforts! Thank you!
Grand Poo-Bah de Canadiannaise Apr 20, 2022 @ 12:00am 
I am back playing Stellaris from a year long hiatus for no particular reason.... I am so excited to have found this mod!
Ishmael Tibbs  [author] Mar 26, 2022 @ 12:31am 
Updated for the latest versions of both mods!
aanikron Jan 7, 2022 @ 1:43pm 
New versions of both mods have been released. Not sure if it breaks this comp. patch.
Ishmael Tibbs  [author] Dec 15, 2021 @ 10:49pm 
Of course, the day after i update this mod, annatar releases a new New Frontiers. and then it takes me a week to notice and get things updated. Whelp, Now it's up to date with the latest.
I've got planned out the mappings of the subclasses to Pd classes, but because i'm insane and will go to great lengths to avoid boring work, i'm attempting to script the process of taking my spreadsheet for figuring it out into actual code.
I've also found a few more merge-able elements to work on going forward, but that'll haven to wait a bit!
Ishmael Tibbs  [author] Dec 3, 2021 @ 6:21pm 
Apologies to everyone for my distraction, but I've FINALLY got this mod updated for the latest Steam releases of PD and RS:NF. At least mostly. Adding the modifiers to the PD planets is still to be re-done, since so many of the modifiers were changed/added/removed. But it looks like that's going to be an ongoing effort with every NF release.

@arievilo
In principle that should work, though i would like to note that Planetary exploration seems to be deprecated and out of service, with much of the behavior shifted back into New Frontiers
arieviloj Dec 2, 2021 @ 4:41pm 
This is gonna work?

PD
Real Space
RS New Frontiers
RS Planetary Exploration
RS Planetary Exploration Patch
PD-RS:NF Compatibility Patch
Reprogrammed Automaton Sep 23, 2021 @ 9:27pm 
habitability doesn't seem to be working....
Johnsbach's Brand Oatmilk™ Sep 17, 2021 @ 11:58am 
Thank you! Looking forward to it.
Ishmael Tibbs  [author] Sep 16, 2021 @ 3:32pm 
Sorry folks, I had some stuff going on in meatspace that kept me from tackling Stellaris stuff for a while, including going back to a full time job. But with Lem out, it's time i got back on top of it and got stuff fixed. I might take a couple days, but i'll get things back up and running!
Typh Aug 23, 2021 @ 8:02pm 
This mod is not displaying the PD planet classes descriptions properly. My Salt worls are still telling me they are Desert worlds...
NoctisTheBogWitch Aug 14, 2021 @ 12:08pm 
Ayy uhh... Theres literally no habitability traits...
Krahe Aug 4, 2021 @ 7:45pm 
Great stuff, finally fixed the bug that made PD planet 0 habitable, which obviously made PD+RS game unplayable. Honestly, the only bug that's left is planet size thing, as in PD planets are not resized by RS and often moons just clipping into planets and other way, which is kind of fixed by RS: System Scale, but that just make the size bug less noticeable