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░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█Help
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ DO THIS FOR HIM
PS the best material to use is reinforced wood: it's light, it's resistant and at max level it has some very next gen neons (even if it doesn't make any sense).
yes, that's right, the same material used for carts in 18th century is also the best material to make a mech in scrapmechanic in my opinion.
I used the same walking system system of the loki but i've changed everything else (even tho the chassis is somewhat similar)
some advices: -I needed a lot of passive stabilizers (8 instead of 2,quite a difference)
-i needed 3 liv 5 controllers (since you need the active stabilizers to be very fast and you need one more for movement, can't use liv 1 stabilizers or the stabilization won't be fast enough)
-I had to put a lot of effort in making the chassis very balanced
-liv 5 seat is not important but it may help for aim sensitivity (unrelated to the walking system but worth of notice)
It looks like your reproduction was suffering from overstabilization to pitch down so there might be something wrong with a controller.
this being said, my experience is based on creative (as it is for many scrapmechanic players) so my advices may be useless if the difference in physics is too much.
I have to figure stuff out from the start out from the start.
it's very annoying when a creation doesn't work as intended, I had it happening many times.
the loki itself was the result of about ten prototypes failing.
The only way I know how to pass this phase is to just keep trying.
my guess is that scrap mechanic is doing it's own thing as always: these days is particularly broken, got stuck in a warehouse elevator yesterday for example.
I got the resources to build a mech in survival just yesterday and YES the physics is very different: I managed to make a mech with the very basic system i've used in the brawler BUT I had to use twice as many passive stabilizers as usual. it looks like stabilizers are not as much strong in survival as they are in creative and the feet tend to slip more too.
I made the loki when survival wasn't out yet so I have to test again what works and what doesn't and I didn't test the loki walking system in survival yet.
To note: in my tinkering I have had it be as close to 100% matching the mechanics of the suspension settings and design and have
I've enabled godmode, imported the original blueprint and it doesn't work in survival. =(
(at least at the time of this writing)
Not your fault and not what it was designed for but man am I bummed.
Here's a video link for Example
https://youtu.be/DSx-QNEZ54E
To note: mine has been as close to 100% matching the mechanics of the suspension, settings, and design but what is seen is an attempt at over engineering for survival physics.
However, since I've never played generation zero i can't make a reproduction of the tank (because I don't know the details and google images just aren't enough)
So to answer your question: yes I can make a mech similar to the tank but I can't make the tank itself.
The mech you made reminded me of a machine called "Tank".
( Just search up "Generation Zero Tank on google if u want to find it.)
I have a challange for u
Would u be able to build a mech similar to the machine im talking about? It would be awsome!
If u accept the challange please message me back.
if you just need it to walk tho you can just ignore all the sensors and place more passive stabilizers: it will walk (probably) but it won't be able to get up hills and it runs the risk of the stabilizers getting stuck.
btw there's no blueprint editing in this one. You can actually make it in survival (if you are crazy enough to get the resources). only problem is the spudgun magazine cause it's not in the blueprint and the block with an angle cause they're not in survival).
To ask though, I'm trying to recreate parts of this in my survival world without blueprinting it in for fun. I'm having an issue with not being able to walk. Theory is due to the controllers not being able to be set to 5* or 50* for example. There a work around for this design wise or could you explain how I could make this correction?
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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░░░░░▐▌░░░░░░░░░█ BOB WILL TAKE OVER THE WORLD
▂▄▅█████████▅▄▃▂ ... \☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████]. ▌ can force steam to lower there prices
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ / \ Fight for Stark !!!!!!!!!!!!!!!!!!
▂▄▅█████████▅▄▃▂ ... \☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████]. ▌ can force steam to lower there prices
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ / \ Fight for Stark !!!!!!!!!!!!!!!!!!
do you mind if I use the watermark?
© 2020 Mandrix
This creation is not authorized for reposting on Steam. This still applies even with modifications.
people can SEE when the creation was put on the workshop so don't try that and think you can get away with it.
I've already seen this kind of move before.