Don't Starve Together

Don't Starve Together

End Table Decor
35 Comments
klemir Nov 2, 2022 @ 12:04am 
how
klemir Nov 2, 2022 @ 12:02am 
how do i put it on the table
Terry Rosario Feb 6, 2022 @ 3:02pm 
<3
Black Aliss Sep 30, 2021 @ 8:41am 
Would it be possible to put multiple different items on a table?
Mickmane Aug 15, 2021 @ 5:55am 
Hiya, I really like this mod, but don't understand what functional lamps are. I can't put a lantern on it. Would it have to be Mushlight or something?
勇敢墨墨不怕困难 Aug 14, 2021 @ 6:32pm 
Chinese translation:
小饰品现在可以显示在茶几上,让您可以装饰您的基地而不必担心讨厌的鼹鼠。

• 小饰品
• 皮肤兼容帽架
• Boss 掉落物和化石
• 功能灯
• 羽毛和宝石

End Table Decor 在制作时考虑到了模组的兼容性,并且可以与许多开箱即用的主要模组一起使用。 如果您想为您的模组添加兼容性,您可以在模组主界面的底部找到有关如何使用模组 API 的说明。
Unforgiven Mar 15, 2021 @ 2:46pm 
Can you make the lamps infinite pls ? Or make it configurable. I just want a decorative light lamp for my server.:Danger1:
Lio Feb 24, 2021 @ 3:21pm 
I came here for the trinkets :alphys: but I found more :clover: thanks!
Ashtyn Dec 16, 2020 @ 9:11pm 
I would love if you could put dishes on the tables for display, could have a slight slower spoilage rate.
Hannatude Aug 10, 2020 @ 8:25am 
Thanks for getting back to me, Tosh! My issue is that I have the blueprint for the end table, but when I craft it it still has the vase, and it doesn't let me put anything but flower petals or lightbulbs on it.
Tosh  [author] Aug 8, 2020 @ 11:21am 
Apologies, I've been away from DST for a bit :lunar2019piginablanket: I've fixed that crash so it should be all good to go.

@Hannatude, this mod just extends the function of the End Table. If you can't find the crafting recipe, track down the Stagehand in the wild and wack it with a hammer or two until it drops the blueprint. The different skins drop in the game, or you can find them on the Steam Market :lunar2019grinningpig:
Hannatude Jul 30, 2020 @ 8:57am 
Okay so first question:
is this a separate item from the stagehand/end table in the game, or does it just add the ability to put items on stagehand/end table? Because I can't find any way to craft this specific table in the game.

Second Question: are the different designs shown in the screenshots included in the mod, or are those stagehand skins that are acquired from daily gift drops?
Hyxaru Jul 19, 2020 @ 11:56pm 
Would this be the same issue? I added some more information if that's relevant.

[00:31:46]: [string "../mods/workshop-2052015412/modmain.lua"]:429: attempt to call global 'GetTaskRemaining' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2052015412/modmain.lua:429 in (field) OnSave (Lua) <423-438>
inst = 129066 - endtable (valid:true)
data = table: 205F15C0
scripts/entityscript.lua:1547 in (upvalue) _GetPersistData (Lua) <1515-1564>
self (valid:true) =
GUID = 129066
Transform = Transform (19F3F9B0)
inlimbo = false
actionreplica = table: 0CD77CD8
Hyxaru Jul 19, 2020 @ 11:55pm 
actionreplica = table: 0CD77CD8
event_listening = table: 0CD79088
lighttask = PERIODIC 129066: 22.815439
actioncomponents = table: 1D642D40
lower_components_shadow = table: 1D642B10
flowerid = 7
task = PERIODIC 129066: 1029.209107
entity = Entity (21D646D8)
AnimState = AnimState (19F3F870)
prefab = endtable
Light = Light (19F3F730)
RuntimeComponents = table: 0CD7AF00
OnSave = function - ../mods/workshop-2052015412/modmain.lua:423
Network = Network (19F3F650)
Physics = Physics (19F3F910)
skin_id = 1969377932
Hyxaru Jul 19, 2020 @ 11:55pm 
OnLoadPostPass = function - ../mods/workshop-2052015412/modmain.lua:400
SoundEmitter = SoundEmitter (19F3F710)
skinname = endtable_dragonfly
pendingtasks = table: 0CD7B1A8
name = End Table
spawntime = 1226.8000639826
OnLoad = function - ../mods/workshop-2052015412/modmain.lua:440
replica = table: 1D642D68
event_listeners = table: 0CD78BD8
components = table: 1D642A70
persists = true
references = table: 205F16B0
data = table: 205F15C0
Echo Quni Jun 12, 2020 @ 4:57am 
i find error after game saving: [string "../mods/workshop-2052015412/modmain.lua"]:429 attempt to call global 'GetTaskRemaining' (a nil value)
LUA ERROR stack traceback
../mods/workshop-2052015412/modmain.lua:429 in (upvalue) oldsave (Lua) <423-438>
../mods/workshop-1416903676/modmain.lua:90 in (field) OnSave (Lua) <81-111>
{it is conflict with creative commands}
NIGHTMARE FUEL FAN May 11, 2020 @ 9:24am 
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Tosh  [author] May 4, 2020 @ 5:41am 
Thanks for the report! This has now been fixed :D
BenzoicAcid May 3, 2020 @ 10:42pm 
在茶几上放置荧光果后再点击茶几会导致崩溃

Click on the end table after placing the light bulb on the end table will cause a crash: (
Tosh  [author] Apr 22, 2020 @ 9:55am 
@JenMeow not currently, though I might allow non-perishables like Jellybeans
GreyLeader Apr 22, 2020 @ 5:08am 
can we put food on it?
NIGHTMARE FUEL FAN Apr 22, 2020 @ 1:41am 
amazing tosh godlike work! very noice
Tosh  [author] Apr 17, 2020 @ 9:01am 
Yep! This one is a big one. It'll take me a little bit to get some updated screenshots
Terra B Welch Apr 17, 2020 @ 8:54am 
Oh? Update?
Zelynda Apr 15, 2020 @ 2:07am 
This mod came out at exacty the right time--without it, I wouldn't have been able to build my "museum" setpiece properly. Now I can display things and not have them just lying on the ground! :)
Thomas Apr 14, 2020 @ 8:11am 
E PI C
SSKWWS Apr 13, 2020 @ 3:26pm 
TT
󰀤Forester󰀤 Apr 13, 2020 @ 2:56pm 
Yasss... great mode :steamhappy:
ErrorM3_997 Apr 13, 2020 @ 3:58am 
When the dev says a stand...
ZA WARUDO!!!
Tosh  [author] Apr 12, 2020 @ 5:51pm 
The next update will be a little bit bigger. I'll be adding in boss drops and hat stands ;)
Tevlev Apr 12, 2020 @ 5:18pm 
ok
Delan Apr 10, 2020 @ 7:07pm 
::steamhappy:
ErrorM3_997 Apr 8, 2020 @ 6:22am 
You can now gnome the bosses XDD
Tosh  [author] Apr 7, 2020 @ 2:18pm 
Egg is correct
Willow Apr 7, 2020 @ 2:17pm 
Egg.