Surviving Mars

Surviving Mars

LukeH's Transport System
61 Comments
RANGER JOE Aug 14, 2022 @ 11:29am 
anyway you can get this to work better with with all the other depots i have... and also when the thing ask me how much of each resource i want it just ignores it. some help would be great thanks
lukeh_ro  [author] Apr 30, 2022 @ 8:15am 
Updated the mod to work with Martian Express
lukeh_ro  [author] Apr 29, 2022 @ 9:43pm 
https://www.reddit.com/r/SurvivingMars/comments/uerdav/bug_trains_wont_send_resources/
Check my answers here, probably your situation is similar
Selmephren Apr 29, 2022 @ 9:40pm 
Cool. I just wanted to bring this to your and other players attention as that had just come out and I didn't know if you had a chance to check it out yet.
Thanks for what you do, now I just need to find out why the stations aren't balancing their storage like they are supposed to.
lukeh_ro  [author] Apr 29, 2022 @ 9:31pm 
I think the plan will be to leave this mod for the non ccp version and release another for the CCP relaying on it's code
lukeh_ro  [author] Apr 29, 2022 @ 9:29pm 
Yes unfortunately. There's some functionally overlap and they are incomparable at the moment. Sorry, missed to notice that since the CCP changed since I last checked and I missed to recheck
Selmephren Apr 29, 2022 @ 7:26pm 
Looks to be causing issues with the train stations in the new dlc.
Shadowmio Nov 29, 2021 @ 8:47am 
Top !!!
lukeh_ro  [author] Nov 14, 2021 @ 2:52am 
*** IMPORTANT please read ***
The hubs were updated with what I call "Dynamic Storage Depot" which is also available as a stand alone depot. It's a depot holding every resource, including Seeds and Precious Minerals, and has a total amount of space instead of some space reserved for each resource, in other words if there's only one resource available around such depot it can be fully filled with that one instead of remaining with free space reserved for other resources. If you want to reserve some space for other resources you can use the Desired Amount slider yet the stored quantity for such resource may go over that set amount for resources not on other depots, ie. surface resources, refunds from demolition.
With the new version you set what resource you want a Transport Hub to bring from the button/icon on the right of the resource row, see screenshot.
Unfortunately, old Transport Hubs you already built won't function anymore and you have to demolish and rebuild them.
lukeh_ro  [author] Sep 30, 2021 @ 10:40pm 
I updated the mod to include Exotic Minerals to the transported resources.

The conclusion for the CTDs reported by BLAde is that they are caused by a conflict with the mod "Drone Load Balancing". I'm not pointing fingers, mod conflicts are happening in every moddable game and there's not much I can do on my side.
BLÀde Sep 30, 2021 @ 8:06am 
spoke too soon 2 CTD so far
crash logs:
https://www.dropbox.com/s/vbsv53ylh6jxu0n/crashes.zip?dl=0
lukeh_ro  [author] Sep 30, 2021 @ 1:51am 
right...forgot about that...I will look into it
BLÀde Sep 30, 2021 @ 1:34am 
so far so good exotic materials isn't in the list to transfer?
lukeh_ro  [author] Sep 29, 2021 @ 2:21pm 
that color thing seems to be a vanilla issue :) ...it also seem to happen if you manually command them through or loaded in a commander
Funky.Bigodon Sep 29, 2021 @ 5:00am 
This is great with B&B - really makes managing resources between surface and underground less of a pain. A small bug I noticed: if you change the colour of the drones, their colour reset to white when they go from surface to underground and vice-versa.
lukeh_ro  [author] Sep 29, 2021 @ 2:02am 
@BLAde. can you try again and see if there are still ctd's? a recent discussion on discord says that some ctds were noticed by others lately and similar crash log, but not this mod. According to SkiRich a PC restart fixes the the problem...
lukeh_ro  [author] Sep 28, 2021 @ 8:29am 
I also made an update to eliminate the error logs
BLÀde Sep 28, 2021 @ 6:34am 
i'll try a new game i think hotfix 2 borked up my last save
lukeh_ro  [author] Sep 27, 2021 @ 2:49pm 
Sorry but can't reproduce any ctd. Is true there are some "attempt to use undefined global" logs, my bad but they are harmless...I'll try to cleanup the code a bit then if you stick around pls try again. You can find me on discord too if you wish
BLÀde Sep 27, 2021 @ 6:56am 
i've had to disable this for now ctd are too frequent
lukeh_ro  [author] Sep 27, 2021 @ 5:31am 
yeah, same as for building drone hubs
BLÀde Sep 27, 2021 @ 4:39am 
because i kept telling them to load metal and concrete and they were ignoring everything else. is this locked behind tech it doesn't show up in brand new games?
lukeh_ro  [author] Sep 27, 2021 @ 3:56am 
huh, how it got overloaded?
BLÀde Sep 27, 2021 @ 3:35am 
it was overloaded i unchecked metal and concrete until i need it again
lukeh_ro  [author] Sep 27, 2021 @ 3:25am 
I see something there I'll try to look into when I have a bit more time. Meanwhile can you tell me how you "got it to work", what changed from previous when it didn't?
lukeh_ro  [author] Sep 27, 2021 @ 2:34am 
both if possible
BLÀde Sep 27, 2021 @ 2:28am 
which log crash log?
BLÀde Sep 27, 2021 @ 2:28am 
nvm got it to work but also i think this mod is causes my game to freeze and ctd it's done it twice now. once when i changed to surface and once below just on screen
lukeh_ro  [author] Sep 27, 2021 @ 2:28am 
can you send me a log?
lukeh_ro  [author] Sep 27, 2021 @ 2:13am 
you have fuel in the one above?
BLÀde Sep 27, 2021 @ 2:11am 
yes below has notepad tick above has normal tick both have drones assigned to them directly next to the elevators
lukeh_ro  [author] Sep 27, 2021 @ 2:06am 
Did you clicked (twice) the fuel on the one bellow to be gathered from other transport hubs? the check-mark in a notepad as in the screenshot where the red arrow is pointing...
BLÀde Sep 27, 2021 @ 1:55am 
ok i put one up top right next to the elevator and did the same for below. but no resources are getting sent down right now below needs fuel but it's not being transferred? i have up top big tick for fuel and below little tick inside clipboard thing that's right isn't it?
lukeh_ro  [author] Sep 26, 2021 @ 11:38pm 
:) actually thanks for pointing out on Oldest Profession that the building can't be constructed underground...otherwise I would have probably missed it here too and the feature wouldn't have been added
BLÀde Sep 26, 2021 @ 2:49pm 
F yeh no more micro managing that damn elevator!
lukeh_ro  [author] Sep 26, 2021 @ 2:32pm 
Mod updated! with Below & Beyond drones from hubs can use the Elevator to transport resources between surface and underground.
lukeh_ro  [author] Sep 15, 2021 @ 10:58am 
Unfortunately, because of RL and some project I'm working on at the moment, I won't be able to work on SM mods and update my mods as soon as I'd wish too. They will be all updated at some time, none abandoned. Thanks for understanding and enjoy the new content for now.
I may be able to update my smaller mods sooner but don't hold your breath. For the bigger ones I think there would be actually some amount of work and it definitely won't be a straightforward update, I foresee that I'll need to play the new content myself at last for a while, not modded, to decide how a mod like the Resources or the Family still fits in the new context with and without the new DLC at the same time, and decide what I need to change on them.
LOCO LAPTOP Sep 14, 2021 @ 12:50pm 
Please update.
lukeh_ro  [author] Apr 21, 2021 @ 12:45pm 
@Kaleyn
I couldn't reproduce it with a great storm triggered from ECM, if you see that again send me some logs.
Yet I noticed the hub itself is not affected by the storm, will look to fix that
lukeh_ro  [author] Mar 21, 2021 @ 11:32am 
Never noticed that but will look into it. I'm reviewing all my mods now after the game update.
Kaleyn Mar 21, 2021 @ 10:30am 
Hi there lukeh_ro :D
Your mod is just awesome thanks you ! =)
But it seems there is an issue, after a great dust storm, a mojority of the drones at the transport hub just stop working, is there a fic to that ?

Thanks and have a nice day ! :D
AstrobotJones Jan 8, 2021 @ 7:31pm 
Mine doesn't seem to be functioning at all; the drones just sit there and no materials get moved between the hubs. Can someone explain how it's supposed to function in case I'm doing something wrong?
lukeh_ro  [author] Sep 22, 2020 @ 2:30pm 
I added support for related breakthroughs. Thanks for mentioning it, optimus.
lukeh_ro  [author] Sep 17, 2020 @ 9:36pm 
Thanks for feedback, will see about tachs, indeed I didn't do anything regarding them but didn't notice they don't work.
optimusgd Sep 17, 2020 @ 5:41pm 
Hello, looks like your transport hub ignore all drone related breakthroughs. From what I see, "Artificial Muscles" (transport drones carry only one, not two units from and to hub), "Autonomous Hubs" (your hub still need power and maintenance), "Wireless Power" (transport drones still sitting at hub recharge pad). Beside this it is very nice mod.

Also I second that nick who wrote about RC Transports. It's will be a dream, to have a similar system, but with RC Transports instead drones.
lukeh_ro  [author] Jun 2, 2020 @ 12:27am 
Correction...drones from that hub will go to other hubs and bring resources if the clipboard is checked. so, you just need drones on the hub where you want to bring resources
Merton Jun 1, 2020 @ 11:37pm 
Thanks!
lukeh_ro  [author] Jun 1, 2020 @ 8:01pm 
Clipboard allows drones from other hubs to bring that resource there, the other are vanilla...
Merton Jun 1, 2020 @ 12:33pm 
For the record, what does the clickable icons (red cross, green tick, green tick in clipboard) mean? I can guess the red cross, but what's the difference between the other two?