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отыграл 50 дней с этим модом, заметил только, что гаару у караванов отстают от лидера, похоже из-за ночи. Но ничего страшного, так даже атмосфернее, бежишь по пустыни и там бедный гаару, а ты бац и на мясо его))
When there is no road leading through your house, guards should leave you, and your shady business alone.
As Chris say (developer) - engine is really limiting in putting any sense in to npc mind
When I disabled this mod, they both went back to normal.
Just wanted to let you know I've released the newest version of the UPK with your mods changes included, thanks again for letting me include your work!
I was wondering if I may include your bugfix in the Unofficial Patches for Kenshi compilation mod I'm working on? All credit will go towards you for the original fix of course.
But i guess they trying to break in you home, during a day. And if they are, just aceept it and leave the door open. Right now its a game mechanic problem, AI simply ignore closed doors in there path. My mod is a merely a crutch for that. It resolve one problem (wandering around during the night, breaking the doors) but unfortenately create another one - the caravan beasts stay still outside town (cuz cant follow 'relax in tawern' order) till morning, wanereble and alone.
just never connected the green 20s on doors with all the clusterfuck happening afterwards