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Докладване на проблем с превода
I created a new version of the mod which has an updated importer, you can check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3303484555
The big majority of the proxies that were in here were made by me, by editing/redrawing the PNGs taken from the official website. Most other sites will upload their proxies as JPGs so that they load faster, but the quality takes a dive because of it.
Since Bandai are stopping anyone from making a workshop for this, would it be possible to find out where you got such clean high quality images of the cards?
I'm looking to update this for personal use, and thus far all of the cards I've tried to add have had various levels of blur. >.>
Thanks for understanding.
I want to teach a Japanese friend how to play, with Japanese language cards. What can be done to make this work? Is there an easy way to import the original JP version of the cards? An older version of the mod not using translated cards, even if the card pool is smaller?
1) when I draw a card, my hand will not adjust to fit the new card, and the card I just drew will fall through my hand and the table. When it reappears above my hand, it freezes mid-air. From that moment on my hand stops holding cards. Every card I move to the hand zone just falls then freezes above the hand zone.
2) When I go to draw a card using the number keys, it draws either double or even quadruple what I input
I have tried messing with the hand zone, hand settings, reinstalling TTS and my save files, and restarting my computer. I have also tested to see if this error occurs on the default tables, and it does not. Restarting hotseats temporarily fixes the problem, but I am admittedly getting pretty frustrated that this keeps happening. I'd appreciate any input on resolving this issue.
Just something simple like:
function onLoad()
self.interactable = false
end
Also, getting mad at me because you made an incorrect assumption, despite the very clear instructions telling you what to do, isn't very healthy or very smart. Had you read the post immediately before yours, you'd not only have seen the solution to your problem, but also would have seen that the response I gave is a copy-pasted one that just covers the most common solutions for problems with importing since, like you said, "Users are going to do the wrong thing even if you explicitly tell them not to". It's also why I say that, if those solutions don't resolve your issue, to post about it in the bug/help thread in more detail with any error codes or screenshots so that I can try and actually figure out what's wrong.
2/10 bait, actually got me to reply.
I verified that the issue is not that I am using cards that aren't in the game yet. A friend sent me their deck list and it didn't import anything except 475 cards from the All Cards pile. This deck list was the same one that he has been using.
Again, you should write better code if you are going to launch it into production. Users are going to do the wrong thing even if you explicitly tell them not to. As an engineer I assumed you were searching by name, which would reason that I could change any note to have the name "myDeck". Unfortunately, you're bad at what you do and you reply like a douche.
gg untap is better
A) you didn't read the instructions fully and you renamed the "mydeck" tab in the notebook
B) you didn't read the instructions fully and took the pile of cards out of the "All Cards" box before hitting load
C) you're trying to load cards that aren't in the mod yet
D) you copy+pasted the wrong thing from digimoncard.dev
E) something actually broke, post the error message in the bug/help thread for me to look at later.
A) you didn't read the instructions fully and you renamed the "mydeck" tab in the notebook
B) you didn't read the instructions fully and took the pile of cards out of the "All Cards" box before hitting load
C) you're trying to load cards that aren't in the mod yet
D) you copy+pasted the wrong thing from digimoncard.dev
E) something actually broke, post the error message in the bug/help thread for me to look at later.
Keep up the good work @Zaffy