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+
25x crisis strength
=
hell
If you'd like to add native compatibility that would be really cool, but please feel no pressure to do so. Trying to dig through this mod's codebase to figure out what's going on can be a bit of an adventure, I know. Once you wrap your head around the original author's style it's too hard to puzzle out, but that personally took me a lot of time.
I'll look into that typo in the events file, thanks for reporting. iirc most/all of the scripted effects/triggers which are referenced by, but are not packaged in, the Mid-Game component have to do with non-existent menu options and such (the menu code is shared between all versions). They'll log warnings, but they shouldn't actually impact gameplay at all (the Mid-Game version should be fully functional standalone.)
@Glitch: I remember yet only "0_gray_goo_events_replace.txt" block on line 92 is needless doubled with the previous. Some effect and trigger variables are missing because they are in the End-Game edition.
@MegaPack: I've made this local with you editions. It seems it was absolutely intended so, as only 1 file from all editions where redundant and each mod has relations the the other
What bugs have you found? What parts seem to be incompatible with what you're working on?