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Yes, this mod spawns an L-Cluster with 20 systems instead of 9 systems (vanilla). I tested this by creating a playset that included only never Empty L-Cluster, opened the L-Cluster, and it is 20 systems.
2. Is this mod compatible with 'Planetary Diversity' or 'Guilli's Planet Modifiers'?
(Narrowed a mod list down to this, and ran this mod without any other mods and got a crash, even after validating and resubscribing, I can say with a tested certainty that this mod is surprisingly borked)
@Taipan: Yes, I'll make this as option for the MidGame Crisis Manager
@ForgePrime: yes, but that is not affected by this mod. ;-)
When I opened the L gate and Gray Tempest appeared, I defeated their factory, but then Dessanu was be created in a galaxy, and then it became a Crisis war. I fought with it, but even if I occupied the capital(After land with the army, it becomes a nano planet), but I still could not end the war
It's also probably outside the scope of this mod
Quite of few other mods however absolutely let you build L gates, L cluster access being one.
It's not a big issue but as you commented out everything that would allow it to be built you could probably just remove the megastructure overwrite file, right?
I ask mostly because A friend and I who I play the game with regularly aren't fond of dealing with the Tempest, so it'd be nice to not have to worry about that.
have ya'll considered this? it still can't be reached without visiting once and/or psionic jumps.
I just removed the lcluster from the entry is all
# Root = country attempting to target system for movement
# This = system being targeted
can_enter_system_by_jump = {
custom_tooltip = {
# success_text = "debug: can jump"
fail_text = cannot_jump_to_system
# Sealed system
OR = {
NOT = { has_star_flag = sealed_system }
AND = {
root = { has_country_flag = entered_sealed_system }
has_star_flag = sealed_system
}
}
# L-Cluster
}
}