Stellaris

Stellaris

Never Empty L-Cluster (3.14)
98 Comments
Janlitschka May 6 @ 10:49am 
Hey, how is the 4.0 Compatability? Thank you!
rauer2 May 5 @ 7:45pm 
@Gameer4life | "does this mod add more systems to the l cluster"

Yes, this mod spawns an L-Cluster with 20 systems instead of 9 systems (vanilla). I tested this by creating a playset that included only never Empty L-Cluster, opened the L-Cluster, and it is 20 systems.
MaulMachine Jan 16 @ 4:53pm 
No, it doesn't.
Gameer4life Jan 12 @ 7:56pm 
does this mod add more systems to the l cluster
Blazingdevil Jan 4 @ 8:12pm 
@spartan1996 read the mod description
spartan1096 Dec 15, 2024 @ 7:02am 
can i use it with Deadly Tempest to make Gray always spawn?
FirePrince  [author] Nov 12, 2024 @ 6:17am 
@킨제유만: yes and yes
킨제유만 Nov 9, 2024 @ 4:54am 
1. Does it work on 3.14?

2. Is this mod compatible with 'Planetary Diversity' or 'Guilli's Planet Modifiers'?
Pury May 18, 2024 @ 12:06am 
Thank you sir.
FirePrince  [author] May 17, 2024 @ 11:02am 
Yes, should be fine with 3.12.
Pury May 15, 2024 @ 10:43pm 
Does it work on 3.12?
The Emperor Of Mankind Warhammer Nov 19, 2023 @ 3:01pm 
does 3.10 work?
Nofe Oct 13, 2023 @ 10:51pm 
@FirePrince I am at 3.9.2 and some npc empire open the gate then crash. After disabled the mod the event can continue now.
FirePrince  [author] Sep 15, 2023 @ 6:43am 
Hotfixed v3.9.1: changed how events are handled
LuSpaceR_902 Sep 14, 2023 @ 7:08am 
I have same problem and A Deadly Tempest [3.9.☠] have same problem too.
Dr. Nolegs Sep 12, 2023 @ 7:56pm 
This causes a crash on startup in 3.9.1, which is silly because I played with this mod in the beta and it was just fine.

(Narrowed a mod list down to this, and ran this mod without any other mods and got a crash, even after validating and resubscribing, I can say with a tested certainty that this mod is surprisingly borked)
Taipan Aug 28, 2023 @ 10:49pm 
You are too late, I have already started a game. You are fired.
FirePrince  [author] Aug 28, 2023 @ 12:14pm 
@Echostyle: Yes
@Taipan: Yes, I'll make this as option for the MidGame Crisis Manager
Echostyle Aug 28, 2023 @ 9:58am 
able to be added midsave? (ofc pre opening the l cluster)
Taipan Aug 1, 2023 @ 1:02am 
Could you somehow make all L-cluster variants appear? :P Duplicate it? Hakuna matata!
FirePrince  [author] May 22, 2023 @ 5:21am 
Updated to 3.8
@ForgePrime: yes, but that is not affected by this mod. ;-)
ForgePrime May 12, 2023 @ 11:21am 
Is this mod really affected by 3.8? Heard that paragons affected the scenarios with Grey, but idk what that means.
ForgePrime Apr 12, 2023 @ 10:25am 
Thank you very much, really excited to try this!
FirePrince  [author] Apr 10, 2023 @ 7:29pm 
Updated to 3.7: Added savegame support.
ForgePrime Apr 10, 2023 @ 3:56pm 
Compatible with 3.7? Just found another empty L-Cluster and it kinda ruined the run.
明明灭灭 Feb 20, 2023 @ 2:35pm 
The problem seems to be solved. I try to put Machine&Robot Expansion above your mod. When I enter the previous save game again, everything looks normal
明明灭灭 Feb 20, 2023 @ 2:05pm 
I can't find gray. In addition, there is an isolated wormhole, which has no way to go through the other side. There is an isolated system in the L cluster, which can only be reached through jump,it is ring world
明明灭灭 Feb 20, 2023 @ 2:00pm 
I use Machine&Robot Expansion at the same time. I suspect it is mod not compatibility, because I found that Dessanu has some of its civics.I haven't added this mod to work with your mod before, verything in the game is normal
明明灭灭 Feb 20, 2023 @ 1:57pm 
I encountered a strange bug
When I opened the L gate and Gray Tempest appeared, I defeated their factory, but then Dessanu was be created in a galaxy, and then it became a Crisis war. I fought with it, but even if I occupied the capital(After land with the army, it becomes a nano planet), but I still could not end the war
FirePrince  [author] Feb 18, 2023 @ 2:40am 
Should be indeed not possible with this mod, i made an update anyway. Ty
Dr. Nolegs Feb 16, 2023 @ 10:48pm 
This mod author intentionally commented out large portions of their lgates overwrite, showing a planned technology for building them, or perhaps taking them from another mod, all they have to really do is remove the entire megastructure file, or just move that always = no from the possible section to the potential section, thereby removing it from the megastructure menu.
Dr. Nolegs Feb 16, 2023 @ 10:44pm 
You shouldn't be able to, the L gates have an (always = no), the only reason this mod lets you see them is because of the OP erroniously mixing up potential and possible.

It's also probably outside the scope of this mod

Quite of few other mods however absolutely let you build L gates, L cluster access being one.
MaulMachine Feb 16, 2023 @ 4:17pm 
I can build L-Gates with this mod.
Dr. Nolegs Feb 16, 2023 @ 4:47am 
This mod makes it so you always have an unconstructable L-gate megastructure that kindof just takes up space in the megastructure menu.
It's not a big issue but as you commented out everything that would allow it to be built you could probably just remove the megastructure overwrite file, right?
FirePrince  [author] Jan 8, 2023 @ 3:56am 
You can use the Crisis Manager Mid-Game for this.
Capt. Latrios Jan 8, 2023 @ 1:24am 
I don't suppose there's any plans for a setting or separate mod to allow a guarantee of the L-Cluster being empty or otherwise just one of the non-tempest settings?

I ask mostly because A friend and I who I play the game with regularly aren't fond of dealing with the Tempest, so it'd be nice to not have to worry about that.
MaulMachine Dec 5, 2022 @ 5:38pm 
Excellent!
zaramo Dec 5, 2022 @ 3:01pm 
Thankyou fireprince
FirePrince  [author] Dec 5, 2022 @ 10:19am 
Update 3.6 (no major changes)
zaramo Dec 4, 2022 @ 6:48pm 
Agree with last 2 comments. Please update to 3.6
Jamcat Dec 1, 2022 @ 7:36pm 
seconded, this mod is too nice not to have, 3.6 please!
Dr. Nolegs Nov 29, 2022 @ 9:40am 
3.6? I don't expect any major changes are needed.
FirePrince  [author] Mar 10, 2022 @ 2:34am 
Done
TheEventHorizon Nov 30, 2021 @ 2:35pm 
3.2?
FrozenParagon May 25, 2021 @ 1:08pm 
it's a fine mod but has too much going on for what i'm aiming at. ldrakes did emerge before tempest and presuming they're not murdered before i find one this should work fine.
FirePrince  [author] May 25, 2021 @ 12:31pm 
Hm OK, have you tested to spawn the Tempest and Dessanu same time? With this mod or ADT should work.
FrozenParagon May 25, 2021 @ 11:15am 
work'n fine. pity tempest and dessanu can't coexist in vanilla spawns, but ah well.
have ya'll considered this? it still can't be reached without visiting once and/or psionic jumps.
I just removed the lcluster from the entry is all

# Root = country attempting to target system for movement
# This = system being targeted
can_enter_system_by_jump = {
custom_tooltip = {
# success_text = "debug: can jump"
fail_text = cannot_jump_to_system

# Sealed system
OR = {
NOT = { has_star_flag = sealed_system }
AND = {
root = { has_country_flag = entered_sealed_system }
has_star_flag = sealed_system
}
}

# L-Cluster
}
}
FrozenParagon May 24, 2021 @ 4:01pm 
i am, but with vanilla distar. fingers crossed
FirePrince  [author] May 24, 2021 @ 3:59pm 
try it
FrozenParagon May 24, 2021 @ 3:04pm 
if I modified the distar event patch to allow all the options instead of random will the game explode?