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Rapporter et oversættelsesproblem
I'm currently trying to find some time to work on the mod update which adds support with Vanilla Skills Expanded and overall makes mod more compatible and customizable. The progress is slow but steady. Please bear with me.
Also, if you want to support me and make mod's release come sooner please check the mod's description. Thank you!
It happens every time pawn list is modified (new colonist recruited/joins, starting caravan/splitting a caravan).
It's a pain because the "forced work time" (yellow) planned by the mod is driving my pawns to madness... I keep switching every schedule of every pawn from yellow to grey "free time" and 5min later everything is back to autoset... I uninstalled Work manager because of that. Sad because it was great help for worktabs of my 20+ colony
https://steamcommunity.com/sharedfiles/filedetails/?id=3453549086
i wouldnt mind taking a stab at it and sending a PR but the gh is 3 years behind D:
solo mechanitor runs it would be so OP but even a normal colony would benefit from not duplicating work with the specialised mechs
The ability to isolate any skills or pawns, or any micromanaging seems to disappear. So I also have to play with out Fluffys Work Tab.
I'm sure the official Work Tab used to have some connective feature with this mod, that had to be turned on for them to function together, unless I'm getting confused with another mod?
Unfortunately, no. It's in a very sorry state in the midst of serious rewrite and I don't publish half-baked products. I don't have time to mod lately due to real life burdens, but I hope that I will come to finish my work some time in the future.
Literally turned my brain to mush trying to figure out why the F my schedule reset every damn time.
Feature Request please :)
I want to be able to drag work types around. Put all my priority 1 stuff together
I don't have any of the mods in the compatibility section installed, nor any others that should interfere. Any idea what might be the problem?
Am i missing something? (I have fluffys work tab installed, but you said its compatible with it)
Why don't my colonists meditate when it's scheduled, and instead do tasks from the work tab or do nothing at all? xd
It is compatible with Common Sense.