Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Thank you!
As far as the bUseCustomSailSettings flag,that goes into GameUserSettings.ini and by default it is set to False by the mod for those that want a vanilla sail experience.
I do highly recommend setting it to True though for more speed and weight for your CG Sails as well as using our settings listed as a baseline. Adjust as needed for your server of course :)
I was just blind ^^
bUseCustomSailSettings=False
But is it still usable at the current time?
And where does this config go?
"GameUserSettings.ini" or "Game.ini"
bUseCustomSailSettings=False
many thanks
This is an awesome mod. We are using it on a private dedicated server, and being able to spawn higher level sails for our ships that have other legendary or mythical parts would be great.
So looking for informations on the ships speed I did come across your previous mod iteration (december 20192) and the settings for it. That's when I started to tinker with your sails bonuses and after a couple of trials I did hit a wall in what I tried to achieve. That's why I did finally come here to ask for help. And I thanks you for the help you provided.
Perhaps I will manage to find a way to achieve the idea I have to provide my friends with the freedom they want for their creativity while having the ships perform the way I want. Going to tinker some more.
That's what you would set to make the normal CG Sails vanilla. Using that setting makes the sails not use the config settings and instead use default settings.
Sloop : 13.5 knots
Schooner : 19.2 knots
Brigantine : 23.8 knots
Galleon : 22.5 knots
Adding the possibility to set the various ship speed would add one more way to change the ship utilities and use on private servers.
Still, I wanted to thanks you again, the stuff from the CG package is really great and we enjoy using them on our small map and my friends are really enjoying the building of ships and sailing around with their creations ;)
I must admit I was a bit lazy ;), hoping that you had extracted that information for the mod.
If I got curious about that information it's because I found a couple of post forums that made some test about the speed on the ships, the loads and all those details. The exact post being here:
https://www.playatlas.com/index.php?/forums/topic/104493-speed-sails-ship-weight-and-cargo-racks-a-comprehensive-guide/
That guy used some commands to have a stable testing environment and I did some trial on my own, on a private server, with the various sails speed bonus at 1.0 and the result got me matching the post result. (Continued)
I had found those settings already in one of the previous iteration of the mod. Actually I was trying to find the basic "Max Initial Speed" of a ship that get multiplied by the Sails Speed values.
I tried to work on the sails values but I had no luck achieving what I want to achieve, except for the sloop and to the proviso the bigger ships don't use small sails.
So I though it would be easier to have the initial ship Max Speed so I could tinker around those values without having to increase some of the sails 'overboard' and having some unwanted results if someone mix the sails in some ways.
Thanks a lot again for your quick answer and the addition of the ini ;).
These formatted settings:
<ShipClass>StartingWeight
<SailClass>SailWeight
<SailClass>SailSpeed
ie.. examples of these settings:
SloopStartingWeight=14000
LHSailWeight=50000
LHSailSpeed=1.0
Seem to be the settings I think you would want to tweak for your server.
I just created a new discussion and pinned it for you with the settings our server uses, these settings can require a pretty powerful server as I state in the discussion, so you might consider halving the structure limits for ships depending on the server you are running Atlas on.
The Sails are really what determines how fast your ship will end up going, if you use all of the sails available with CG Ships/CG Sails, which is part of the mod. You will go very fast. You can reduce the number of sails you use, or you can reduce the speed settings for the individual sails in the config. The ship and hull don't really dictate the speed much at all I've found.
All of the settings are able to be adjusted as you see fit, the Weight settings on the sails can be taken down to 0 and the ships weight down by half of the config to get closer to what I think you are looking for.
I found the settings to use in the ini to play with the various sails and ship data.
As we play in a small team on a 1x1 map I wanted to ask if there are extra ini
settings that can be changed.
The ones my friends and myself are interested into are the Ship Max Speed, and
the Ship Initial Move Weight.
As we are moving on a map we are not needing the ships to go that fast, and as the
navigation is kinda the reason we did come on the game. So we are pretty interested to set those hauling values on the ships to something a bit lower than what you picked.
Thanks in advance for any help and again thanks for the real nice work there.