Stellaris

Stellaris

Basic Ordinary Origins
265 Comments
cybrxkhan  [author] May 17 @ 9:47pm 
@Porkenstein
@Charly_Maxx

Thank you!
Charly_Maxx May 17 @ 1:59pm 
You are a true cornerstone in the modding community, thanks for the great work!
Porkenstein May 14 @ 12:04pm 
@cybrxhan, you are the man!
cybrxkhan  [author] May 9 @ 1:57am 
Mod has been updated to 3.12.

Also, while this is a routine update, today is the 8th anniversary of Stellaris, and only a few days away from the 8th anniversary of the release of my first Stellaris mod. Thus, although I don't mod Stellaris much these days, I want to thank you all the Stellaris mod users who've supported me over these past 8 years since I first modded Stellaris. Thank you all!
cybrxkhan  [author] May 7 @ 11:37pm 
Hello all, just as a heads up, I'm a bit busy this evening so I will put out an official update hopefully tomorrow evening. I'll have to do some updating to the namelists to account for some new code, so I don't recommend running the mod until I have done some testing and put out the official update tomorrow to be safe.
cybrxkhan  [author] May 7 @ 11:35pm 
@EJR At a quick glance it seems like there haven't been any changes that would affect this mod. However, I'm busy atm this evening, so I will only run quick tests and put out an official update tomorrow.
EJR May 7 @ 5:56pm 
Think this is relatively untouched by 3.12?
cybrxkhan  [author] Apr 9 @ 8:32pm 
@ParadoxicalOutcome Thanks for pointing out the thing with the DLC. I guess I can think of ways to tweak it for next update.
ParadoxicalOutcome Apr 9 @ 12:57pm 
If you pick Antediluvian Knowledge and don't have the Ancient Relics DLC, you still get 5 Minor Artifacts with no way to use them. Also, even if I did have the DLC, 5 flat Minor Artifacts still seems pretty useless, since as far as I can tell from the wiki, The least expensive thing you can do with Minor Artifacts costs 50 of them minimum?
wancar Feb 29 @ 8:02am 
Thanks!
cybrxkhan  [author] Feb 28 @ 11:57pm 
Mod has been updated to 3.11.
Copy Jan 27 @ 8:38pm 
No more Update it 2024 now
Gauntlet Nov 17, 2023 @ 7:59am 
Thank you for updating! Love your work!
cybrxkhan  [author] Nov 17, 2023 @ 1:20am 
Mod has been updated to 3.10!
etoainshrdlu Oct 31, 2023 @ 8:26pm 
Groovy!
Beast-Storm Oct 22, 2023 @ 10:59pm 
Thanks
cybrxkhan  [author] Oct 22, 2023 @ 10:31pm 
@Beast-Storm It might work but I can't guarantee it.
Patient Oct 22, 2023 @ 3:25pm 
@Beast-Storm genuinely curious as to why you prefer 3.6.1
Beast-Storm Oct 22, 2023 @ 3:03pm 
Could this mod work for 3.6.1???
cybrxkhan  [author] Sep 17, 2023 @ 1:44am 
Thanks all!
Kamisama Sep 16, 2023 @ 5:31pm 
you are such a lad for the update! thank you! i can get back to my playthrough now
wancar Sep 16, 2023 @ 4:07pm 
Thanks!
sam Sep 16, 2023 @ 12:41pm 
Thanks for the update! Can't wait to start a new game with 3.9 now that this is up and running :)
cybrxkhan  [author] Sep 16, 2023 @ 12:39am 
The official update of the mod to 3.9/Caelum is now up and running! Thanks all for your patience!
Ser Aaron Sep 15, 2023 @ 3:11am 
yeah i eventually found my way here after working out which mod was doing it, thank you for the effort
Kamisama Sep 13, 2023 @ 10:40pm 
glad to hear mod is being fixed as quick as possible. god speed brother
Antares Sep 13, 2023 @ 9:52pm 
Glad to hear you're working on it. Take your time, appreciate it
cybrxkhan  [author] Sep 12, 2023 @ 11:01pm 
Heads up to everyone - might be a few days before BOO is updated to 3.9/Caelum.

There appears to be some changes to the vanilla code causing BOO to CTD, which I was unable to rectify today; I will investigate and hopefully fix BOO when I have more time this weekend - thanks for your understanding and patience!
cybrxkhan  [author] Jul 29, 2023 @ 11:14am 
@Peter34 Wasn't aware the devs made minor artifacts much more worthless, guess I'll make a note to look into rebalancing that next update.
Peter34 Jul 29, 2023 @ 2:50am 
The Antideluvian Knowledge Origin is, to be honest, rather weak. You start with one Tech, and a measly 5 Minor Artfacts. Given the re-balancing of Minor Artifacts to make each one worth much less, in one of the recent updates, I think it needs to be increased.

Increased to at least 50 Minor Artifacts, maybe even as many as 150, or ideally simply add a Planet Modifier to the starting Capital planet that gives something like 3 or 5 Minor Artifacts as income per month, so 36 or 60 per year.
cybrxkhan  [author] Jun 11, 2023 @ 11:50pm 
@Sköll Drachen: Thanks!
Sköll Drachen Jun 11, 2023 @ 12:59pm 
finally. i found an origin mod that fits the nature theme i was going for for the bunny people i made..thank you..thank you so much..and jesus these other origins...i have some.....refits to issue. xD
cybrxkhan  [author] May 28, 2023 @ 11:17pm 
@Calvin Guessing that was removed in one of the earlier patches, thanks for the heads up! I'll make a note to fix that for a future update.
Calvin May 28, 2023 @ 3:22pm 
Seems this mod is referencing a planet_bureaucrats economic category which doesn't exist.
cybrxkhan  [author] May 20, 2023 @ 12:21pm 
@零 Thanks! I've put a link in the desc
May 20, 2023 @ 8:51am 
cybrxkhan  [author] May 19, 2023 @ 10:30pm 
Update to 3.9 is now officially up!

It appears there were very minor to no changes needed to update my mods to the newest patch/DLC, based on some very quick testing I did. Let me know if I didn't account for some things. These updates took a little longer than usual, so thanks all for your patience and understanding!
SAM May 17, 2023 @ 5:19pm 
Thank you great builder of empires
cybrxkhan  [author] May 17, 2023 @ 2:56pm 
@[UN] Sam: I've been busy recently but I'm hoping to officially update my Stellaris mods sometime this week. The mod might work as is, but I advise caution if you try that.
SAM May 17, 2023 @ 12:59pm 
update Galactic Paragons 3.8.2??
cybrxkhan  [author] May 12, 2023 @ 10:27am 
I am currently busy and won't be able to formally update the mod for a few days, but I believe it should work fine with the newest patch as is (though obviously do so at your own risk).
cybrxkhan  [author] Mar 23, 2023 @ 6:23pm 
@aqmery Yes, these origins are also available to the AI. One of the main purposes of this mod is to break up the monotony of having every non-special AI faction have the "prosperous unification" origin. While a decent chunk will still have that, there will be more variety now to the normal AI empires in terms of origin.
Aqmery Mar 23, 2023 @ 5:58pm 
I think you showed it with the legendary friendship, but can AI's use all of these origins?
ZetaHorzion Mar 15, 2023 @ 6:22pm 
Steampunk? Count me in
cybrxkhan  [author] Mar 14, 2023 @ 11:23pm 
Mod has been officially updated to 3.7!
Archemyre Mar 14, 2023 @ 3:32pm 
*claps*
cybrxkhan  [author] Mar 14, 2023 @ 11:44am 
For anyone wondering, I'm hoping to get the update for this mod up later this evening (assuming there are no major changes that require big updates), thanks!
cybrxkhan  [author] Mar 6, 2023 @ 6:55pm 
@MrFunEGUY Ok, thanks for heads up! I'll make a note to fix that for the next version
MrFunEGUY Mar 2, 2023 @ 9:56pm 
I would again like to note that the tooltip for Chosen Royal says it gives +2 Stability but it actually gives +5 Stability. This is because `BOO_modifier_chosen_one` gives 5 stability. I don't know whether this is incorrect, or the tooltip is.
cybrxkhan  [author] Feb 18, 2023 @ 11:45am 
@Beltane No changes to the flavor text, though you raise a good point, it never occurred to me. If I feel the inspiration I'll figure out some starting text for some of the new origins, thanks!