Stellaris

Stellaris

United Fleet Shipset
1,515 Comments
Zipzopdippidybopbop  [author] Aug 29 @ 9:24am 
我觉得最新的更新把模组弄坏了。等 Paradox 修复了游戏(性能太差了),我以后会更新。
sora Aug 29 @ 9:18am 
打了mod后不能造兽群·因为不能设计
Roland Aug 25 @ 11:03am 
NSC is supported now, thank you!:steamthumbsup:
Zipzopdippidybopbop  [author] Aug 23 @ 1:25am 
Read the below comments - I'm not touching this until 4.0 is in a bearable state.

In short, when PDX finish patching this game to be playable, I will start fixing up my Stellaris mods.
JyeGantic Aug 22 @ 9:05pm 
any plan on fixing the missing components. probably do this first. cool ships tho
if you cant build some ships like cruisers ect.
nsc3 or not its this mod causing it atm.
Psevdanimus Aug 22 @ 2:48pm 
my favorite!! thank you for this mod!!1:dudeschicken:
Zipzopdippidybopbop  [author] Aug 15 @ 3:17am 
这就是为什么我不会在 PDX 完成补丁之前更新游戏。每次更新都会破坏这个模组(而且更新太频繁了)。

如果这个周末我有时间,我会看看这个模组,快速修复一下,但在 4.0+ 补丁正式发布之前,我不会做任何新的改动。
Live-Vitaliy Aug 14 @ 5:51pm 
@zipzop 非联合起源使用的联合船只模型,在前几天的时候还能够正常使用,但是不知为何现在进入游戏后非联合起源无法使用该船模,导致船只设计里无法设计新船只,可能是有些什么更改?
Zipzopdippidybopbop  [author] Aug 14 @ 2:44am 
自 4.0 发布以来,这个模组就没更新过。

你们添加了什么新模组吗?还是说存档是旧版本的?
Live-Vitaliy Aug 13 @ 7:51pm 
正在游玩的存档,突然舰队设计全部消失且无法再设计,会是什么mod冲突导致的吗?
Kanna Hashimoto Aug 13 @ 9:19am 
明白了,谢谢您
Zipzopdippidybopbop  [author] Aug 13 @ 8:55am 
(我正在用翻译,抱歉!)

旗舰是这个模组NSC版本的飞船(我想是的)——它已经很久没更新了。

等Paradox修复完4.0版本后,我会先看看主模组,然后再考虑NSC。

希望以上回答能解答你的问题。
Kanna Hashimoto Aug 13 @ 7:10am 
您好,请问为什么联合旗舰这类的mod船在研究完科技之后没办法建造和设计,新开的存档
Zipzopdippidybopbop  [author] Aug 13 @ 5:34am 
Downscale patch hasn't been touched. Why would it no longer work?
Stingray Aug 12 @ 10:43pm 
downscale patch no longer working?
Zipzopdippidybopbop  [author] Aug 8 @ 6:37pm 
Very welcome
Shotgun Solutions Aug 8 @ 4:51pm 
@Zipzop Thanks boss.
Zipzopdippidybopbop  [author] Aug 8 @ 10:47am 
@Yukikaze-V

3.14 到 4.0 之间的游戏存档可能无法正常使用,所以这是个好建议。谢谢!
Yukikaze·V Aug 8 @ 9:38am 
更新之后应该是联合舰队的舰船组把除了主宰以外的原版和NSC船全删了,导致用了联合舰队舰船组的存档在新版本会出现除了主宰之外的原版、NSC、套用了原版/NSC船模的舰船级别全都无法设计/建造
解决方式是控制台effect owner = { set_graphical_culture = 舰船类型的名称 }然后存档读档
Zipzopdippidybopbop  [author] Aug 8 @ 7:43am 
For the original mod or for the NSC submod? If it's for the original/normal mod then it shouldn't be doing that. Will have a look once PDX finish patching.
Shotgun Solutions Aug 8 @ 6:08am 
I love this ship set...but the frigate turrets are hovering very weirdly above the ship.
Zipzopdippidybopbop  [author] Aug 5 @ 1:32pm 
Not anymore, since I updated it to 4.0. Sorry
Mechabanium Aug 5 @ 10:02am 
Is there a version of this for 3.14?
Zipzopdippidybopbop  [author] Aug 2 @ 3:02am 
@icedknife

(我用的是谷歌翻译,如果翻译得不好,请见谅)

是的,你可以在自定义国家使用这些飞船
icedknife Aug 1 @ 9:44pm 
突然发现这个mod按订阅量已经是排在第一页了,想问下船模是玩家自己也可以用的吗?就自定义文明里用?
Zipzopdippidybopbop  [author] Jul 29 @ 4:40am 
Probably not if NSC3 has been continually updated. Once PDX finish patching 4.0 I will first look into updating this, before looking at the NSC3 compatibility.
WMK1234 Jul 29 @ 3:55am 
So, does this mod compatible with NSC3? It seems that there are lots of problems below?
Zipzopdippidybopbop  [author] Jul 3 @ 6:40am 
Again, NSC hasn't been touched for a long time - I'm not surprised it has bugs, especially post 4.0.

I may look into it once PDX have finished patching.
Ezra Jul 3 @ 5:18am 
New bug, can't build regular cruisers either, just the Strike cruiser
Zipzopdippidybopbop  [author] Jun 26 @ 11:39am 
Yep that's been a known problem for a while now. I might see about taking a look once PDX have finished their patch cycle for 4.0.
Ezra Jun 26 @ 4:10am 
Having an issue with turret and engine placement on the strike cruiser, its the same as the normal cruiser. Same issue with the NSC patch
Zipzopdippidybopbop  [author] Jun 22 @ 12:38pm 
Very welcome - happy gaming!
BluePaintball Jun 22 @ 12:35pm 
Have just confirmed that even the previously built starbases are updated, thanks a lot!
Zipzopdippidybopbop  [author] Jun 22 @ 12:07pm 
Should be fine - not 100% sure your shipsets will update, but it shouldn't break your save.
BluePaintball Jun 22 @ 12:05pm 
@Zipzopdippidybopbop Wow, thanks for the quick fix:steamthumbsup:. Is my savegame safe if I unsub and sub again?
Zipzopdippidybopbop  [author] Jun 22 @ 11:46am 
Silly mistake on my part. Apologies; should be fixed now (resubscribe if your mod doesn't update).
BluePaintball Jun 22 @ 11:15am 
The model of the starbase of the white shipset is using the vanilla mammalian's. Is this a bug? 我的白色的舰船外观的恒星空间站模型用的是原版哺乳动物的,是不是有bug?
Zipzopdippidybopbop  [author] Jun 20 @ 2:16am 
Hi @Lyv, the "ship_kinds" was already fixed as of 4.0.

However, I think I see your problem. I've released another update there now that should hopefully fix your problem (amoebas should now properly spawn for this mods' ships if you choose Beastmaster or other related origins/civics). Please test and let me know if you encounter any problems!
Lyv Jun 19 @ 8:14pm 
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}


ship_kinds = {
default_ship
}
X
Lyv Jun 19 @ 3:37pm 
“I fixed this once 4.0 was released.”
I think we're not talking about the same bug. The issue in 4.0 was that the shipset mod was incorrectly classified as part of the biological ship group — that bug was indeed fixed.
However, what I'm referring to is a different problem that appeared after a more recent update:
When using this shipset with a civic like "Beast Master," the three starting Amoebas disappear at game start, and it's no longer possible to design or clone any space fauna (i.e., the natural space creatures, not synthetic bio-ships).
I resubscribed to the mod and tested it, and I can confirm the bug still exists.
Zipzopdippidybopbop  [author] Jun 17 @ 1:20am 
Never touched the shipyard set myself. Could be something I could look into down the line =)
DaViper Jun 16 @ 7:16pm 
Just curious as to why no updates to the 'companion' mod, the shipyards? That doesn't appear to have been updated since 2023.
Also, other then the already reported missing models, this set loads fine with 4.0.21 beta. (Not running NSC, but I prefer BSB+ASB anyway for the level of 'fiddle' that I want.):steamhappy:
Zipzopdippidybopbop  [author] Jun 16 @ 1:01am 
Can't speak for the others, but on my part I'll have a look once 4.+ has been patched fully and stabilised by Paradox.
N2Marine Jun 15 @ 3:44pm 
you guys still working on the deep space citadel model since upgrades 2 and 3 are blank?
Zipzopdippidybopbop  [author] Jun 15 @ 12:12am 
I fixed this once 4.0 was released. Have you tried resubscribing to the mod?

If it continues to be a bug then I'm really sorry but I'm planning to hold off updating my mods until Paradox finish patching, as it's very tiring having to constantly update, and I've got no enjoyment for the game as it stands.
Lyv Jun 15 @ 12:01am 
It seems that using mod ship models will result in the inability to design and clone space fauna after the last update
Ezra Jun 12 @ 8:44am 
Any chance on an NSC update?
Zipzopdippidybopbop  [author] May 18 @ 1:56pm 
Will need to be edited at some point; I'll maybe look into it when Stellaris is more stable!
Texas Redhawk May 18 @ 11:38am 
NSC Compatibility issue: the turrets on the frigate are misaligned well above and to either side of the hull, positioned about where a destroyer hull would be located.
Zipzopdippidybopbop  [author] May 16 @ 12:02am 
Hi Korvegan; the amount of edits this mod makes (not only models but also citysets and species themes) means that I'm not sure how you could make it ironman friendly... sorry.

In future perhaps a variant with the ships only would be doable, but I'd need the consent of my colleagues on that one!