Kenshi
Indepth Cannibals: FREEDOM
110 Comments
Lawh  [author] Feb 15, 2024 @ 5:16am 
I'm not sure, but I think I made this as compatible as possible. If you happen to try it out and have a chance to let us all know how it goes, please do.
WeWeKeNeMen Feb 15, 2024 @ 4:14am 
is this compatible with Simple Cannibalism Mod?
Lawh  [author] Aug 23, 2023 @ 11:36pm 
@Pepster In this mod I don't think I gave them any use. You might be able to feed them to the dogs.

@Draco I think I made some extreme changes to the mod at some point, so all old saves that use the old version will probably run into more trouble than a rat at a crazy cat lady's house.
Pepster Aug 23, 2023 @ 11:08pm 
what are hive limbs used for?
Uno Jun 9, 2023 @ 1:45pm 
Mod is broken it seems.
Almost bricked one of my old saves because of it.
Whenever someone tried to use one of the machines - even if they weren't even close to being near it- if it was their job the moment their job activated it insta-crashes the game.
Thankfully was able to unbrick the save and figure out what exactly was causing the issue.
Lawh  [author] May 29, 2023 @ 12:17pm 
Nice one, thanks for letting me know that it works, since I had no time to test it out.
SandvichMan May 29, 2023 @ 10:58am 
thx,
after 5 cannibal village i found blueprints
Lawh  [author] May 29, 2023 @ 6:09am 
I was mistaken, and you can now find the blueprints over at cannibal locations as loot I think. I will add the blueprints to a few more locations so that you don't have to be able to kill groups of cannibals to get them.
Lawh  [author] May 24, 2023 @ 1:41pm 
They should be on travel shops I think, like boot and backpack stores. They should also be found in Tech Hunter places. I can't make absolutely sure since I have connection issues, but if you can't find the blueprints in the aforementioned places, I'll put it on my list of things to fix.
SandvichMan May 24, 2023 @ 12:27pm 
Where can you find the blueprints?
Lawh  [author] May 7, 2023 @ 4:47pm 
No problem, sorry I missed that :plumbus:
Deathwatch May 7, 2023 @ 2:08pm 
It works! Goes in the armour slot, thank you very much. :)
Lawh  [author] May 7, 2023 @ 1:36pm 
Should be good now.
Lawh  [author] May 7, 2023 @ 1:35pm 
Hmm there might be an issue with wearing it because you're not a cannibal. I never played as anything other than a cannibal when testing this mod, so I must have missed it. I will check it out, just a moment.
Deathwatch May 7, 2023 @ 1:32pm 
Hey again Lawh, so I got around to making some Potent Cannibal Tooth Powder, what do I actually do with it? Like it seems to be an armour piece but I can't equip it? I'm playing a Greenlander if that matters.
Lawh  [author] May 6, 2023 @ 4:50pm 
They should be around travel shops, World's End and so on. I'll try to get a chance to see whether I have accidentally removed them to make sure they're still there.
Faust May 6, 2023 @ 8:47am 
Where can you find the blueprints
Deathwatch Apr 26, 2023 @ 2:01pm 
Oh, hmm. I'm not sure then, I'll leave it to you! :)
Lawh  [author] Apr 26, 2023 @ 1:46pm 
I think if you leave, the prisoners disappear, but I'm not sure how it works these days. I think the idea was that if you start taking prisoners and so on, then other's will try to come and save them. I can think about it though, since in practice it might not be optimal.
Deathwatch Apr 26, 2023 @ 1:09pm 
It would.

Do you think making the prisoner poles not spawn a town would be possible too? It'd be nice to be able to tie prisoners up and come back for them later without getting Okranites bumbling around to pray to the poor idiot I have captured!
Lawh  [author] Apr 26, 2023 @ 12:28pm 
It's pretty annoying though. An exact amount would be neat.
Deathwatch Apr 26, 2023 @ 11:44am 
Fair enough, as I said, it happens with other stuff too so no big deal. :)
Lawh  [author] Apr 26, 2023 @ 11:02am 
It can be because the ingredient amount isn't "mathematically stable", so a small part is always missing. It can also be an issue with the game itself.
Deathwatch Apr 26, 2023 @ 10:41am 
Yep, there's now a process in the body part separation basket for teeth. :) Thanks!

I have noticed some of the processes stop juuuuuuust short of 100%. I've noticed this in Kenshi before with other things but do you know why it happens? Like, I queued up 5 teeth from one jaw piece just now and four come out then it stops at like 99% full. It's a teensy bit inconsistent.
Lawh  [author] Apr 25, 2023 @ 3:11pm 
I think you were right, and there was no way of getting them at least now that I checked. I added them to the trinket table for now. Can you check if it works alright? I'll fix it properly later on, but it would be nice if it at least worked.
Lawh  [author] Apr 25, 2023 @ 3:06pm 
Oh, right sorry. Moment please.
Deathwatch Apr 25, 2023 @ 2:57pm 
The only options in the bodypart separation basket are to turn humanoid bodyparts into jaw pieces, skin or raw humanoid meat, but that's it, there doesn't seem to be a secondary process to turn jaw pieces into teeth.
Lawh  [author] Apr 25, 2023 @ 2:53pm 
It should be the bodypart separation basket. There should be an option to I think craft jaw pieces. If this isn't the case and you can't figure it out it's possible there is an error somewhere.
Lawh  [author] Apr 25, 2023 @ 2:50pm 
Hmm, it's been a while since I played this, but I think there should be a basket for it. It's also possible that it is some remnant of the old system I have missed. I'll try to have a look.
Deathwatch Apr 25, 2023 @ 2:47pm 
Ah, one more question, sorry - how do I turn jaw pieces into human teeth? There doesn't seem to be a crafting station for it.
Lawh  [author] Apr 25, 2023 @ 2:18pm 
Nice one!
Deathwatch Apr 25, 2023 @ 2:17pm 
Ah, amazing! Yes, just checked and everything seems to be in order. :) Thanks again, much obliged!
Lawh  [author] Apr 25, 2023 @ 1:48pm 
Should be good now. If I managed to miss click on something do let me know :D
Lawh  [author] Apr 25, 2023 @ 1:43pm 
No worries my friend, feedback is always good! I think I accidentally made everything exterior buildings, because the editor states that interior or exterior should only be specified if the building is one of the other. So trusting this I think I removed this specification from all the cannibal buildings. Then I think I left it that way because I never tried building anything indoors.

I'll make all the buildings both exterior and interior and see how that works.
Deathwatch Apr 25, 2023 @ 1:36pm 
Perfect, thank you!

I do wonder if making at least some of the other cannibal-specific things buildable inside buildings would make sense- particularly storage and the crafting baskets. Maybe not things like the cooking pit as it's visually so outdoorsy, although it would be nice to have the option to conduct the cooking process in the safety and comfort of a building (and go some way towards muffling the screaming...). Up to you, sorry, I'm probably being annoying by this stage! :D
Lawh  [author] Apr 25, 2023 @ 1:17pm 
Should be good now :plumbus:
Lawh  [author] Apr 25, 2023 @ 1:13pm 
That shouldn't be a problem at all, let me have a look
Deathwatch Apr 25, 2023 @ 1:00pm 
Fair enough. Yeah it probably depends on how Kenshi is feeling on that particular day.

Do you think it would be possible to make the prisoner poles placeable inside buildings as well as outside? :)
Lawh  [author] Apr 25, 2023 @ 12:12pm 
Oh. Last time I tried the bodies fell on the ground and rolled off somewhere lol
Maybe things are different now or then it depends on the situation. I think rendering the area again should work because I think that's how other bodies disappear in the game.
Deathwatch Apr 25, 2023 @ 11:53am 
Yeah I noticed the person has to be completely finished processing to give you the product. It makes sense, one body, one product.

Do I need to refresh the cell by going away and coming back to remove the bodies? I dismantle it and then they just float there uninteractably at the moment (still testing it out before I embark upon a proper playthrough).
Lawh  [author] Apr 25, 2023 @ 11:41am 
Hey! Unfortunately it's a game issue and the only way to get rid of the corpses is to remove the building and rebuild it. I made it free to construct so that it won't cost anything to reset it.

Another way is to remove the person from the pot right before the action is finished, but then I don't think you will get the final product from the process.
Deathwatch Apr 25, 2023 @ 11:12am 
Hey Lawh, have you found any good way of getting rid of the floating corpses left after putting them on the cooking pit and processing them completely?

Very happy with the changes to the mod since the last time I played other than that (very) minor annoyance, great work!
Lawh  [author] Feb 23, 2023 @ 3:57am 
Because of an error in an inherent Kenshi system, there will unfortunately be corpse pollution no matter what. What you can do is build acid vats to dispose of bodies, and also in the vanilla game if you research corpse disposal you can get rid of all the bodies.

With this mod, there will likely be a lot more bugged out corpses on the cooking pits since they don't disappear but pile up.
Inquisition Time! Feb 23, 2023 @ 3:43am 
Can I do some cannibalism regardless of race? just to clean my camp of corpses and also not to waste anything.
If the point is cleaning corpse polution then cannibalism is not inmoral!
Lawh  [author] Feb 20, 2023 @ 6:49pm 
On a related note, I will add a wandering shaman that will be able to grant names. Putting the shaman in a town might create mod conflict, and giving your own recruits dialogue get's pretty awkward since you have to keep clicking them a lot and accidents are prone to happen. I'll try to remember to let you know once I've done that, but if I forget since I am pretty tired, the next update includes a wandering shaman that can give names to cannibals that you grow fond of, for free.

It's likely going to be a relatively rare spawn, but I'll try to give them some dialogue that will at least point them out from the wilderness or crowds.
Lawh  [author] Feb 20, 2023 @ 6:46pm 
I've spent some time on that, and never really found a good conclusion. My idea was, that they're "just" cannibals, and numbering them would be too much lol

Then again, as I was play testing them, I saw one of my cannibals heroically defend himself for so long, that I was pretty upset when I lost that cannibal amongst the other Meat Hunters.

I think a good way would be to be able to name them after you have recruited them, so that would mean a cannibal plastic surgeon.

On an unrelated note, I loaded up my cannibal gameplay and forgot to turn on my mods, so the cannibals reverted back to greenlanders. They still had the same facial features and the female cannibal faces looked exactly like one of my ex's :D
Swords500 Feb 20, 2023 @ 6:37pm 
Ah I assumed it did something else, I will try this immediately. I did want to suggest however that if you recruit meat hunters it opens the character creation menu to allow you to edit their names and such. Though if you add a plastic surgeon for cannibals instead I'd be ok with that too
Lawh  [author] Feb 20, 2023 @ 6:32pm 
It is now the cooking pit which was pretty useless before, and it's free to craft it!

Put a person into the cooking pit
-> Wait until their limbs fall off and a bodyparts object is extracted.
->> Craft the bodypart object into skin, jaws, or just meat. You should get 5 out of one.
->>> Use these different parts to craft what you need.
-> Use the camp fire to cook the severed limbs of humans or cannibals and turn them into food.
Swords500 Feb 20, 2023 @ 6:02pm 
I noticed the prisoner pole that made human guts and separated is now gone after the update. Plz fix
Lawh  [author] Feb 18, 2023 @ 7:57am 
Oh and btw, if you want to, you can PM me those other suggested changes since I got so into creating the base for this I forgot to keep those in mind. I'll have a look at them and see if there is anything that would make this mod better so that you don't have to keep editing things yourself after every possible update and so on.