Stellaris

Stellaris

Starcraft Universe Army Types(2.5+)
13 Comments
MewMew  [author] Aug 29 @ 9:26pm 
This mod has a tone of work needed just to get this up to date since this wasn't updated since before the current stellaris economic system. The building just need a set to be defined from the base if you know how to mod. As far as resources, you can mass edit all of the resource code and replace it with their resources if you want. Unlikely that I will get to this anytime soon as the Star Wars one has a higher priority.
E_WM Aug 23 @ 10:21pm 
one of the main reasons or two for update & compatibility are the starcraft buildings & minerals/gas, could then have practically complete overhaul modpack
MewMew  [author] Apr 22 @ 11:43pm 
Maybe, this one have a lot of work as baseline to get it caught up to the standards of the other army mods I make.
E_WM Apr 22 @ 9:42pm 
you should make it compatible with the other terran mod, the one that adds dominion & UED
MewMew  [author] Mar 24, 2023 @ 12:52pm 
Yes, it will some day. No ETA as this will take a complete overhaul to bring up to the standards of my other similar army mods.
Gearmech Mar 23, 2023 @ 10:36pm 
Is there any chance this might get updated or remade?
totally not a lootbug Sep 19, 2022 @ 6:45pm 
Oh, suppose I should try that.
MewMew  [author] Sep 19, 2022 @ 6:01pm 
Ah I see, yeah the only dependency this mode might have is the universal resource patch. Haven't heard of any issues with that so it'll probably work just fine.
totally not a lootbug Sep 19, 2022 @ 9:52am 
Ah, GE is Gigastructural Engineering. I will say there is a current bug, though! With the UI Overhaul that Gigastructural recommends, it does change a few icons, breaking them. For example: The station ones go slightly off-center, and the ones regarding the 'New Contact' stuff also breaks them, turning them into question marks.
MewMew  [author] Sep 18, 2022 @ 11:57pm 
Urm not sure what GE is but I was meaning more in a "Mechanics my other mods have" type of way. Like the reserve army system or individual unit icons. My bad if I made it seem like I was comparing myself to other mods that arent my own :pkskull:
totally not a lootbug Sep 17, 2022 @ 12:23pm 
Honestly, as long as it's up to date, I won't care if it's 'up to snuff' like other mods. Just because bigger mods like GE and the other ones have set high standards for mods doesn't mean EVERY mod should be like that. If a mod is good, unique, and playable, then it's already great.
MewMew  [author] Sep 15, 2022 @ 3:01pm 
Hello everyone, just wanted to give a heads up on the next thing I'm working on in regards to this mod. I'm going to be honest this is going to take an immense amount of work to get it to the same standards as the other mods. No ETA at the moment but this one is on my mind.

Also another side project I'm working on will bring some other factions from another Paradox game into Stellaris. One of the factions from that game is a group of honorbound knights ;3
MewMew  [author] Mar 23, 2020 @ 5:54pm 
PSA: This version will stay on this page. Your save games will be safe^.^ As usual there will be another new page for the 2.6 version of the mod when that is ready. The pages will be linked as well.

:Hire: