Transport Fever 2

Transport Fever 2

KnucklePro Coupler
18 Comments
modelcitizen  [author] Aug 11, 2023 @ 6:51pm 
@meatball - Food for thought. Thanks, Meatball.
themeatballhero Aug 11, 2023 @ 11:08am 
Shoudn't cause any chaos at all if you push a V2 and leave this up with a [DEPRECATED] sign. =)
modelcitizen  [author] Aug 11, 2023 @ 9:12am 
@Muhfrosch - Thanks. Not as much work as I should have. The mesh is not optimized. I've thought about giving it a re-do but it's used on so may assets, I'm weary of the possible chaos it would cause.
Moofrog Aug 10, 2023 @ 11:51am 
Best coupler I've seen. Gee I wanna make something similar for Europe and Asia , too. Is it difficult? How much work did you put into it? Cheers.
themeatballhero Feb 1, 2021 @ 6:00am 
Oh right, now i remember, yes. I misunderstood the description, late night brain. Thanks dude
modelcitizen  [author] Jan 31, 2021 @ 11:26am 
@ themeatballhero - Oh yeah. The only thing to watch out for concerning the car's bounding box information is covered about three or four comments down this page. That's to give the appearance of the couplers being interlocked. Was that what you meant?
themeatballhero Jan 31, 2021 @ 10:59am 
hmm, maybe, i just remember there were instructions for the bounding box and stuff, idr lol
modelcitizen  [author] Jan 31, 2021 @ 10:57am 
@ themeatballhero - Yeah, I think it's still up on the TpF1 workshop page. I'm not sure. I didn't bring it over because those were instructions for copy/pasting all the files into each individual project, which is not very resource efficient.
themeatballhero Jan 31, 2021 @ 9:54am 
hey didnt you have instructions somewhere for this?
Ant Craft Mar 23, 2020 @ 11:21am 
Ah awesome! Thank you so much :D
modelcitizen  [author] Mar 23, 2020 @ 10:23am 
@ gouthrodavid - If the couplers don't look like they are connected, then that sounds like the car's "boundingInfo" section at the top of the car's .mdl file.The "x" and "-x" values have to match the position of the coupler. The "boundingInfo" section of the .mdl is what REALLY determines where two cars couple up.
gouthrodavid Mar 23, 2020 @ 6:23am 
its the positioning i'm not figuring out. the mod works but looks like the couplers are not connected, so far i only tried it with 1900 dating. the era i've been using it for is probably wrong as well
modelcitizen  [author] Mar 22, 2020 @ 10:31pm 
@ Ant Craft - I hadn't planned on bringing them to TpF2 as there were much better UK crossings made since that time, but if someone wants them, I'll put them on the list. Thanks.
Ant Craft Mar 22, 2020 @ 9:26pm 
I know this is unrelated to this, but is there any plans to bring your UK crossings mod over to TPF2? Being someone who lives in the UK, I really loved that mod in TPF1 and would love to see it back again :D
modelcitizen  [author] Mar 20, 2020 @ 6:00am 
@ gouthrodavid - There probably is a better way of explaining how to use this. Are you trying to add the coupler to a 3D project you're working on? What particular problem are you having? I'll try to explain it better. Thanks.
gouthrodavid Mar 20, 2020 @ 4:18am 
is there a better set of instructions on how to use this properly? maybe something visual?
modelcitizen  [author] Mar 14, 2020 @ 7:35pm 
@ n.chiri - I've got a lot of irons in the fire but I do intend to eventually have them all converted over.
n.chiri Mar 14, 2020 @ 2:59pm 
Will you bring your cabooses to the game? I really need the brown one.