Rivals of Aether

Rivals of Aether

Reimu Hakurei - Touhou Challenger Pack 2
20 Comments
Snorlacs Mar 18, 2022 @ 6:43pm 
Epic
Genolla Sep 29, 2020 @ 8:17am 
I understand, thank you for replying
buskerdog  [author] Sep 29, 2020 @ 7:52am 
@Genolla thank you for enjoying my mods. I appreciate the request, but after making three of these mods I'm not keen on doing another. And if I do make another, there are other characters I'm more interested in doing. It's not impossible that I return to making rivals mods in the future, but for now I prefer doing other things with my time.
Genolla Sep 28, 2020 @ 12:03am 
Hi buskerdog, all of your Touhou mods are really great! I was wondering, would you consider making Cirno eventually?
DroidixBacon Aug 21, 2020 @ 4:24pm 
New favorite and I've never played touhou
buskerdog  [author] Aug 20, 2020 @ 5:33am 
V1.4 Update; Reimu now has support for the MT. Dedede Stadium stage by Smiley_The_Stickman! https://steamcommunity.com/sharedfiles/filedetails/?id=2162612549
This update also fixes some bugs and makes some general improvements, which you can see in the change notes section.
buskerdog  [author] Jun 18, 2020 @ 12:51pm 
Update 1.3 - Reimu now has dialogue support for the Dracula boss stage by Harbige12! Go check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=2132275518
buskerdog  [author] May 3, 2020 @ 5:37am 
V1.2 update - minor balance changes and fixes. See the change notes section if you are interested.
Doctor Jans Apr 3, 2020 @ 8:23pm 
not to found of her Dair hitbox but other than that shes real balanced and fun to play.
buskerdog  [author] Mar 13, 2020 @ 10:26am 
Quick V1.1 update, just to fix a bug where the inverted up special's second hitbox was in the wrong place.
Jaysa, etc. Mar 12, 2020 @ 4:51pm 
(Part 4 of 4)

Overall, all of her moves blend together nicely, where each move compliments the other really well. It’s honestly the closest representation to how I’d personally see Reimu function if she were to make it in Smash Ultimate. (Which I really hope happens).

(Oh yeah, btw her taunt animation is godtier! Having her gohei spin so smoothly so high up in the air is a super nice touch!)
Jaysa, etc. Mar 12, 2020 @ 4:50pm 
(Part 3 of 4)

Speaking of FSpecial, the barrier not only blocks multiple projectile, but serves as a good trap for stage control since the opponent gets automatically paralyzed upon running into it which is useful mechanic. DSpecial can change direction mid use similar to Lucario’s counter from Brawl. And one really welcome addition is that Reimu can cancel out of it resulting in less end lag. Her USpecial lends itself well to wall jumps and is all in all a safe recovery option to compensate for it’s Incineroar-like vertical distance. The way she zigzags through the air out of USpecial reminds me of Kasen’s eagle Kume for some reason. Maybe it’s just the swooping and soaring thing!
Jaysa, etc. Mar 12, 2020 @ 4:50pm 
(Part 2 of 4)

On to projectiles, I personally really love how she’s stores a bunch of them in her NSpecial. Reminds me of PacMan’s NSpecial from Smash and how each on has a different property and movement pattern. This, plus FSpecial allows Reimu to gain vertical momentum which lets her hover and slightly rise in the air. The mechanic becomes super useful when edge guarding the opponent and also for maintaining precision.
Jaysa, etc. Mar 12, 2020 @ 4:49pm 
(Part 1 of 4)

Nice to see you back with Character Pack 2! :dotreimu:

Reimu as a character feels very dynamic and fluid, which I feel can be attributed to how she carries herself through her attacks. Her UTilt for instance literally makes her jump forward and her UStrong’s spin jump altitude depends on how long it’s charged. Her hits also pack a punch, balanced out by how precise some of her hitboxes are. It makes stringing together combos and landing spikes all the more satisfying! They also come quick out of short hop giving her a defensive edge. As the Shrine Maiden who maintains balance in Gensokyo, it’s fitting that she’s a well-rounded character with lots of options.
Dextra_24703 Mar 12, 2020 @ 11:11am 
with up special if you go first down then up the hitbox when you go up seems to be to low
buskerdog  [author] Mar 12, 2020 @ 9:32am 
@Randm The "level1" shows the current level neutral special has been charged to. You can dodge to store the charge.

@Restlesssucc No, but could you tell me more?
Mudkid Mar 12, 2020 @ 12:16am 
this was already made ages ago
Gruvarbetare0 Mar 11, 2020 @ 8:27pm 
what does the level1 mean next to the name? is it functional, or aesthetic?
WasabiPea)@ Mar 11, 2020 @ 6:33pm 
Now this is what I was waiting for!
Succ Mar 11, 2020 @ 5:52pm 
are you in the extended workshop server?