RimWorld

RimWorld

Smokeleaf Industry Reborn [Adopted]
169 kommentarer
ShadowRon 3. aug. kl. 5:40 
The "updated" version should be available on the workshop now.

@00generator Yes, it is also on Github and i believe i directly forked it from Ogliss. But i don't believe Ogliss is remotely active on this project as the last commits on Github were from years ago.
00generator 31. juli kl. 7:12 
@ShadowRon Are you going to post your fork on GitHub? If so, you can ask Ogliss to help you with the code using Pull Requests, or by collaborating with you on developing your fork further.
Latex Santa 27. juli kl. 2:38 
@ShadowRon
Thank you for your effort, looking forward to the upload.
ShadowRon 27. juli kl. 1:41 
I have forked this a while ago (for personal use) and mine is working on 1.6. I think the mod is great, but im not happy with how certain things work and i'm planning on changing that.

But besides that, im not that great of a coder, so don't expect to much of it. I will add it to the workshop somewhere the coming week.
Speznat 25. juli kl. 13:23 
@Ogliss Update please
WhatwouldJesusdo 18. juli kl. 1:36 
pls let me plant my smokeleaf in 1.6 with this great lovely mod !
Mushin 15. juli kl. 3:06 
1.6 please :KneelingBow:
irrelevantredundancy 12. juli kl. 13:46 
Has anyone had any luck just running this on 1.6? I think that's what I'm going to do. 🤞fingers crossed it doesn't break anything in 40 hours.
monet 10. juli kl. 15:04 
1.6? :summercat2023:
Lee Townage 2. juli kl. 0:08 
1.6?
The Memphis 16. juni kl. 21:40 
i humbly request smokeleaf hash oil be renamed to chemfuel hash oil to reflect on butane hash oil.
Leeum 20. apr. kl. 16:42 
It would be cool if this was compatible with RImweed & smokeleaf expanded
sewnutty 19. nov. 2024 kl. 19:05 
To spread the joy of brownies and cookies...and everything else.
Its time to get "Captain of Industry" on these supply chains because holy smokes is it intensive on material and setup XD
Shenzhen Special Zone Daily 5. okt. 2024 kl. 15:43 
so all the machines from the mod are showing "GetInspectString exception on MedicinalsLab378574: System.InvalidCastException: Spesified cast is not valid. [Ref ECC2920] Duplicate stacktrace, see ref for original"
Scott-Sterling 29. aug. 2024 kl. 18:52 
I'm having difficulty with the composite, the game isn't registering it as steel?
Phil_Fabuleux 26. aug. 2024 kl. 17:16 
please can you maybe add smookleaf variety like reallife (i dont find any mod's doing this) ?
Ogliss  [ophavsmand] 9. juni 2024 kl. 10:21 
the problem with being a smokeleaf user.......memory like a sieve!, should be fixed,
[PR/FAI]HavenOnline 9. juni 2024 kl. 9:57 
ermm what the sigma
Sorotham 1. juni 2024 kl. 10:34 
after version 1.1 the <basePowerConsumption>-3000</basePowerConsumption>
in MSI_Buildings_Power.xml file, the value is -1 for all other versions
Sorotham 1. juni 2024 kl. 10:17 
I have the same hempene solar generator provides 1W problem
Lord Shaw 29. apr. 2024 kl. 9:11 
Thanks for your great work. I'm maintaining a translation mod for your mod. Feel free to contact me if there is any question.
https://steamcommunity.com/sharedfiles/filedetails/?id=2963604931
Meth n' Snails™ 23. apr. 2024 kl. 16:57 
Am i missing something with the hemp solar generator? its output is only 1W for one panel and its in full sun
But-hes-a-liar 22. apr. 2024 kl. 7:33 
Experiencing the same error @Renix.
Renix 17. apr. 2024 kl. 1:26 
going to verify my load order
Renix 17. apr. 2024 kl. 1:25 
1.5 error with VGP patch

[Smokeleaf Industry Reborn - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/RecipeDef[defName = "Make_Bandagekit"]/ingredients/li/filter/thingDefs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(VGP Garden Medicine): Error in <match>
Verse.PatchOperationFindMod(VGP Garden Fabrics): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2018570327\1.5\Patches\VGP_Patches\SmokeleafInd-VG_medicinePatch.xml
jacoby400000 12. apr. 2024 kl. 17:21 
1.5 would be amazing :)
Taco 11. apr. 2024 kl. 23:31 
Hoping this gets continued to 1.5! :weed:
roclops 6. apr. 2024 kl. 7:17 
1.5? :)
Valikdu 1. nov. 2023 kl. 13:33 
I've only noticed this now, but: making devilsleaf fabric spends more devilstrand than making actual devilstrand fabric, which is stronger.
Perhaps the devilsleaf recipe should be creating 50 units of fabric instead of 25 to balance things.
⬆️➡️⬇️⬇️⬇ 26. okt. 2023 kl. 7:55 
ty
TheStorySmith 10. okt. 2023 kl. 14:35 
How do I make the items from this mod help with smokeleaf dependence? Does anyone know or is this a mod conflict, cause no matter how many joints, hash or food I have anyone eat it doesn't work.
BoxingBud 26. sep. 2023 kl. 9:30 
Thank you
东方彩虹🌈 25. juli 2023 kl. 17:39 
Drug lord
TraditionalHoney 9. juni 2023 kl. 8:24 
can you change the research on some of the basic stuff to tribal or medieval? this fits perfectly for my medieval play threw but the research is wrong :( people have done these things for 1000s of years so i think it fits tribal research
Shodan2072 4. juni 2023 kl. 22:36 
Is there any chance of making the grow light fixture actually ceiling mounted?
dvdmcwilliams 11. maj 2023 kl. 18:23 
Where do I craft the bio coal?
ImTrash 29. apr. 2023 kl. 10:12 
Is this compatible with 1.4?
Daniel231154 24. mar. 2023 kl. 15:54 
my colonist with a smokeleaf dependency wont stop snuffing smokeleaf is this mod doing that?
Long-comment-san 24. mar. 2023 kl. 2:39 
Hi. Could you please do a bit of balance? Imo artificial lights should be a bit more power hungry - relative to sunlamps. Maybe change the length of drugs too, some - long effect less potent, some short but really strong
Ogliss  [ophavsmand] 24. feb. 2023 kl. 14:36 
@The Wizard of Nova Scotia
both are possible, but i think a better option would be a new bill that gave far less bud and more of the other two- im Half tempted to write some custom code that would make it so that if you left them long enough, they would flower, reducing the bud harvested to minimal levels (perhaps dependant on how long it was in the flowering phase), but increased the seed and fibre output

@Valikdu
fixed for next update, thank you for supplying the defname :)

@Black_moons
I'd Totallly forgotten about that, im still not sure its the best solution, i'd love to know Why the original author decided to do it this way- as whatever reason Might no longer be vaild or worth it compared to the downsides of using his own set of hediffs and addictions from smokeleaf
The Wizard of Nova Scotia 23. feb. 2023 kl. 23:45 
would you be able to either buff the output of hemp seeds and fibre, or add a hemp plant that basically can be farmed for just the seeds and fibre. i love using hempcrete and all the alternitves but i find that i end up with a huge excess of drugs and never enough fibres
Valikdu 24. jan. 2023 kl. 15:39 
I've found a problem with the patch for VGP Garden Gourmet:
the current version of VGPGG does not have "Sugar", it just uses sugar canes (Rawsugarcane) in recepies that make sweets.
currently, sweet things like cookies can't be made because of this, because the patch still refers to "Sugar".
Black_moons 11. jan. 2023 kl. 4:19 
@Ogliss Any chance of merging in those changes Fartblaster submited?
Ogliss  [ophavsmand] 16. nov. 2022 kl. 14:00 
@Killerfradel123
try checking the supported versions
Killerfradel123 16. nov. 2022 kl. 13:54 
Is there a version to user with 1.4 rimworld?
Fartblaster 8. nov. 2022 kl. 13:22 
There's an updated pull request on Github with a fix for it
Starina 6. nov. 2022 kl. 15:17 
Hello! Is there any way to fix thing wis Biotech with dependancy of smokeleaf?
Alleykat 2. nov. 2022 kl. 5:24 
Well thank you so much for keeping it going. Take your time and good luck with your mods :)
Ogliss  [ophavsmand] 2. nov. 2022 kl. 4:49 
@Alleykat
Thats why Githubs for haha, at some point over the next week or so, when i have a moment, i will see about swapping it over, however it wont be untill after my own mods are updated to 1.4
re ideology stuff, if its keyed specifically to the hediffdef/chemicaldef/thingdef/drugdef then your correct, it wouldnt count as the same thing, im afraid im unsure if it is keyed though, having not really played rim since 1.1 was released, and not looked into ideology much in terms of modding, as im not fond of locking content behind DLC requirements
Alleykat 2. nov. 2022 kl. 1:32 
@fartblaster ty!

@ogliss thanks for looking into it. I wonder if there's a way to test it without putting it out as a general update to everyone? I am wondering if it is simpler/less incompatible to just patch the gene from biotech than swapping the defs? But I know nothing about rimworld defs.

Does the different defs mean that, for example, any ideologion memes that work off smokeleaf, don't function properly with the smokeleaf from this mod?