Kenshi
CMRoad_AddOn
46 Comments
Juroguy Johnson Feb 25, 2022 @ 11:29am 
None of these count as buildings right? i wont have a million road outposts wherever i build a roadgate?
Kerbouchard Nov 10, 2021 @ 3:28pm 
Tyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Atlas Sep 22, 2021 @ 10:35pm 
BTW koz. It looks like i'll need to update the cmroad_addon for genesis. So if anyone asks, let them know that i will be adding the new stuff in the next version.

ちなみに、コズ。ジェネシスcmroad_addonは古くなっているようです。したがって、誰かが尋ねた場合は、次のバージョンで更新を追加することを全員に知らせてください。

:)
KOZ  [author] Aug 8, 2021 @ 5:40am 
@tempemonkey
Select "CMRD2 _ SlopeGroup /" and select "◀" or "▶".
This may be different if you are using Genesis.
tempemonkey Aug 7, 2021 @ 6:52pm 
I have no option to build ramps or stairs.
meteo2000 Jun 15, 2021 @ 10:36pm 
ありがとうございます、試してみます。
KOZ  [author] Jun 15, 2021 @ 11:17am 
@meteo2000
簡単ですが解説動画があるので、参考にしてみてください。開発者モード未使用でもいけるやりかたです。
https://www.youtube.com/watch?v=xwLVR8-MVqA

ただ、きっちり真っすぐ配置したい場合は、やはり開発者モード(Shift+F12)を使った方が良いかと。
自分は一旦適当に設置してキャラクターに建設させてから、開発者モードで再配置してます。
(PCに建設させないとオブジェクトの所有者が未所属にならない場合があります)
調整は並べたいオブジェクトを方向モードで値を手入力して向きを統一してから、配置モードで再配置する方法が良い気がします。
meteo2000 Jun 14, 2021 @ 4:21pm 
暇つぶしMODをありがたく使わせていただいています。
こちらも導入を試みたのですが・・・

すみません、橋のフレームをまっすぐつなげたり、横に平行に並べるにはどうすればいいのでしょうか?
フレーム1つ目を設置した後、スナップポイントを選択しても次が設置できません・・・(水平にならず、変な角度に折れ曲がるばかり)
KOZ  [author] Jun 6, 2021 @ 4:22am 
@RedRockRun
Thank you!
I like this mod too :winter2019happyyul:
RedRockRun Jun 5, 2021 @ 9:54am 
Thank you sooooo much for this mod! I've wanted something like this for a long time!
KOZ  [author] May 20, 2021 @ 1:39pm 
@MechsonPlays
The category of the gate is "CMRD2 GateGroup/".
If you are using the one included in Genesis, then it is an older version and I don't think the gate is included.
MechsonPlays May 20, 2021 @ 12:41pm 
I can't seem to find how to build the new gate you added in the pictures. Is it in the same category as the roads/bridges?
jhwisner Nov 30, 2020 @ 2:35pm 
Love these - npcs and job-assigned squads actually use them instead of swimming through lakes in and around my base, Massive performance and production improvement,
KOZ  [author] Jun 8, 2020 @ 4:47pm 
@kinesthesia
Thanks for telling me!
Modify them together as you add the next part.
kinesthesia Jun 8, 2020 @ 3:04pm 
@KOZ

Thank you for this mod! However I noticed something about the mesh of the wall (LR), the left side is not properly aligned? Here is a screenshot for your reference:

https://imgur.com/fVWSGk9

Again, thank you! ^^,
KOZ  [author] May 19, 2020 @ 11:35am 
@RSHA Amt IV
We've added a shelter tent!
Thanks for the advice!
KOZ  [author] May 15, 2020 @ 11:20am 
@RSHA Amt IV
Thanks, I'll try it later!
(I'm making another MOD now ・・・)
The usability is likely to be different from the current tent, so I think we will add a topboard and a tent.
RSHA Amt IV May 13, 2020 @ 6:06pm 
@KOZ
I took a stone arch for the test, put "path mode" to "ignor", "shelter" to "true" and it works fine. Yes, characters can go through the sides of the arch, but for an tent it is not important.
Besides there are fences:winter2019happybulb:
Hope it help you.:steamsalty:
RSHA Amt IV May 13, 2020 @ 5:52pm 
@KOZ
About the "topboard tent"
Maybe it’s worth adding a tent as a separate object like lanterns or "StoneArch"?
Then it will be possible to "path mode" - "ignore" and "shelter" to "true".
"Shelter" work only if "path mode" set to "ignore"so... a separate object should be succeed.
Then they will be protect to rain and not interfere with the movement.

Sorry for my english use google translator.:steammocking:
RSHA Amt IV May 8, 2020 @ 3:16pm 
@KOZ
Anyway thanks for the answer:winter2019happybulb:
KOZ  [author] May 8, 2020 @ 3:11pm 
@RSHA Amt IV
The vanilla tent comes with the "shelter" attribute, but the game crashed when I tried it before...
However, I'm sure there's a way to do it, so I'll think about it for a minute.
RSHA Amt IV May 8, 2020 @ 2:09pm 
@KOZ
There is no way to do it like vanilla tents?
KOZ  [author] May 8, 2020 @ 1:51pm 
@RSHA Amt IV
I'm sorry, but the tent is just for decoration.
If you put collisions on the tent, the interior of the tent will be hidden unless there are people nearby...
RSHA Amt IV May 8, 2020 @ 11:54am 
@KOZ hi!
Topboard with a tent does not protect against acid rain.
Is this a bug? Or a topboard with a tent for decoration only?
shiar_b_me Apr 9, 2020 @ 1:44pm 
@Solomoune
Did you use Shift+Ctrl+F11 to rebuild the navmesh and recognize the bridge as a walkable surface? Mine was ignored until I did this, and then suddenly it was working perfectly.
KOZ  [author] Apr 3, 2020 @ 3:07pm 
@Tattz_k
よかったです
自分の環境だと再現しなかったんで、ご報告助かります
FCS上は明らかに存在しないファイルを参照していたので、
自分の場合はキャッシュか何か参照していたのかも・・・
Tattz_k Apr 3, 2020 @ 2:41pm 
修正確認しました!ありがとうございます!
これで安心して街づくりできます。
KOZ  [author] Apr 3, 2020 @ 1:42pm 
@Tattz_k
すいません、ちゃんと理解せずに返信してました
ご指摘の箇所を修正しました!
KOZ  [author] Apr 3, 2020 @ 11:51am 
@Tattz_k
またしても有難うございます!
確かに「CMRD2_[deco]HandRail01.mesh」の名前を変更しているので、
たぶん何処かに修正漏れがあるのだと思います
ちょっと見直してみます
Tattz_k Apr 3, 2020 @ 9:13am 
やっぱりまだ落ちちゃいます
FCSで確認してみたのですがCMRD2_Arch_Steelのpartsの
CMRD2_[deco]SteelArchで指定しているCMRD2_[deco]HandRail01.meshが
フォルダ内に存在しないのが原因なのは間違いないと思うのですが
おま環だったらすみません・・・
KOZ  [author] Apr 1, 2020 @ 9:30am 
@Tattz_k
有難うございます!
すごく助かります。
Tattz_k Apr 1, 2020 @ 8:11am 
バグを見つけたので報告します。
CMRD2 DecoGroup/を選択後、右に送った瞬間落ちてしまいます。
ログを見た所、CMRD2_[deco]HandRail01.meshが無いのが原因みたいです。
Solomoune Mar 23, 2020 @ 9:31am 
Yeah, ill done all by instruction. but characters falling on half way by stairs. But you done great job! I see other players dont have that issue, so your mod good! Ty!
KOZ  [author] Mar 23, 2020 @ 7:34am 
@Solomoune
Mmm...
Can't we get on the bridge?
Have you installed the top board?
Solomoune Mar 22, 2020 @ 8:58pm 
@KOZ yeah, doesnt work for me =(
KOZ  [author] Mar 22, 2020 @ 8:09pm 
@Solomoune
Did you press "Ctrl + Shift + F 11"?
Otherwise, the collision of the top board will not be reflected.
Solomoune Mar 22, 2020 @ 2:45pm 
Cool mod, but my characters falling from them cos objects have no collision =(
KOZ  [author] Mar 21, 2020 @ 4:46pm 
@Swishos
Sure, no problem!
Swishos Mar 21, 2020 @ 4:39pm 
This looks great :D are we able to use this for the Project Genesis mod?
KOZ  [author] Mar 20, 2020 @ 8:07am 
@mopsisgone
You are more "unstoppable"!!
KOZ  [author] Mar 20, 2020 @ 8:06am 
@all
thx!

@Vice
It's an interesting idea, but it seems very hard to make ...
キャンディーアップル Mar 20, 2020 @ 1:08am 
Awesome!
ViceCase Mar 19, 2020 @ 11:22pm 
I hope you make a mod that converts the terrain features such as rocks and large mountains and cliffs into buildings so that you can place them and they are saved. Very good mod
mopsisgone Mar 19, 2020 @ 5:48pm 
More gold Koz..you're unstoppable :D xxx
🩸 Magi of Eden 🩸 Mar 19, 2020 @ 2:58am 
This looks really cool.
oiguri3 Mar 15, 2020 @ 8:11am 
感謝を