Stellaris

Stellaris

Planetary Assault Army & Ship
355 Comments
John Shepherd N7117 Oct 30 @ 7:29pm 
-=-=-=-=
WEIRD UPDATE 1 I drafted and posted this, so its easy to read and is in order.
hello Folks.
Mod still works...ish. I'm not good at this, all I know is the weight for tech showing isn't correct. I'm not good enough to figure out how to fix the language for it to read correctly.
The game still recognizes it if triggered...but it hides it so we cant use it.

So, it recognizes if triggered? Use Console commands.
1-Trigger the mod menu in the policies
2-enable the ship modules setting,
3-disable the AI from having to use it so the AI can use it to
4-follow below

Use the following commands while the mod is enabled.
After you unlock a specific tech
Input their respective command to unlock their drop pod.

Type the following first command to get started, since its weird and most of the time it doesn't show.
effect give_technology = { tech = tech_pasmod_assault_army_default }

John Shepherd N7117 3 hours ago
John Shepherd N7117 Oct 30 @ 7:29pm 
WEIRD UPDATE 2:


The ones below are after certain requirements. They are obvious. but I typed them for ya now enjoy your mod...for now. Hopefully someone updates it.

After inputing 1st command and getting corvettes (which you start with already)
effect give_technology = { tech = tech_pasmod_assault_corvette }

After destroyers
effect give_technology = { tech = tech_pasmod_assault_destroyers }

After Cruisers
effect give_technology = { tech = tech_pasmod_assault_cruisers }

After getting clone army
effect give_technology = { tech = tech_pasmod_assault_army_clone }

After genetic ascension
effect give_technology = { tech = tech_pasmod_assault_army_gene }
John Shepherd N7117 Oct 30 @ 7:29pm 
John Shepherd N7117 3 hours ago
WEIRD UDPATE 3:

You have to be Machine Intelligence Tier 2, input it at the start?
effect give_technology = { tech = tech_pasmod_assault_army_drop_pod }

Yo have to be machine intelligence
effect give_technology = { tech = tech_pasmod_assault_army_artillery_drone }

After Psionic armies are unlocked
effect give_technology = { tech = tech_pasmod_assault_army_psionic_force }

You must be authoritarian and unlock slave army
effect give_technology = { tech = tech_pasmod_assault_army_slave_army }

After unlocking droid workers
effect give_technology = { tech = tech_pasmod_assault_army_droid_army }
John Shepherd N7117 Oct 25 @ 11:58pm 
From what I see it still works...
Sometimes it doesn't show the innitial techs so console command the beginning tech and the rest kick in.
John Shepherd N7117 Oct 25 @ 12:34am 
Aside from having to input the console commands for tech manually, the mod...seems to work? I gota test some stuff
John Shepherd N7117 Oct 24 @ 8:34pm 
@celellie

Please update it.
I'd be one of the many who would be grateful. Is a simple mod.
Iceobeasty Sep 19 @ 6:36am 
i neeeeed an update
celellie Sep 1 @ 2:57am 
is this still working? if not i can update it for you guys depending on how complicated it is
PapaKaesar Aug 8 @ 11:34am 
4.0?
WRXKiller-GM May 25 @ 2:15pm 
Does anyone know if anyone else has updated this mod for the current version of the game or are we still unable to play with stuff like this?
BaBoFantasy Mar 19 @ 4:42am 
잘지내심? 디스코드도 탈퇴하시고 스팀아이디도 쪽지 막은 것 같아서 여기다 씀. 다른건 아니고 함선 모드를 하나 새로 작업해보려고 하는데, PAS 모드의 코드와 아이콘 같은 것들을 좀 가져다 써도 되려나 해서 허락받으려고... 가능하겠지?
Killzone Sep 20, 2024 @ 2:07pm 
I do wish it was just one, upgradable component tho. Sacrificing multiple slots for armies hurts.
Killzone Sep 20, 2024 @ 12:26pm 
Seems to be working. More details in the discussion.
Openly Retro Jun 26, 2024 @ 5:58pm 
Skull Man and others who say that this is broken.. could you provide some details?
I am wondering if there are mod compatibility issues going on with this mod and other mods.
I tested just this mod on 3.12 and it is working as expected. Ships with drop pod modules are dropping armies onto hostile planets.
I am asking folks for details as I am maintaining XVCV's "Machine & Robot Expansion" mod and if it turns out that there are game-breaking issues with this, then I will look into making an updated copy of this mod that is compatible.

I started a bug report thread here in the discussions for this mod so we can have conversations with replies: https://steamcommunity.com/workshop/filedetails/discussion/2017870391/4411920485714910302/
Jetsky Jun 9, 2024 @ 3:10pm 
The mod is outdated and will crash your game.
Kafs May 22, 2024 @ 9:07pm 
update pls
Skull Man May 11, 2024 @ 5:00am 
Broken in 3.12
Tal'Raziid Mar 29, 2024 @ 4:31pm 
Anyone else able to confirm if this still works?
thedreadpirateroberts Mar 26, 2024 @ 11:05am 
For Super Earth!
Von Bocchini✓ˢᵉⁿᵖᵃᶦ Feb 22, 2024 @ 4:28am 
mod compatible with mod space marine company?
PFC D. Wells [29ID] Jan 12, 2024 @ 3:01pm 
Works for me!
moss Jan 3, 2024 @ 9:11am 
Does this still work though?
mjolnirCSOcarrier Dec 15, 2023 @ 3:55pm 
@Devil pyro the author retired sadly. So no more updates unless someone else does the work.
Devil pyro Nov 18, 2023 @ 6:57am 
Are you going to update this mod soon?
XVCV  [author] May 29, 2023 @ 10:45am 
@Starfoth The Burgundy Silk Rug
I will check about this. Thanks for the comment.
Inerael May 29, 2023 @ 10:29am 
does it works ?
Starfoth The Burgundy Silk Rug May 29, 2023 @ 10:22am 
No it has defenders. In fact both the planetary defense armies and occupation armies both sit together in tenuous tension on the same planet.
It's also not orbital surrender because that givers a popup when it happens and I do get a "planetary invasion successful" notification implying the armies dropped and occupied the planet without fighting.
XVCV  [author] May 29, 2023 @ 6:07am 
@Starfoth The Burgundy Silk Rug
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-295-armies-sectors-messages-and-more.1578373/

This or the planet doesn't have any defenders. I'm not sure.
Starfoth The Burgundy Silk Rug May 28, 2023 @ 8:16pm 
Whenever I try to use the army modules they just instantly occupy the planet without fighting
Tal'Raziid May 21, 2023 @ 10:15pm 
How likely is the game to break if i remove this mod?
XVCV  [author] May 20, 2023 @ 9:27pm 
@Tachtra
When you start a new game or open the mod menu (look for edicts), you will see the option 'mod ship types'. Enable it will allow to research mod ship classes techs.
Tachtra May 20, 2023 @ 1:46pm 
hey, I am currently playing on the most recent stellaris version with only this mod enabled, and I am not seeing the new ship types appearing in the game. Is this for now supposed to be like this, or is it a bug?
Damion Wolf Apr 25, 2023 @ 10:00pm 
This is pretty cool.

Unrelated but sorely desired; can you do anything (or have you already done anything) with alternate ship sections? Titans are boring with just large slots and a mega cannon.
XVCV  [author] Apr 22, 2023 @ 8:40pm 
Jesus christ! I now noticed that I replaced the description of this page to my machine mod. I reverted it.
XVCV  [author] Apr 21, 2023 @ 5:27am 
@Rahl81
Thanks. I've added the link in the mod description.
Rahl81 Apr 21, 2023 @ 2:49am 
Hello, I have translated your mod into my language (Italian)
https://steamcommunity.com/sharedfiles/filedetails/?id=2965091461
Escanor Mar 29, 2023 @ 9:05am 
@XVCVI tested the mod alone a test run using cheats, just to make sure that it was NOT another mod I was using that was causing issues, but nope still not working as intented so I removed it. 100% sure that for machine it is not working, I have NOT tested for hivemind, but then again I only play in 3.2.2.
Tal'Raziid Mar 29, 2023 @ 8:24am 
Cool! I know it wasnt your mod, but do you know what happened to that PAAS: Expanded submod? The one that added the little auxiliary troop modules?
XVCV  [author] Mar 29, 2023 @ 8:07am 
@Escanor
That's for Machines. As far as I remember.
Tal'Raziid Mar 29, 2023 @ 7:49am 
what is the 'Artillery Drone Unit' available too? is that an option for machines/hives?
XVCV  [author] Mar 28, 2023 @ 11:05pm 
@Escanor
"it seems that the pods are not working as if since the pods " designations " are NOT the same as the machine empire army troop " designation " it does NOT work."

I would like to see some screenshots about this. Also, this mod is updated for v3.7 and I don't know how it would perform on v3.2. (It may be fine but it may not.)
Escanor Mar 28, 2023 @ 11:50am 
I am playing on 3.2.2 by the way maybe that have an impact !
Escanor Mar 28, 2023 @ 11:29am 
@XVCV Hello there I just tested your mod and I am hyped, I have a question tho, I tried to use it with machine empire and it seems that the pods are not working as if since the pods " designations " are NOT the same as the machine empire army troop " designation " it does NOT work. I have goes far into the game thinking that maybe I needed another research but I did all researches on the pods, so am I missing something ? Cheers :))
Tal'Raziid Feb 18, 2023 @ 6:49pm 
Anyone know what happened to the 'Expansion' submod for this?
calledThird Feb 13, 2023 @ 11:02am 
Seconding the Raiding question. I just popped in to ask.
Teuchter25 Feb 13, 2023 @ 10:32am 
How does this work with the raiding bombardment stance?
shilum_nehum Jan 21, 2023 @ 1:42pm 
so question, is there a way for you to set the ships from your mod to use other army's
✭Panther ♂ Jan 6, 2023 @ 9:23am 
nsc compatible?
Milsika Dec 29, 2022 @ 9:15pm 
바닐라 제국 함선셋 선택 시 행성 강습함 모델링이 3등분되어 있는데 해결이 어려울까요?
al <3 Nov 29, 2022 @ 4:54am 
can i use this mod in the 3.6?