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It could also be that one of the mods you're using has been altered by the author to include changes to the vehicle spawner. In which case, welcome to the wonderful world of Having To Write And Publish Your Own Mod. This is a perk that comes with tons of random hate, weird comments, attempted friending and Helpful Suggestion. You'll love it.
Also, is there any way you can adjust the damage to some vehicles? Several seem to damage very quickly and catch fire; others fall through the map if they flip.
Interesting to play with, but not recommended. Don't carry anything with you that you don't want to lose.
It's set up so that each spawner type is seperate, that way you can add your own custom spawners, or use an add-on one as long as it's written properly.
If you want more detail about that, message me on discord. My chat link is on most of my other listings.
Terrytrickz - The helicopter is only partially implemented by the game, flight controls require the use of an xbox controller. It's in there because Grogan wanted to play around with it.
I tried a replacement (uploading a second mod that overights info ) however i came across an issue of a crash every time i came across a spawned batmobile, there are tons across the map, so i was wondering how i would go about adding the heavy raider onto the same spawn cycle as the batmobile,
as i plan to then decrease the number and spawn rate n longevity of the batmobile to the oint that most despawn then change the number to 0 for batmobile after all have despawned and remove that the spawner info from my mod so that only the heavy raider remained in production while all the batmobile have been retired.
A is it possible to put them on the same spawn timer, b do you think its possible to remove all the batmobiles this way, i looked at the mod you had mentioned about wiping cars and it seems like a its no longer up to date, b this is more than likly how he coded his mod
ALso i see a yacht, is this possible to spawn in the game? i dont see any code responsible for acualy spawning in either your (whihc is hard to look need to decompile) or stoutmans, would be awesome to get it into the game on the river or out in the ocean
HAIUD, right click, copy page url. ID is the number.
TOXA, they're not encoded, they're binaried. It's pretty simple to decompile them, google lua decompile.
You can also write your own spawner and substitute that in a mod you load afterwards. Spawners are set up per original vehicle and named as such, just write new ones with the same name, in the same file structure. That way you get the updates, plus have a custom spawner setup.
Not from Michigan either, I just didn't bother retexturing the plates and gps. It's also on the list!
I suspect the "original" modeller released them, then they got swept up by others offering them for free download. If I ever find out who it was, I'll credit them in the listing.
No pattern for colours, it's random.