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I once wanted to put all of black mesa in one map, but it's just not feasible because you quickly hit the brush limits. A lof of this can be remedied by turning non-wall and non-entity brushes into props, but you are still bound to hit the entity limit eventually.
Also it would require changing a lot of the structure around since most of it clips into itself.
I would have also added the original skybox texture from HL1 instead of using a HL2 one, to make it closer to the original.
If I kept the corpses, I would have left the originals instead of ragdolls, though it's likely I would have completely cleaned up the map instead.
As for the bunker area, I would have kept it, but altered the layout of it and the other areas of the level so they wouldn't clip into each other.