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lost the backpack accessory i dont know why but can't seem to find a way to have them back
thx :)
They are right there.
What chapter are you fighting a merc hound? Did you load the page?
For the first map.. as an example of adding enemies:
Right click the initiate cards-> right click search -> Add the two Cave Sickle cards after whoever triggered the totem (Drop them after in line). -> Finish your characters Turn -> Follow the AI for the Cave Sickles cards -> Complete any other characters turns in the initiative-> After everyone has had their turn including the Cave Sickles... Click Shuffle.
The TTS has almost the most update version of Act 1. Act has gone 2-3 major iterations since the original release a few years ago. This is a Kickstarter backed board game.
The TTS version currently includes 1.2 version. Essentially right now Act 1 is currently in REPRINT and has not been delivered yet.
I own the 1.0 KS physical version with the 1.1 update packet. The 1.2 update packet which is major balances and fixes as well as the 1.2 Act 1 reprint will start being delivered end of November 2023/December 2023 (next month or so).
Act 2 and Act 3 ( as well as all the replacement dark tiles in Act 1 reprint) will be delivered ~2024. Act 2 and Act 3 are still in development. ~70% completed as of Oct 2023.
As for if Act 2 and Act 3 end up on TTS... we'll see.
This mod is officially sanctioned/supported by the board game developers (Succubus publishing).
Act 1 is huge. 54 sessions to finish Act one, Sessions are typically around 1-3 hours.
Act 1 will take 45-90 hours depending on your playstyle/group.
As for the conclusion of Act 1. It's not a 'hard' cliffhanger, but it's not a conclusion. You more than likely would want to continue to the next Act.
Accessories - Swashbuckler's Garb Both Male and Female.
Medium Rare - Zanbato of the Damned, Runed Silver Rifle, and Inscribed Shotgun
Medium Hidden - UM14
Monster Loot - Oblations Expiation
Small update to a few 1.2 assets.
Fixed Common Water Loa spawns
Fixed Common and Uncommon Cave Sickle spawns
Scripted Dice for the Soul Butcher and UM 46 Boss
Fixed Starting HP for UM 28 Boss
Blighted Terror Bounty now spawns Mundane Animates
Pit Boss Bounty moved BE34 to correct bag
Fixed Spawn for UM44 and UM45
Fixed dice rolls for Cave Sickles and Merk Hounds
Fixed HP for upper-level Cave Sickles
@Frko - the latest fix will correct the dice rolls and hp but i need to fix the map loading. That will come in the next update.
@Shadowdragon:
I don't see a problem as the files are free online. Hit us up in Discord: https://discord.gg/B6kZaHF
Playing mission on page 206 in chapter 3, uncommon loot, the chapter auto-loads Elder Cave Sickles (12hp, 10def on card) with 16 hp bars. The correct sickles are Ancient Cave Sickles (16hp 12def on card), which I tried loading and they have 12 hp bars.
The cards show the updated 1.2 dice, but scripted dice rolls still throw incorrect dice on both Ancient and Elder Cave Sickles.
Also thanks a lot for working on this mod, it's a real time saver for when I can't play in person with my friends! :D