Transport Fever 2

Transport Fever 2

Terrain Fever
56 kommentarer
PyramidYT 18. feb. kl. 13:46 
@Swiss Tac0, i have the same problem. Although sometimes it works, most of the time it doesn't.
Micha 20. juli 2024 kl. 8:06 
i have a question..

would it be possible to add a slider to the generation-configuration.
one, where you can change the size of the mountain-to-valley ratio?

let me put it this way, i like the mountains generated by your generator, but they are too big, in my view..
in comparison the "not so temperate generator" makes sometimes a better job of compartmentalising the map. in this way it is easier for me to manage "regions".

with your terrain fever mod, i cannot make more than 5 such "regions", seperated by mountains.

meanwhile i'm wondering whether I even got my point across.. ^^
Ace Athor 10. apr. 2024 kl. 22:32 
You can activate mods, just after activated your mods retun back to the map generator for regenerating your map. And don't return to your mods list, it's save.
dangoude 12. mar. 2024 kl. 9:22 
how to work it
SouthTrainsYT 4. mar. 2024 kl. 6:59 
For some reason, this doesn't work for me
Swiss Tac0 3. mar. 2024 kl. 14:06 
i make a beautiful map in the generator menu. But then when i try to play its just a generic map
Nomedyk(John) 19. nov. 2023 kl. 9:53 
Heyo, is it possible to add a separate terrain height slider for each ratio except ocean? I got a nice map seed that got some mainland with two additional islands with ocean inbetween and i'd like to add some mountains and hills to it, while keeping a plain beach like area towards the ocean. When i increase the terrain height the plain areas also gain terrain heigt and the game generates hills and valleys with huge height differences.
Ace Athor 1. nov. 2023 kl. 5:39 
Sorry it work ! :Perseverance: :Frieza:
just don't go in mods windows to activate them because it generate a new map, if you activate mods you will see the button to play writting "generating a new map" go to return generator,
and generate your map, clic next (suivant in French), and don't go in the mod tab.
Your settings are allready saved, so play directly.
(you can activate mods, just after retun to the map generator for regenerating your map)
Sorry if bad English.
Ace Athor 31. okt. 2023 kl. 9:16 
I can't play the generated map.
outdated mod, other mods incompatibilities... I don't know. (I have other generator installed)
When I lunch the map generated, it have nothing to do with what I wanted. Just the size is good
Masire_ 1. okt. 2023 kl. 1:21 
Having an issue where mountains won't generate at all and I've attempted to generate about 7 new ones and ticked and unticked mods to no avail. If anyone knows why let me know please
roberthillnelson 18. sep. 2023 kl. 17:23 
@Buck --> they're called river deltas, very common and normal for rivers to diverge into branches before hitting the ocean, famous deltas include Mississippi and Nile.
SuperJesse64 30. juli 2023 kl. 21:01 
I wish there was a desert and tropical versions of this.
Buck Futter 2. feb. 2023 kl. 7:20 
not sure if it's this mod that gets it wrong or if it's part of the default behaviour but all my rivers are generated backwards. What do I mean by that? Well, the rivers tend to start as one river and then branch out into several branches before hitting the ocean which is extremely unusual in real life unless you're looking at huge river deltas. Not sure if there's a way to change this behaviour in the generation process though.
baerlina 4. jan. 2023 kl. 13:12 
Im Spielmenü auf Freies Spiel drücken, dann bei Generator wählen -> Terrain Fever wählen.
Z_nan 24. nov. 2022 kl. 5:58 
Is ther any tutorials or similar? Love it, but its very difficult to use to create varied terrains, especially valleys.
knolte7 14. okt. 2022 kl. 1:09 
funktioniert leider bei mir nicht. weder im karteneditor, noch beim map erstellen. ich bekomme die zusätzlichen optionen nicht angezeigt.
Ace Gaming 26. aug. 2022 kl. 11:55 
its not working for me
Brulikrax 26. juni 2022 kl. 23:10 
Then go in "Map Generator" and create a map.
Lachsenburg 25. juni 2022 kl. 16:13 
Sadly, generation is not possible bc the game always selects the default generator while generating. Tipp from oHaakar didnt work
oHaakar 13. maj 2022 kl. 8:11 
So, I found the issue, after generate a map and go to settings, you must go back and generate the map once again, game change the generator to default when you go to settings (where you pick mods etc). working fine now.
oHaakar 13. maj 2022 kl. 8:02 
not working anymore, during gameplay the playable map is not the one generated
Haviland  [ophavsmand] 15. aug. 2021 kl. 7:26 
@Brulikrax: nothing planned in that direction as those would be completely new and different generators. I do plan on improving the tree generation at some point. But life is keeping me really busy...
Brulikrax 13. aug. 2021 kl. 8:34 
To Haviland, are there any extensions for dry and tropical maps planned for the future?

Alviciototal, you have the "Sandbox mod" for editing stuff.
Aquiunrato 10. aug. 2021 kl. 11:00 
Nice mod! but is it posible to edit cities and industries? or can it works in the map editor where you con put cities and industries manually?
ParAn0id 2. apr. 2021 kl. 13:27 
please fix radial setting, it always crashes on load
mYro 25. feb. 2021 kl. 23:38 
Genau das, was ich in diesem Spiel brauche. :steamthumbsup:
14_Line 24. feb. 2021 kl. 13:04 
hey its not working
Devi 21. feb. 2021 kl. 3:58 
Thank you it's great! :spiffo:
jobob 17. feb. 2021 kl. 19:33 
@Unga bunga

You are selecting this from the dropdown menu at the top, correct? And not just using the standard Temperate generator, correct?
Garstmarst 15. feb. 2021 kl. 14:56 
I can activate the mod but see no settings for more generating? what am i doing wrong
modelcitizen 27. dec. 2020 kl. 15:11 
Hands down the best. Thank you!
Muladin 20. nov. 2020 kl. 1:53 
Hi, its an great generator. But i have one problem (maybe not because of this generator). I have many placeholders after generating a map. stdout tells me asset/mountain_maple.mdl is missing.

Is this from your mod?
Greetings
Fyren 26. sep. 2020 kl. 8:41 
It's fantastic, thank you!

If i may add though, the forests it generates are pretty small even if the slider's put all the way up, might be smoething worth checking into if you're intending on updating it.
Rezania 31. juli 2020 kl. 0:53 
Really like this terrain generator, such nice maps, thank you so much! However, there are still rocks everywhere. Any chance you can make your generator compatible with "No random rocks in map-generator"?

https://steamcommunity.com/sharedfiles/filedetails/?id=1958130629
alongop 11. juli 2020 kl. 1:40 
I enabled the mod, but I don't see the advanced generating menu, what do I miss?
DesAnderes 28. juni 2020 kl. 11:46 
Hey, I love the generator. It generates the best Maps so far. But what I still don't like is that most industries and cities get generated on the same hightlevel. That really bugs me with all the other generators too.
Is it possible to generate cities and industries on different high levels with small valleys in between them?
More the way it was in TF1?
לעולם לא אישן שוב 16. maj 2020 kl. 7:17 
Perfect generator, but.. why so few trees? Can i somehow turn up trees count? Even on max value it's not creating big forests
jaminbob 29. apr. 2020 kl. 2:00 
Thank you for this. It has changed the game for me!
b0nk 14. apr. 2020 kl. 2:05 
This is the best temperate terrain gen change my mind
Haviland  [ophavsmand] 28. mar. 2020 kl. 4:10 
I uploaded another release. The mod should now work as expected in the map editor. Check out the version history for details.


@viranto: Danke für Dein Feedback! Das Problem bezüglich der Ebenen ist mir selbst noch nicht aufgefallen. Der Fehler, den ich in der aktuellen Version behoben haben, könnte aber die Ursache dafür gewesen sein. Inseln sind eine gute Idee. Eventuell schaue ich mir das mal an, kann aber nichts versprechen.
viranto 27. mar. 2020 kl. 1:47 
Ach ich sehe das du deutschen Text hast, dann schreib ichs nochmal auf Deutsch. Ist wohl verständlicher. Ich finde das dein Generator der beste für ganz Fever ist. Gibt viele gute Möglichkeiten. Allerdings gibt es 2 Probleme, die man manuell im Karteneditor fixen muss.
Auf den Ebenen sind oft harte geschwungene Linien. Ähnlich wie bei einer Höhenmap.
Und einige der Seen haben harte Kanten. Als wären sie mit dem Linieal gezogen.
Ansonsten allem in allem ein super Generator. Er macht die Landschaften viel natürlicher.

Schön wäre es wenn vllt noch kleine Inseln entstehen könnten, wenn man eine Gemäßigte Karte mit Ozean macht. So wie bei uns an der Nord/ Ostsee auch. Statt einfach nur noch Wasser. Damit auch der Einsatz von Schiffen etwas mehr Sinn macht.
Superhai 25. mar. 2020 kl. 16:57 
Map editor works like the free game if you create an ocean only map first.
Haviland  [ophavsmand] 9. mar. 2020 kl. 9:22 
@Superhai: For some reason the terrain generator behaves different when used from the map editor. I have yet to figure out why that is.

As for your other points:
- Tree line: it's a bug and should not be that way. I'll include a fix in the next patch.
- The tree slider affects forest density and size. I was able to crash the game when introducing too many trees. So in the end I turned it down a notch. I might look into fine tuning the slider.
- Shallow rivers only appear in the map editor
Superhai 8. mar. 2020 kl. 22:01 
Actually it seem to amplify the previous generated terrain.
Superhai 8. mar. 2020 kl. 20:57 
Very cool, it creates much more real terrain.

But when I play around with the settings they seem to not return to their former values. Also after a while a new seed will not create a new map. I find the tree generation to be strange, and it should not put trees above the tree line. If I drag the settings to the right it would be better if it cover the terrain with trees, now it make few lumps here and there, and when dragging the settings to the left it seem the lumps becomes just slightly smaller. As well quite often the rivers will be too shallow.
Haviland  [ophavsmand] 8. mar. 2020 kl. 5:17 
I just release a bugfix release. Check the version history for details.

@cetrix787: Thank you for your effort. I included the fix in the update.
@Pentasis: The mod should now appear in the mod list and should be usable in the map editor.
cetrix787 8. mar. 2020 kl. 4:02 
got it work with the following: Steam\steamapps\workshop\content\1066780\2016383483\res\scripts\terrain_fever_ext.lua

on line 79 and 80 add a "local":
local a = {}
local b = {}
Pentasis 8. mar. 2020 kl. 1:42 
It doesn't work in the map editor; it also doesn't show up in the mod-list but activates itself somehow?
Wilhelm the Werewolf 7. mar. 2020 kl. 23:03 
I'm getting the same error as Geon
Geon 7. mar. 2020 kl. 21:04 
I'm getting an error when I try to generate a map in free game. The error says "res/scripts/init.lua:64: creating globals by assignment is not allowed (variable was a)".