RimWorld

RimWorld

Damage Indicators [1.6]
161 kommentarer
shawyer 30. juni kl. 9:44 
Thanks for the update!
Renzor 30. juni kl. 5:53 
huzzah a very necessary mod imo :)
CaesarV5  [ophavsmand] 30. juni kl. 1:50 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 30. juni kl. 0:54 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson 14. juni kl. 17:42 
Works fine for 1.6, as far as I can tell.
Kaedys 4. apr. kl. 6:56 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss 4. apr. kl. 0:10 
Why does this mod support 1.5 but doesn't have a folder named 1.5?
kaputzz 2. apr. kl. 6:34 
i see damage indicators over plants on the map lol
Kaedys 30. juni 2024 kl. 10:41 
Ish. Individual injuries can kill colonists, if they are to vital parts (ex. if a colonist's heart, neck, head, brain, liver, both lungs, etc gets destroyed, they just instantly die). However, the game is also set up where if a colonist gains a total of 150 points of damage in active injuries across all of their body parts, even if no vital organs are destroyed, they instantly die from massive damage.

However, for the purposes of this mod, that's largely irrelevant. Each body part has an HP value, and each attack deals a specific amount of damage to the part or parts it hits. If the total damage, across all injuries and scars, on a specific part reaches or exceeds that part's HP, that part is destroyed. The damage indicators reflect this. That's why you get things like Lancers shooting people's arms off, because the unmitigated damage from a Charge Lance exceeds the HP of nearly every body part a pawn has.
Flaws 30. juni 2024 kl. 7:14 
Don't colonists die from injuries rather than "Damage"?
I thought they don't have like "100 out of 100" health.
lol 10. maj 2024 kl. 10:34 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [ophavsmand] 7. maj 2024 kl. 3:49 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter 7. maj 2024 kl. 3:45 
What do the different colors mean? Type of damage or simply the amount of damage?
KLRCH 27. apr. 2024 kl. 23:18 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.
Schoppeng 21. apr. 2024 kl. 4:11 
How is this still now in the base game?

Thank you
CaesarV5  [ophavsmand] 13. apr. 2024 kl. 10:51 
Hello, Rimworld will pick the binaries with the closest inferior or equal version number so 1.4. It's the same for older versions : Rimworld 1.3 will pick the binaries from 1.1 folder and so on...
Archie 12. apr. 2024 kl. 16:20 
Hey there, I noticed the 1.5 binaries are absent from the mod files even though it's marked as 1.5 compatible. Resubscribing did not change anything.
A Fat Kid 23. mar. 2024 kl. 22:41 
Issue is resolved, thanks.
CaesarV5  [ophavsmand] 23. mar. 2024 kl. 7:31 
It should be fixed now.
A Fat Kid 23. mar. 2024 kl. 2:42 
@CaesarV5 Running on version 1.3.3389. Something with the 3/15 update broke the mod. The debug actions menu and debug logging menu does not open. In addition, the damage motes do not appear and player pawns are nearly immune to damage. Traps are also not destroyed after being triggered.

I have tested this with all other mods removed with the exception of Harmony, Core, Royalty, Ideology and then this mod, in that order. The buggy behavior remains. It does not appear to be a compatibility or loading order issue.
Pokemon Sapphire 19. mar. 2024 kl. 15:18 
Not sure if mod load order was a issue, but i was playing the night before just fine. I checked the recent updated mods huglib, nyaron race, allow tool, and after un checking damage indicators fixed the problem for me.
CaesarV5  [ophavsmand] 19. mar. 2024 kl. 14:58 
@Pokemon Strange, I didn't change the code of the mod, I just updated the version compatibility list. Are you sure it's not a matter of mod loading order ?
Pokemon Sapphire 18. mar. 2024 kl. 12:35 
This mod was updated 3/15 and it broke my debug actions menu, the / key. Currently still on the 1.3.3287 build. Posting to help anyone else that might need it.
Pos 4/5 15. mar. 2024 kl. 13:57 
Thanks for the update!
Some_one 6. jan. 2024 kl. 14:59 
@1315016654 because lag
1315016654 17. juni 2023 kl. 17:03 
Why do I have to make the screen very large to see the numbers?
SuperPox 11. apr. 2023 kl. 8:51 
just wanted to say I really like this mod. its always on
χø£¡Ŧ|ź <(´= w =`)> 2. apr. 2023 kl. 6:46 
This mod is incompatible with Callouts 1.4, resulting in a Clash To Desktop at the start.
Kokorocodon 6. mar. 2023 kl. 11:48 
The Call-Out mod does that
trexxet 26. feb. 2023 kl. 5:10 
I've seen in some videos that some players have damaged parts indicator instead of just numbers. Which mod is that?
brady 13. feb. 2023 kl. 16:54 
A small change and it makes my game incredibly more fun to play! Thank you.
KiTA 25. dec. 2022 kl. 3:13 
As a followup, it's not specific to this mod. Had it happen just now to the little pop up text when I was treating someone in my latest game's hospital. Either weirdness with my AMD drivers or some weirdness with the Vanilla system for handling the floating text.
KiTA 7. dec. 2022 kl. 0:24 
Here's a HugsLib upon loading (can't get one after the thing locks up on loading sadly): https://gist.github.com/HugsLibRecordKeeper/3673e0e6ea463025e3544880e0508966

And here's a pastebin of the callstack: https://pastebin.com/9D8rWVzb
CaesarV5  [ophavsmand] 6. dec. 2022 kl. 0:58 
@KITA Do you have the full callstack of the exception ? And the list mods you are using ?
KiTA 5. dec. 2022 kl. 16:09 
Just as a heads up, this mod -- or perhaps this mod conflicting with other mods, not sure -- causes the game to hang upon loading if you load while damage numbers are floating on the screen. If you load without any numbers on screen, or wait till they vanish before hitting load, the problem doesn't occur.

Error in the logs is an infinite loop of Root level exception in Update(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
redbrick 8. nov. 2022 kl. 7:06 
I would like to suggest to add LoadFolders.xml on root directory of this mod as follows:
<?xml version="1.0" encoding="utf-8"?>
<loadFolders>
<v1.1>
<li>/</li>
<li>1.1</li>
</v1.1>
<v1.2>
<li>/</li>
<li>1.1</li>
</v1.2>
<v1.3>
<li>/</li>
<li>1.1</li>
</v1.3>
<v1.4>
<li>/</li>
<li>1.4</li>
</v1.4>
</loadFolders>
CaesarV5  [ophavsmand] 24. okt. 2022 kl. 11:40 
@Attrition As there is no breaking change between the versions for Rimworld 1.1 to 1.3, I only left the folder for 1.1. The way it works, is that Rimworld will load every folder in the package that have a version less than or equal to the current version of the game. For example, if you start Rimworld 1.3, it will try to load 1.3, 1.2, and 1.1 folder (as explained here : https://docs.google.com/document/d/e/2PACX-1vSOOrF961tiBuNBIr8YpUvCWYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub) . I've tested the mod for 1.1, 1.2, 1.3, 1.4 and it worked on my side so it should on yours too.
Attrition 24. okt. 2022 kl. 11:01 
Hi, found that the latest update removed folders for versions 1.2 and 1.3, could I request that they be repacked in
Cleric_McManus 23. okt. 2022 kl. 14:26 
@CaesarV5 Thank you for the super quick update!
Tablenack 23. okt. 2022 kl. 4:57 
DUH ..... thanks ill give it a try again :) i use to check the damage to when i die understand who destroyed me lol :)

thanks :)
CaesarV5  [ophavsmand] 23. okt. 2022 kl. 4:18 
@Tablenack You can change this behaviour in the settings of the mod. By default, damage is not shown if the target and the instigator are not in a faction (wildlife animals are not in a faction). If you check the first setting of the mod, you'll see damage coming from everything to everything.
Tablenack 22. okt. 2022 kl. 21:05 
i tried fighting a rabit by hand and hitting object by hand and no damage was showing ... that as far as i tried it =/ was in a nacked brutal so didnt have a chance to try it with weapon =/
pauldeelaek 22. okt. 2022 kl. 19:49 
Thanks!
CaesarV5  [ophavsmand] 22. okt. 2022 kl. 7:12 
@Tablenack All damage ? Or damage from a specific weapon on something specific ?
Tablenack 22. okt. 2022 kl. 5:26 
damage isnt showing up for me =/
Catts 21. okt. 2022 kl. 18:44 
Thanks for the update!
Nox Tenebris 21. okt. 2022 kl. 10:29 
Thanks for updating :D
Demognomicon 20. okt. 2022 kl. 15:28 
@aesarV5 - Awesome! Thank you!
BestToasterNA 20. okt. 2022 kl. 14:56 
Thanks this is one of thos must have mods imo
CaesarV5  [ophavsmand] 20. okt. 2022 kl. 14:42 
Updated for Rimworld 1.4