Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://steamcommunity.com/sharedfiles/filedetails/?id=1879084193
https://steamcommunity.com/sharedfiles/filedetails/?id=2179688851
I'll let you know when he's finished in case you want to add a codec for him at some point.
the ability to just bunt the ball slightly upwards from your location instead of doing a straight throw so you can bait out your enemies and effectively space.
think like the way you bunt the ball in lethal league.
Kirby
100% acurate fox
sans(Both normal and old)
and thats it for codecs for my faves to see!
I didn't read the move info in game, so I'm not sure if it is mentioned in there.
I'll join yer Discord server.
___________________________________________
ERROR in
action number 1
of Step Event0
for object sentry_handler:
___________________________________________
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:
REAL argument is unset
--------------------------------------------------------------------------------------------
called from - gml_Script_state_update (line 1722)
called from - gml_Object_oPlayer_Other_10 (line 49)
called from - gml_Script_AdvanceGameFrame (line 16)
called from - gml_Script_NetworkAdvanceFrame (line 165)
called from - gml_Object_NetworkManager_Step_0 (line 142)
---------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)
anyway, amazing character, keep up the good work