Total War: WARHAMMER II

Total War: WARHAMMER II

VC Regional RoRs Pack
19 kommentarer
oceansoul 14. aug. 2021 kl. 14:11 
From the latest patch the Drakenhof Guard probably want wh2_dlc17_graveguard_blackknights_ror adding in the unit_set_to_unit_junctions table.
Because why attach new effects to already existing groups when you can just duplicate them and add the effect there. Said by someone at CA probably.
thelosh68 1. aug. 2021 kl. 14:00 
wanted to see about copying this but adding different models for the units. wondered if you could do it for a donation or something along those lines?
Caesar  [ophavsmand] 22. dec. 2020 kl. 2:47 
@oceansoul thanks for the suggestions, I have fixed these bugs in the mod now. Made some balance changes as well.
oceansoul 10. dec. 2020 kl. 13:33 
Sons of Vorag are missing the Hide (forest) trait added to base Crypt Horrors in the patch that accompanied the latest dlc.
Also all units are set to the wrong veterans group, currently vets_whatever where it should be vets_whatever_ror. Thus they don't gain the benefits of the rank 7 red line skills they should be getting.
Caesar  [ophavsmand] 6. juni 2020 kl. 5:29 
Updated with the ancestor!
Caesar  [ophavsmand] 30. maj 2020 kl. 7:35 
Yeah but there are also the beast slayers of bastonne as well which change from anti-infantry to anti-large, so that isn't always the case.
Sillius Soddus 29. maj 2020 kl. 12:43 
I understand they're bit different, but generally, BK are anti-cavalry. And their RoR assumed to be little bit better than regular unit in their field. Like Hex Wraith and Chillgheists - quite a good example of regular-RoR unit with same purpose.
Caesar  [ophavsmand] 29. maj 2020 kl. 12:30 
Although on thinking it over I agree they are probably a little undertuned. I increased their attack, ap and defence stats a little bit.
Caesar  [ophavsmand] 29. maj 2020 kl. 12:16 
Yeah they have a different purpose. They are like grail guardians to grail knights. Much better in sustained combat, with still a pretty decent charge bonus. And the perfect vigour becomes significantly more useful as the battle goes on. It is kinda like the Drakenhof Guard; they would get smashed by normal great weapon GG, but that isn't their purpose.
Sillius Soddus 29. maj 2020 kl. 11:47 
I've tried custom battle BK against RoR BK. RoR lost. Magical attacks wont cover bonus against large as well as perfect vigor+hunger wont beat doubled charge stat of regular Blood Knights.
Caesar  [ophavsmand] 28. maj 2020 kl. 10:26 
This mod was still broken up until now, but I have just fixed it. I have had to remove the ancestor for the moment as he was making the game crash. Added the Midnight Stalkers, a unit of fell bats.
Sillius Soddus 28. maj 2020 kl. 1:54 
I see it was updated on 22nd of May, but game crashes on the loading screen with it. Is it still malfunctioning or it's a personal issue?
graham 21. maj 2020 kl. 13:20 
yep SFO version :)
Caesar  [ophavsmand] 21. maj 2020 kl. 13:04 
This mod is broken atm, am going to try and fix it soon.
Monkey 2. maj 2020 kl. 4:13 
Hey, i'm trying to make a regiment of renown mod myself and i'm trying to use your mod as a guide but I can't figure out how to actually make the unit be seen as a RoR by the game, like the purple unit card border and the unit always being at level 9. Do you remember how this is done?
Ciaphas Cain 21. apr. 2020 kl. 12:43 
SFO version would be amazing!
graham 7. apr. 2020 kl. 14:58 
subbed but can't play as use SFO...please add SFO version or patch cheers
Do It For Doyle! 1. apr. 2020 kl. 15:09 
was there supposed to be a seneschal ror? I got a ROR unlocked message for senschals but they dont show up and cant find out which mod is adding that. Just figured I'd ask
Caesar  [ophavsmand] 10. mar. 2020 kl. 1:21 
Screen shots have been posted, hope they are useful.