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超級感謝模組作者的分享,讓我可以用來拍教學影片
末日決戰:傳承 𝐀𝐞𝐨𝐧'𝐬 𝐄𝐧𝐝: 𝐋𝐞𝐠𝐚𝐜𝐲 教學
https://youtu.be/ThS83enspbw
#喜歡記得訂閱喔<3
@Draxous, I suggest explicitly adding a note to ignore the 'setup' button. This threw me off as well for a while before i figured it out.
btw: thanks a lot for this great work!
But am I the only one, suffiering this? Anyone else out there? :-)
they don't want to leave my hand. When I try to discard them, they jump right back.
my Work around was to clone them and to delete the orignal afterwards.
Anyone any idea, why this happens? Maybe there is a preference, I can change...
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Thanks for responding.
Otherwise great work! :)
Played with three mages btw and purely from theory it feels stronger than with other player counts because the wild card lets you go twice and it's possible to boost a double-speed mage with the other mages.
Cheers!
- Fluxit
- For the decal placement - btw, having them all prepared is great, in e.g. Pandemic Legacy the decals aren't provided and it's much more convenient in your mod - it's not needed to lock the card, even though your info states that multiple time. Also, the evolution sticker is too big, so you can't place it properly.
Retrospectively, I realize that I did some stuff wrong both related to this mod and to the actual game rules (I simply didn't see the shield on minions until it was chapter 7 and the evolution deck took me multiple chapters as well to figure out how to use it).
- Chapter setup is handy, but recollecting the content doesn't work properly. Nemesis-specific cards remain on the board and needs to be sorted out manually. Which is fine, but a comment in the notebook would have helped to clarify. No idea how the scripting works, but I imagine that with unique card IDs, you could fetch them and put them back into the envelope, no?
- My hardest struggle was with the STOP-decks, for several reasons: They have arabic numbers instead of Latin ones, this alone caused major confusion for me, including googling on BGG until I found the comments below. This would be an easy fix for a significant usability improvement!