Tabletop Simulator

Tabletop Simulator

Aeon's End: Legacy
68 Comments
AzureGameUtopia (肥龍) Feb 21, 2022 @ 11:56am 
Very THX. I use this mod create a game rule video. (chinese)
超級感謝模組作者的分享,讓我可以用來拍教學影片

末日決戰:傳承 𝐀𝐞𝐨𝐧'𝐬 𝐄𝐧𝐝: 𝐋𝐞𝐠𝐚𝐜𝐲 教學
https://youtu.be/ThS83enspbw
#喜歡記得訂閱喔<3
opiated Feb 11, 2022 @ 10:29am 
Fantastic mod. I completed the entire campaign and can confirm everything is present.
@Draxous, I suggest explicitly adding a note to ignore the 'setup' button. This threw me off as well for a while before i figured it out.
Draxous  [author] Dec 27, 2021 @ 9:54am 
There is nothing missing and the setup button is for when I setup the bags contents and placement. Place and recall are the only useful buttons you need to worry about.
Ginso Dec 27, 2021 @ 7:12am 
hey, looks like there are still a few unanswered comments here. I am also wondering on what the "setup"-buttons are for. Can you clearify? And have the missing decks been found?
kaybenleroll Nov 27, 2021 @ 2:35pm 
@clarkkent_1337 - that's a known bug in TTS when you add decals to cards. The workaround is to create a copy of the card I think and delete the faulty one. It's a known problem for a while so there are a number of discussions online about how to get around it.
008 Nov 1, 2021 @ 2:38pm 
Is there Breach IV?
clarkkent_1337 May 10, 2021 @ 12:16pm 
okay, thanks!
btw: thanks a lot for this great work!
But am I the only one, suffiering this? Anyone else out there? :-)
Draxous  [author] May 3, 2021 @ 1:42pm 
That seems like a TTS bug, not much can be done on my end.
clarkkent_1337 May 3, 2021 @ 5:02am 
@iljapreuss: the Pod deck was, where the nemesis cards are. Maybe you put them into the nemesis deck.
clarkkent_1337 May 3, 2021 @ 5:01am 
There seems to be a bug from time to time: my cards with decals on it, especially the custom player cards, but later on there are other cards with decals...
they don't want to leave my hand. When I try to discard them, they jump right back.
my Work around was to clone them and to delete the orignal afterwards.

Anyone any idea, why this happens? Maybe there is a preference, I can change...
mukunku Apr 19, 2021 @ 12:08am 
Amazingly done. Few kinks here and there but totally expected given how complicated the game is.
iljapreuss Jan 2, 2021 @ 6:15am 
Can’t find the pod deck for chapter 3. Where is it supposed to be?
anaklupa Nov 8, 2020 @ 11:02pm 
Love this Mod. I'm on Chapter 3 now and am enjoying it. Feedback on mod: Takes a little time to get used to how the stickers work and how to look for stop decks etc (I think the deck names in this mod correspond to the chapter rather than the text on the cards). But once you get used to it, it's smooth sailing.
Slywyn Oct 21, 2020 @ 12:24pm 
Hey friend, my friend and I played through this(and it worked pretty well!) but we came up to a problem. The "Stop End" deck doesn't appear to exist? Or we can't find it(for playing "New Game+" or randomized content) and just don't know where it is. Could you confirm where it's at or if it's in at all?
Ketaped Jul 22, 2020 @ 6:55pm 
Ok, so what are all the setup buttons for? :) Are they just not used at all? Adding a note into the notebook about that would be really helpful. It took us a while to figure out how to set up the first scenario -- we couldn't tell what was scripted and what was manual. Knowing what buttons to press would make it much more straighforward.
Draxous  [author] Jul 21, 2020 @ 9:26pm 
Don't hit the setup button. You hit the "Place" button.
Ketaped Jul 21, 2020 @ 6:57pm 
What is the "Setup" button next to each of the chapter decks for? It just brings up a ton of red squares, and I have no idea what to do with them....
King Bee May 31, 2020 @ 9:26am 
Just finished a campaign of this with a friend and we had a blast! Thank you so much for putting this together.
Knaughx May 12, 2020 @ 9:44am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamcommunity.com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Taxidragon0112 May 1, 2020 @ 7:57pm 
Im trying to figure out where the special cards are at
thegrumpybuddha Apr 23, 2020 @ 7:03pm 
Fluxit -- on our 3-player playthrough we have a token that we pass, so that no mage can stack up the goodies. You can either do it like we do and pass it clockwise, or you could in theory just say that nobody can take the Wild who took it last turn.
Draxous  [author] Apr 18, 2020 @ 11:34am 
Many different ways to go about it. Add a "name" to the cards description, lock the card and just scribble the player color, make a custom decal. There are many ways and whatever works for you should be fine.
SamuraiJackJr Apr 18, 2020 @ 11:18am 
How does everyone deal with "naming things" in this mod? I'm playing solo, so not a big deal - but thinking of expanding to play with others. Certain cards ask to type in the name of a player, ability, etc.
SamuraiJackJr Apr 16, 2020 @ 6:56pm 
Wow, Draxous - this is AMAZING - thank you for pulling this together! Tip that may help others: I found I needed to set the evolve decals to 0.75 inches (instead of 1) - assuming it's due to screen resolution (1680x1050). I'd give this TWO thumbs up if I could ... NICE!
muggywara Apr 16, 2020 @ 7:15am 
Sorry I end to read with the custom card explaining how to print on the card. Thanks for your help.
Draxous  [author] Apr 16, 2020 @ 7:12am 
Those should be in the legacy deck. I think you need to keep reading for it to tell you where to find it.
muggywara Apr 16, 2020 @ 7:01am 
Hello, i did not find the special card for each caracter at the end of chapter 1. The card where we can place the first sticker
Gord0n Apr 15, 2020 @ 3:01am 
I just also found the serach bar that was mentioned in the notebook. xD Now it all makes sense.
Gord0n Apr 15, 2020 @ 2:58am 
My bad, found it. It was in the stop sign. I thought they were numerically ordered but it ended up being there labeled 1D as one of the last ones.
Thanks for responding.
Draxous  [author] Apr 14, 2020 @ 5:10pm 
Nothing is missing and had been confirmed by others besides myself. Be sure to double check what cards you are looking for. There should only be three locations to find cards you are missing. The chapter setup bags have the nemesis cards, the stop bag has all the supply cards and E Deck, and the legacy deck has the rest.
Gord0n Apr 14, 2020 @ 3:45pm 
The supply deck you gain after chapter 1 seems to be missing. It is referred to as "Stop Id" on the card but the first Stop bag is labeled 2b.
Otherwise great work! :)
Draxous  [author] Apr 9, 2020 @ 11:26am 
The decal menu is now empty? I dont know the best way to get that back for you. Maybe load up a fresh save, apply all the decals from the menu on one saved object. Then load that one object into your current save?
Baka Apr 9, 2020 @ 10:23am 
Hiya - seem to have accidentally deleted my decals. Any idea how I can add them back?
Fluxit Apr 7, 2020 @ 3:45am 
Fully understand. In fact, I'm impressed how you even did this content without having played the game yourself. You'll probably find some stuff yourself as well, so you can just consider my feedback as addition then. Anyway, well done!
Draxous  [author] Apr 6, 2020 @ 3:45pm 
Thanks for the feedback. The problem is this is a legacy game. As a person who plays the stuff I mod I didn't want to spoil the game for myself, so some of the things you mentioned could not be forseen without a full playthrough of the mod. If that was the case you all would still be waiting on this as I have only reached chapter 5. If I see anything that needs updating as I play I will be sure to update as required.
Fluxit Apr 6, 2020 @ 12:02pm 
Phew, done. Sorry for the wall of text split up over so many comments, Steam has a 1000 character limit (and an anti-spam delay).

Played with three mages btw and purely from theory it feels stronger than with other player counts because the wild card lets you go twice and it's possible to boost a double-speed mage with the other mages.

Cheers!

- Fluxit
Fluxit Apr 6, 2020 @ 12:01pm 
I assume my feedback would be more accurate if I had gotten everything right, but nevertheless I feel that the points above are valid. Anyway, my mistakes weren't really detrimental to my fun or to my verdict on the game. Just leaving this here in case you want to think about improvements. I think this mod is certainly playable till the end, just that at the current time, it would be helpful to have someone at your side who has already played it once or some more verbose documentation on how the mod handles it differently than the board game.
Fluxit Apr 6, 2020 @ 11:51am 
- For the chapter with bridges between the supply cards, it would be slightly easier to have the bridges spawn with "snap" to false, so you can place them between the supplies without them snapping into the supply grid.
- For the decal placement - btw, having them all prepared is great, in e.g. Pandemic Legacy the decals aren't provided and it's much more convenient in your mod - it's not needed to lock the card, even though your info states that multiple time. Also, the evolution sticker is too big, so you can't place it properly.
Retrospectively, I realize that I did some stuff wrong both related to this mod and to the actual game rules (I simply didn't see the shield on minions until it was chapter 7 and the evolution deck took me multiple chapters as well to figure out how to use it).
Fluxit Apr 6, 2020 @ 11:50am 
It also wasn't clear at all how the mod handles the "before-stop-deck-middle" vs "after-stop-deck-middle" and while I think that it's actually set up very well to play efficiently, it took me a long time to figure it out because I couldn't find the answer on how the mod deals with it. I think I botched chapter 1-3 with regard to upgrade supplies because I wasn't sure where to find them and with a legacy game, you can't just peek into envelopes or you will be spoilered, so I felt stuck at that point until I decided to wing it and later found out how it works.
- Chapter setup is handy, but recollecting the content doesn't work properly. Nemesis-specific cards remain on the board and needs to be sorted out manually. Which is fine, but a comment in the notebook would have helped to clarify. No idea how the scripting works, but I imagine that with unique card IDs, you could fetch them and put them back into the envelope, no?
Fluxit Apr 6, 2020 @ 11:49am 
Hi and first of all, a big THANK you for all your efforts! For quite a while I've been wondering about purchasing the board game, but it's expensive and my friends don't have the time for more legacy content. So I was glad to discover it here and finished the campaign within three days now. Had fun, but not as much as I hoped, the deckbuilding felt too repetitive. Glad to had the chance to try it though, my appreciation goes towards you for implementing the game. Some feedback towards the handling:
- My hardest struggle was with the STOP-decks, for several reasons: They have arabic numbers instead of Latin ones, this alone caused major confusion for me, including googling on BGG until I found the comments below. This would be an easy fix for a significant usability improvement!
thegrumpybuddha Mar 30, 2020 @ 8:10pm 
Sorry! Soon figured out were hidden under the Breeding Pod! Forgot to go back and delete my dumb post ...
Draxous  [author] Mar 28, 2020 @ 10:12pm 
They are in the nemesis bag that is placed after the "Setup" button is pressed. Played this Chapter a few days ago and can confirm that they are there.
thegrumpybuddha Mar 28, 2020 @ 7:12pm 
Can't find the Tier 0 pod cards for Challenge #3 ...
Draxous  [author] Mar 19, 2020 @ 3:35am 
That's good news! Thanks for testing this for me!
Enso Mar 18, 2020 @ 5:38pm 
Having played through the entire campaign, I can confirm this mod is completely playable from start to finish. Great work!
man-teiv Mar 15, 2020 @ 11:06am 
Oooh, that's much clearer now. Thank you!
Enso Mar 15, 2020 @ 11:02am 
@man-teiv the mod (and the real game) breaks up the "Stop II" deck into two parts: 2A is the nemesis cards that get pulled out when you click "place" for chapter 2. 2B is is the supply upgrades you get at the end of the fight. The 2B "deck" is a stop sign bag labeled 2B and is found INSIDE the big STOP SIGN bag at the top right.
man-teiv Mar 15, 2020 @ 10:39am 
@Enso thanks! So, just to understand, there is no "Stop II" deck around? That's what's instructed to take in legacy card L18 front. I just want to make sure in order to not make any mistakes.
Enso Mar 15, 2020 @ 10:34am 
@man-teiv there are bags in the big STOP sign above the three banish bags at the top right of the table. You'll want to take out the bag named 2B, the 4 new supply upgrades are in that bag.
man-teiv Mar 15, 2020 @ 10:15am 
I only found one deck in the Bladius bag, the nemesis deck. There should also be another deck with the supply upgrades at the end of chapter 2: it should be 4 mini decks (2 spells, 1 relic and 1 gem). But I cannot find it anywhere. I'm sorry, I'm feeling daft but I've looked everywhere for it and it's nowhere to be seen. Thanks for your patience!