Ravenfield

Ravenfield

Raven Labs: Site 31
56 kommentarer
Blaze77gun 19. nov. 2024 kl. 9:40 
h3vr moment
Innominate inc. 30. dec. 2022 kl. 16:06 
oh hello september me.
Innominate inc. 4. sep. 2022 kl. 11:07 
comment
D1vine 19. apr. 2022 kl. 1:48 
why are you mods so heavy?
totally normal username 16. mar. 2022 kl. 19:41 
When will you update this?
maser cheif halo 16. juni 2021 kl. 0:53 
Uplink successful. Target system detected. Take it.
Delphin_1 17. mar. 2021 kl. 9:40 
cool but night mode doesnt work
devyndamonster  [ophavsmand] 29. jan. 2021 kl. 17:54 
Yes, it was originally uploaded here, and then H3VR modding became a thing, so I continued work on the map in H3. This version is fairly old, and eventually this will receive an update to catch up
Robux minor 28. jan. 2021 kl. 23:44 
isnt this an H3 vr custom map????????
Matlys 4. sep. 2020 kl. 13:08 
Hello devyn - would you be planning to fix the pathfinding issue where bots do not progress through the map after reaching the large clearing in the center?
Slave of Mirror Dungeon 17. aug. 2020 kl. 6:58 
keep on going! make this map even more epic!
Sidorovich 3. juli 2020 kl. 21:54 
SUBJECT: devyndamonster
STATUS: HIRED
AWAITING ASSIGNMENT
*roll credits*
devyndamonster  [ophavsmand] 3. juli 2020 kl. 7:06 
I'd be open to trying to remake some eventually
Sidorovich 3. juli 2020 kl. 4:05 
I was just thinking, could you do some Black Mesa maps?
rebirthintoparadise 10. juni 2020 kl. 21:48 
one of the best community created maps i have seen.
Jamnesia 7. juni 2020 kl. 15:32 
The map is great but the bots dont realize that there are vehicles like at all
Cthulhu16 18. maj 2020 kl. 5:00 
This is my favorite map. My only problem is that it takes a few minutes to load in game. I think this is because my computer is slow.
CaptainCat 16. apr. 2020 kl. 16:39 
Oh good to hear. Glad you haven't abandoned it.
devyndamonster  [ophavsmand] 16. apr. 2020 kl. 16:15 
@Shadoge422 Yup, it's just that my life got a lot more busy with corona virus, and I havn't had the time.
CaptainCat 15. apr. 2020 kl. 23:41 
Are you continuing work on this?
SkyKraken 10. apr. 2020 kl. 11:45 
My bad they are the excess style maps
SkyKraken 10. apr. 2020 kl. 11:42 
Love this map, reminds me of the construct style maps on G-mod
rmfurm 30. mar. 2020 kl. 22:22 
This map is absolutely fantastic, but my only wish is for more bots to run on the main road. They mostly sit behind some stairs near ravens garage. Also, if you get on the beach its quite hard to get back up. Some ladders or stairs would make it easier to get back into fighting. Otherwise, its one of the best map i've seen for ravenfield, and should definitely be the most subscribed one.
meatmaster665 24. mar. 2020 kl. 17:13 
i love this map series
devyndamonster  [ophavsmand] 12. mar. 2020 kl. 19:31 
@jeffsleicher Your in luck then! Boats are planned eventually.
jeffsleicher 12. mar. 2020 kl. 16:23 
Really cool map the only thing i would add is some boats
nik 8. mar. 2020 kl. 17:53 
the buildings in between the pump and reactors
devyndamonster  [ophavsmand] 8. mar. 2020 kl. 17:12 
@nikkity17 thanks! And if you can, please give me an example of where it's too dark, so I can go there myself. I've been playing the map plenty, and I don't see anywhere that needs more lighting.
nik 8. mar. 2020 kl. 16:28 
great map as always easily the best mapper in RF
nik 8. mar. 2020 kl. 16:27 
takes a bit to load might just be my potato but plays fine
as the common complaints are buildings too dark yada yada
devyndamonster  [ophavsmand] 7. mar. 2020 kl. 8:21 
@godwings can you tell me which buildings feel too dark?
godwings 7. mar. 2020 kl. 4:22 
It's too dark inside every building. I even couldn't find a way out.
CatArmour 4. mar. 2020 kl. 10:05 
This map is great, many thanks.
devyndamonster  [ophavsmand] 4. mar. 2020 kl. 7:40 
@adankpancake right now I've found 100 bits feels good if your computer can handle it
adankpancake 3. mar. 2020 kl. 19:13 
How many bots do you recommend?
devyndamonster  [ophavsmand] 3. mar. 2020 kl. 6:20 
@colertsd What are your computer specs?
BramKaandorp 2. mar. 2020 kl. 13:04 
When you are at middle garage, and look toward the Raven garage, raven soldiers are difficult to distinguish from blue soldiers. Not impossible, but you have to look very closely, by which time you can be killed several times over. I'll post a screen in the map-feedback channel in Discord.
devyndamonster  [ophavsmand] 2. mar. 2020 kl. 12:55 
@BraamKaandorp Interesting. I know about the middle garage tank being too tall, and will fix. I know how to fix the spawning of the tank as well. But, for me the enemies are appear fairly normal. Can you give an example place where they are too dark so I can see?
Holy Snail 2. mar. 2020 kl. 12:49 
@BramKaandorp - The vehicle appearing problem is actually an issue with ravenfield. It's when two capture zones have a overlapping protection zone.

The vehicle not fitting might be because it's not SUPPOSED TO, or because you're using a vehicle that's simply too big.
BramKaandorp 2. mar. 2020 kl. 12:21 
I don't know if you've implemented the update yet, but if so, it's still not clear enough. Red soldiers are almost black.

I also found that the tank in Middle Garage can't clear the entrance, and, weirdly, doesn't appear when you capture Middle Garage. Instead, it appears when you capture Radar Dish.
devyndamonster  [ophavsmand] 2. mar. 2020 kl. 6:31 
@Neverluckyyyyyyy yup, it's planned.
Crusade 2. mar. 2020 kl. 6:24 
this is amazing, bro. But could you please add more light in the buildings?
GIMMEDASCHMEKALS 2. mar. 2020 kl. 3:51 
really nice map some more light inside the buildings would be nice
devyndamonster  [ophavsmand] 1. mar. 2020 kl. 14:52 
Hopefully fixed the weird looking enemies, and any of the weird flickering that occurs. Lemme know of other weird stuff
Dignosaur 1. mar. 2020 kl. 13:19 
>a new raven labs
Today was a good day.
devyndamonster  [ophavsmand] 1. mar. 2020 kl. 10:04 
@BramKaandorp This is something that I can fix. I'll try and release another update sometime this week
BramKaandorp 1. mar. 2020 kl. 9:54 
If it's the same thing that I see, it's the fact that bots are very darkly coloured, even in full sunlight, so it's harder to distinguish friend from foe. I remember seeing this same thing on other maps with baked lighting, but am not sure it's related.
devyndamonster  [ophavsmand] 1. mar. 2020 kl. 8:35 
@The Box can you describe where? I'll try and improve visibility
DampRag38 1. mar. 2020 kl. 8:33 
The lighting kinda makes it hard to see enemies
MelonOnTheGrill 1. mar. 2020 kl. 6:25 
luv u