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这个模组引入了核心游戏新的葬礼建筑-城镇的殡仪馆。完全随机装修和家具。作为一个独立的模块设计。它可以放在任何地方在您的模具列表。与核心游戏机制和葬礼仪式完全兼容。最多可以容纳40具尸体。适合小型或大型定居点。与城堡建筑和其他现代化建筑完美融合。足迹18 x 16。
BTW, I see rings in various colors. Around some buildings, I see white, yellow, red, pink... Is there a meaning to the different color coding?
Regardless, if you are making a building with a body count to it, it sounds like an alternative to the above. Therefore, it should be redundant to have both.
For instance, I had a pyre and someone died a while back, so the pyre took it and there were no changes to this building. Then I took the pyre out to see if this building would take the body instead. Someone later died and next thing you know, several people have the plague. And still, no changes to the body count in here.
"Graves shown at pictures are from Funeral rites MOD. They will be added to your Town's Funeral House if you place and enable Funeral rites MOD above Town's Funeral House and choose in Funeral rites MOD option with graves."
As I understood by reading descriptions of both F.Rites introduces kinda cemeteries. While your is introducing Funeral works building. Which is logical, since bodies have to be prepared for a cemetary. Am I losing something?