Europa Universalis IV

Europa Universalis IV

[1.33.3] 1356 - Public Beta
430 Comments
eskender9866 Jun 24, 2023 @ 8:20pm 
when is the Barbarossa's Throne going to be fixed?
Profilowy Mar 14, 2023 @ 9:57am 
Does this mod disable the possibility to convert through religious revolts?
Genomega Jan 5, 2023 @ 8:38am 
Hello folks, been a while since I commented here but at this time I recommend folks use the Main page found here https://steamcommunity.com/sharedfiles/filedetails/?id=169289951

I do not know what it is lately, but I have been unable to upload any updates to this page, until I can get this issue resolved, I will be unable to continue updates on this page, however on the main 1356 page I have no issues whatsoever.

The Barbarossa Throne bookmark is also re-enabled on the main page.
andrestoro94 Dec 4, 2022 @ 7:01am 
Please put Barbarrosa's Throne bookmark again
BRKMS Nov 2, 2022 @ 7:05am 
Will this be updated for 1.34?
Deep Sep 15, 2022 @ 11:26am 
@Genomega , Hi! I have explored your great mod, anf find files for model of alexandria library. But there`s not enough ambient_object file for its work. Could u tell, will your team done it?
sigma türkiş 60fps RL champion Aug 23, 2022 @ 5:57am 
Why is the base development cost 80???
Dovmont Aug 8, 2022 @ 8:54am 
Start a a game as Muscovy, win the war of independence. Found two problems:
1. Those russian principalities that had already been destroyed were annexed to my country as vassals and add to my manpower and land force limit. It seems little dishonest.
2. Those russian principalities that were already my vassals were again vassalised. As a result, I could annex them before the war, but after the war I have to wait another 10 years.
I suggest to modify "1356 - Russian Independence League.txt", add 2 conditions to each principality:
===
NOT = { is_subject_of = ROOT }
total_development = 1
===
It worked well for me.
Augustus Aug 2, 2022 @ 3:45pm 
yes
billie_bob_joe_the_third Jul 20, 2022 @ 5:07am 
i just started a game using the Barbarossa's Throne bookmark and Swabia formed Germany without any of the normal provinces needed, Italy is a one Provence minor in the Italian alps and there is no Hre is this normal?
Genomega Jul 19, 2022 @ 10:34am 
@Mord92, in regards to those Combat changes I keep pulling them. Ultimately I've decided that I'm going to buff Byzantium and nerf Ottomans ideas early on. There is some historical railroading I am planning on implementing, but I want to adjust the power dynamic going on there currently.
In regards to the HRE I'm not sure, I'll double check as it might be a relic from a pre-emperor patch.
Genomega Jul 19, 2022 @ 10:32am 
Sorry for the lack of feedback lately, but I did want to offer some responses even though some of them are delayed.
@RedDeath At the original Mod Author request, we did want choose to add new provinces. We want to keep most aspects to Vanilla but as time has gone on, stuff like early game Admin Efficiency was changed which goes against vanilla. Currently new Provinces are on a 'never to add' list and will remain so. That being said a compatibility patch for Beyond Typus or Expanded Europe Map are still on the table but not a priority.
Profilowy Jul 14, 2022 @ 2:06pm 
Why can't I dismantle HRE if I allied all electors and captured all capitals of enemy electors and emperror himself?
Profilowy Jul 8, 2022 @ 5:24am 
Hi there @Genomega! Has the combat width change been implemented already?
Deep Jun 25, 2022 @ 3:54pm 
@Genomega, i want to say that you make a great job! I like your mod. But why you decided to avoid of new provs?
ᴄᴠɪᴇʙʏ May 15, 2022 @ 10:04am 
Nice! i thought there was a updated Mod I thought because i deleted half my mods and went to download it,i dont remember a beta but i guess im dumb
Profilowy May 11, 2022 @ 2:25am 
Thank you. I'm waiting for it with little patience :D.
ReđÐeαтħ May 9, 2022 @ 1:10pm 
Hey, really like the mod.

Have you guys thought about extending the timeline in the other direction also?
Basically something like Albert (AIM) mod does - though it seems abandoned right now.
That would be pretty cool, an ultimate EU4 experience :)
Genomega Apr 23, 2022 @ 1:46pm 
@Mord92 Sorry for the late response yet again! In regards to the suggested Combat width change I'm not opposed to this. In the next Hotfix I will adjust that in the technologies and it should hopefully improve balance a bit more.
Profilowy Apr 19, 2022 @ 8:51am 
Thank you for the response. I think that rework on morale that makes the difference lower than before (1.5 to 1.8) should also be put into mil tech on combat width. 2 cobmat width in the beggining of the game is absolutely too much. 6k vs 18k beating them with no problem is just nuts. I just played Ottoman and the game doesn't give you any fun at all because of how easy it is for them. I think you should consider moving combat width to the further technology or else it will stay broken, no matter that you give 3 additional force limit to the other nations.
Genomega Apr 17, 2022 @ 10:55am 
Government Rank Changes

-Duchies now gain -10% Advisor Cost, +50 Governing Capacity and +1 Diplomat.
Empire now have +2 Diplomats
-Holy Roman Empire Reform ‘Institute Reichsregiment’ no longer provides +1 Diplomat.

General Changes

-Scorched Earth is now marked on the Trade Mapmode when it occurs and uses the ‘Razed Province’ picture.
-Each Government type now provides some aspect of flat Government reform progress.
-Republican Tradition now provides a flat +0.5 Monthly Reform Progress instead of +100% Reform Progress modifier.
-Blockades now do +0.25 Monthly Devastation instead of +0.10
Genomega Apr 17, 2022 @ 10:55am 
Mercantilism Changes

-Coupled with Maritime and Mercantile (Formerly Trade) being competing Trade Idea groups now. Mercantilism has been given a -revision. Mercantilism now also provides Trade Efficiency and Mercantilism 50 and 100 provide an extra Merchant.
-Mercantilism base cost now starts at 50 and gradually becomes more expensive to promote using Diplomatic Power.
-Reduced scaling Provincial Trade Power Modifier from 200% to 100%.
-Added +10% Trade Efficiency scaling modifier.
-Added +2 Merchant scaling Modifier
-Added +100% Promote Mercantilism scaling modifier.
Genomega Apr 17, 2022 @ 10:55am 
Gameplay Adjustments

‘Ahead of Time’ Bonuses
Administrative Technology

-Removed +20% Production Efficiency and -0.05 Yearly Corruption
-Now gives +10% Goods Produced, +0.20 Monthly Reform Progress and +10% Innovativeness Gain.
-Diplomatic Technology

-Removed -0.05 Yearly Corruption, reduced Trade Efficiency to 10%.
-Now also provides -0.10 Development Cost and +10% Innovativeness Gain.
Military Technology

-Now provides +0.3% Yearly Professionalism, -0.5% Army Tradition Decay and +10% Innovativeness Gain.
Genomega Apr 17, 2022 @ 10:54am 
Experimental Update is out on the Public Beta! This includes a rework to Promote Mercantilism (And associating buffs), Vanilla ideas rework and a new event chain relating to Ruthenian Principalities and Lithuania.

Also a few fixes and changes I wanted to note
- The Age of Discovery trigger conditions has been updated and should fire properly now.
- Sale of Estate Crownland has been fixed for the Age of Feudalism and subsequently adjusted for preceding ages. Numbers are still being deciding for this but its lower overall.
- Vanilla Government reforms in the Monarchy path have been given some revision. Ex. 'Curtail Noble Privileges' includes a flat +18 Yearly Tax income (This means roughly 1.5 monthly flat tax increase, useful for early game!).
Genomega Apr 8, 2022 @ 12:30am 
However our intention remains that the Turkish states should be powerful at the start as this is the beginning of the Ottoman rise to power. Playing the Balkan nations should not be some sort of cakewalk, it should be difficult. But I will also reiterate that several months back we shifted the Morale from Techs around so it wasn't 1.5 vs 2.0 Morale but instead 1.8 vs 2.0 (Lower value being Eastern Tech nations as they start Tech 1).
Genomega Apr 8, 2022 @ 12:30am 
@Mord92 The Public Beta hasn't been our focused as much as the main 1356 page, apologies. In terms of some tweaks to the regions I will be doing, Byzantium unique government reform will give them an additional +3 Force Limit to start. Bulgarian and Serbian ideas are being tweaked and for the most part Balkan nations will see a rough Army Tradition increase (Which this will in tern give them more morale to start).

I'm also taking steps to ensure the Ottoman Ai will prioritize consolidating Asia Minor before mounting an offensive against Serbia, Byzantium and Bulgaria. It was never our intention for them to take Constantinople so early into the game but atlas only so much we can do to code the Ai.
Profilowy Apr 7, 2022 @ 4:32pm 
Hey! Do you read those comments? Is there anything that's gonna change because I just started the campaign and it's still pure shit in balance when it comes to Anatolia and turkish states.
Profilowy Feb 25, 2022 @ 12:15am 
I'm asking again if anything is beeing done to Byzantium in the earliest game, where you get stack wiped having 18k soldiers against 6k Ottomans.
Deathman4478 Jan 15, 2022 @ 9:28am 
Playing this mod only and for some reason Barbarossa's Throne start doesn't load. Is there any way to fix this?
BRKMS Jan 7, 2022 @ 11:38pm 
Playing as Jolof in West Africa, it seems Mali and other neighbours have bypassed Feudalism to directly embrace Mercantilism. Not sure if WAD in the base game or 1356.
Heine Vetås Hærås Dec 29, 2021 @ 1:06pm 
Why dosent barbarossas throne scenario work?
Africa360 Dec 29, 2021 @ 10:18am 
for some reason when running just this mod the barbarossas throne scenario doesnt work
deus.eversor Dec 26, 2021 @ 9:20pm 
hey, is there a way to adopt hellenic faith, or only way is through custom nation?
Genomega Dec 26, 2021 @ 4:28pm 
Hotfix in a few days, hopefully will address the Crashing issue while resolving some issues with sales of titles
pruiq Dec 26, 2021 @ 10:17am 
Game crashed at 1357 jan. I was playing as austria. >.< (Running this mod only.)
Eudoxia Dec 25, 2021 @ 11:20am 
Any plans for compatibility with Beyond Typus? Or better yet bringing in the old historical borders+ mod which I really which someone would update...
funatsu96 Dec 25, 2021 @ 3:51am 
crashing for me too, within 1 year of gametime
Shrike10011 Dec 19, 2021 @ 12:42pm 
Game crashes when I want to start a campaign. This is the only mod active when I do so.
BRKMS Dec 16, 2021 @ 10:04am 
Samogitia starts off as a vassal of Ngati Kahungunu...I think it's a maori nation in NZ but not sure.
Genomega Dec 12, 2021 @ 12:12pm 
Are you running with any other mods?
iapatriot Dec 12, 2021 @ 9:18am 
Many nations, even some in Europe (i.e. Byzantium, Serbia, Austria, Castile) are displaying "No Ruler" in the faction selection screen.
Genomega Dec 8, 2021 @ 6:54pm 
Going to renable it tomorrow for the main build and updated 1356 Beta build, I didn't get a chance to finish all my touch ups so I'm just going to revert present changes and then launch the BT tweaks with the England-France Update.
2000wires Dec 8, 2021 @ 4:45pm 
What's the current State of the BT start date?
Genomega Dec 7, 2021 @ 11:00am 
@mord92 Morale was recently lowered by 0.2 so the difference between Tech 2 and Tech 3 is now 0.3 instead of the previous 0.5, the goal is for the Turkish nations to still have an advantage early on.
Profilowy Dec 7, 2021 @ 5:36am 
Am I getting ignored with that requests for new balance of Turkish states? They are way too OP.
Genomega Dec 4, 2021 @ 2:00pm 
Hotfix just dropped that should fix some issues, mainly Estates and some Policy distribution.
JJ95 Dec 4, 2021 @ 3:01am 
My game crashes everytime i start a country that isnt Portugal.
Typhoon Dec 3, 2021 @ 3:56pm 
update
Genomega Nov 30, 2021 @ 1:02pm 
Yeah the Estate thing is currently broken, not sure what part of Origins caused that on our end but we are looking at it right now and it will be the first thing fixed!
Sean Nov 30, 2021 @ 9:12am 
The estates tab buttons seem broken. Sale of Titles, Summon the Diet, and Seize Land are all not working properly.